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      Computer Games and New Media Cultures 

      Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society: The World Cyber Games 2008 in Cologne as an Example

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      Springer Netherlands

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          Spaces of Identity

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            Play Between Worlds

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              The meta-process of `mediatization' as a conceptual frame

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                2012
                March 18 2012
                : 525-540
                10.1007/978-94-007-2777-9_33
                55a1e67a-71a0-439a-a754-47b2a6f1c0d1
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