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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare :
monograph
Editor(s):
Klaus Bredl
,
Wolfgang Bösche
Publication date:
2013
Publisher:
IGI Global
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There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
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Value-based Healthcare
Author and book information
Book
ISBN:
9781466636736
ISBN (Electronic):
9781466636743
Publication date:
2013
DOI:
10.4018/978-1-4666-3673-6
SO-VID:
0505ba85-8a39-4651-b0f8-a6c9af9cda51
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Book chapters
pp. 1
Concepts behind Serious Games and Computer-Based Trainings in Health Care
pp. 15
Balancing Instruction and Construction in Virtual World Learning
pp. 41
Not in My Class You Don’t!
pp. 60
Authoring of Serious Games for Education
pp. 74
Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects
pp. 85
Collaborative Learning and Game Mastering in Multiplayer Games
pp. 105
Evaluation of Serious Games
pp. 117
Social Presence in Virtual World Interviews
pp. 126
Engaging Classes in a Virtual World
pp. 145
Gaming in School
pp. 159
Quantitative Analysis of Voice and Keyboard Chat in a Paper Presentation Seminar in a Virtual World
pp. 174
Serious Games as an Instrument of Non-Formal Learning
pp. 197
Serious Games and Motor Learning
pp. 221
Clinical Virtual Worlds
pp. 241
Play Yourself Fit
pp. 258
Exergames for Elderly Persons
pp. 269
Social Inclusion through Virtual Worlds
pp. 294
Massively Multiplayer Online Role Playing Games for Health Communication in Brazil
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