Home
Publishing
DrugRxiv
Drug Repurposing
Network Medicine
About
REPO4EU
Meet the team
Drug Repurposing Research Collection
Conference
Blog
My ScienceOpen
Sign in
Register
Dashboard
Search
Home
Publishing
DrugRxiv
Drug Repurposing
Network Medicine
About
REPO4EU
Meet the team
Drug Repurposing Research Collection
Conference
My ScienceOpen
Sign in
Register
Dashboard
Search
22
views
4
references
Top references
cited by
2
Cite as...
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
2,505
similar
All similar
Record
: found
Abstract
: not found
Book Chapter
: not found
Serious Games
Serious Games Application Examples
other
Author(s):
Stefan Göbel
Publication date
(Online):
August 26 2016
Publisher:
Springer International Publishing
Read this book at
Publisher
Buy book
Review
Review book
Invite someone to review
Bookmark
Cite as...
There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
ScienceOpen Research
Most cited references
4
Record
: found
Abstract
: not found
Book
: not found
Serious Games
Ute Ritterfeld
(2009)
0
comments
Cited
41
times
– based on
0
reviews
Bookmark
Record
: found
Abstract
: not found
Book
: not found
The Gameful World : Approaches, Issues, Applications
Steffen P. Walz
,
Sebastian Deterding
(2015)
0
comments
Cited
12
times
– based on
0
reviews
Bookmark
Record
: found
Abstract
: not found
Book
: not found
Serious Games and Edutainment Applications
Minhua Ma
,
Andreas Oikonomou
,
Lakhmi C. Jain
(2011)
0
comments
Cited
7
times
– based on
0
reviews
Bookmark
All references
Author and book information
Book Chapter
Publication date (Print):
2016
Publication date (Online):
August 26 2016
Pages
: 319-405
DOI:
10.1007/978-3-319-40612-1_12
SO-VID:
993ead53-9504-4159-a79c-5eb61b966e2f
History
Data availability:
Comments
Comment on this book
Sign in to comment
Book chapters
pp. 1
Introduction
pp. 35
Contributing Disciplines
pp. 57
Design of Serious Games
pp. 83
Authoring Processes and Tools
pp. 107
Content and Content Production
pp. 127
Game Engines
pp. 161
Personalization and Adaptation
pp. 211
Multiplayer Serious Games
pp. 243
Player Experience
pp. 273
Performance Assessment in Serious Games
pp. 303
Serious Games—Economic and Legal Issues
pp. 319
Serious Games Application Examples
Similar content
2,505
Handbook of the Arts in Qualitative Research: Perspectives, Methodologies, Examples, and Issues
Authors:
JG Knowles
,
AL Cole
,
G Knowles
…
The Movement for the Abolition of Child Labour as an Example of a Transnational Network Movement
Authors:
Patrick Develtere
,
An Huybrechs
Harmonizing evidence-based practice, implementation context, and implementation strategies with user-centered design: a case example in young adult cancer care
Authors:
Emily R. Haines
,
Alex Dopp
,
Aaron Lyon
…
See all similar
Cited by
2
Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing
Authors:
Ai Teoh
,
Divjyot Kaur
,
Roberto Dillon
…
Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis
Authors:
Leonie S Warlo
,
Souraya El Bardai
,
Andrica de Vries
…
See all cited by