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Serious Games and Edutainment Applications
other
Editor(s):
Minhua Ma
,
Andreas Oikonomou
,
Lakhmi C. Jain
Publication date
(Print):
2011
Publisher:
Springer London
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Book
ISBN (Print):
978-1-4471-2160-2
ISBN (Electronic):
978-1-4471-2161-9
Publication date (Print):
2011
DOI:
10.1007/978-1-4471-2161-9
SO-VID:
bacad8f3-f072-43ea-8784-550c96aef84b
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Book chapters
pp. 9
Serious Games: A New Paradigm for Education?
pp. 25
Origins of Serious Games
pp. 125
Augmenting Initiative Game Worlds with Mobile Digital Devices
pp. 169
Operation ARIES!: A Serious Game for Teaching Scientific Inquiry
pp. 225
Using Serious Games for Assessment
pp. 399
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training
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