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Digitale Jugendkulturen
Real Life in Virtual Games: Computerspiele und (Jugend-)Kultur
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Author(s):
Thorsten Quandt
Publication date
(Print):
2010
Publisher:
VS Verlag für Sozialwissenschaften
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Kindheit, Jugend und Entwicklung
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Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
Brad Bushman
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Craig A Anderson
(2016)
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Development and Validation of a Game Addiction Scale for Adolescents
Jeroen S. Lemmens
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Patti Valkenburg
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Jochen Peter
(2009)
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The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Nick Yee
(2006)
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Book Chapter
Publication date (Print):
2010
Pages
: 187-207
DOI:
10.1007/978-3-531-91908-9_11
SO-VID:
5ca3aaee-c3f2-4b02-8df3-80135f62a92f
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Book chapters
pp. 187
Real Life in Virtual Games: Computerspiele und (Jugend-)Kultur
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