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The Gameful World : Approaches, Issues, Applications
edited_book
Editor(s):
Steffen P. Walz
,
Sebastian Deterding
Publication date:
2015
Publisher:
The MIT Press
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Book
ISBN (Electronic):
9780262325714
Publication date:
2015
DOI:
10.7551/mitpress/9788.001.0001
SO-VID:
68d6afb5-2ca1-4354-a55a-b9f72380ade9
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Book chapters
Behind Games
Gamification and the Enterprise
An Introduction to the Gameful World
Gamification and Motivation
Gamification as Behavioral Psychology
Gamification and Culture
Gamification and Economics
Game State?
Position Statement: Games and the World
Foucalt's Fitbit
Gamifying Green: Gamification and Environmental Sustainability
Gamification and Health
Position Statement: Playful Systems
Position Statement: Contraludics
The Technical Conditions of a Gameful World
Position Statement: Homo Ludens (Subspecies Politikos)
Position Statement: Monkey Brains and Fraction Bingo
The Playpump
Position Statement: Bot-Mediated Reality
Why Gamification is Bullshit
Position Statement: Collaboration in the Gameful World
Gamification and Learning
Position Statement: When Peers Select Tasks and Teams
Gamification and Post-Fordist Capitalism
Gamification and Social Media
Position Statement: I'm Not Playful, I'm Gameful
Playing the Good Life
Position Statemnet: Manifesto for a Ludic Century
The Ambiguity of Games
Position Statement: The Gamepocalypse and the Pleasure Revolution
Position Statement: Games as Design Archetypes
Position Statement: Losing is Fun
About the Authors
Massively Multiplayer Research
Position Statement: A Gameful Mind
Position Statement: Mobilizing Gamification
Playful Aesthetics
The Gameful City
Position Statement: Learning to Pivot
Gamification and Morality
Dissecting Playfulness for Practical Design
Privacy and Data Collection in the Gameful World
Pleasurable Troublemakers
Index
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