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      Digitale Jugendkulturen 

      Real Life in Virtual Games: Computerspiele und (Jugend-)Kultur

      other
      VS Verlag für Sozialwissenschaften

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          Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

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            Development and Validation of a Game Addiction Scale for Adolescents

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              The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

              Nick Yee (2006)
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                Author and book information

                Book Chapter
                2010
                : 187-207
                10.1007/978-3-531-91908-9_11
                5ca3aaee-c3f2-4b02-8df3-80135f62a92f
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