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Automata, Languages and Programming
Qualitative Concurrent Stochastic Games with Imperfect Information
other
Author(s):
Vincent Gripon
,
Olivier Serre
Publication date
(Print):
2009
Publisher:
Springer Berlin Heidelberg
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Trees, automata, and games
Yuri Gurevich
,
Leo Harrington
(1982)
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Concurrent reachability games
Thomas Henzinger
,
Luca de Alfaro
,
Orna Kupferman
(2007)
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Algorithms for Omega-Regular Games with Imperfect Information
Jean-François Raskin
,
Krishnendu Chatterjee
,
Laurent Doyen
…
(2007)
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Book Chapter
Publication date (Print):
2009
Pages
: 200-211
DOI:
10.1007/978-3-642-02930-1_17
SO-VID:
dd5a063b-fedf-4136-9845-29b3b9fcf4aa
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http://www.springer.com/tdm
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Book chapters
pp. 1
A Survey of Stochastic Games with Limsup and Liminf Objectives
pp. 16
Tractable Optimization Problems through Hypergraph-Based Structural Restrictions
pp. 31
Deciding Safety Properties in Infinite-State Pi-Calculus via Behavioural Types
pp. 43
When Are Timed Automata Determinizable?
pp. 55
Faithful Loops for Aperiodic E-Ordered Monoids
pp. 67
Boundedness of Monadic Second-Order Formulae over Finite Words
pp. 79
Semilinear Program Feasibility
pp. 91
Floats and Ropes: A Case Study for Formal Numerical Program Verification
pp. 103
Reachability in Stochastic Timed Games
pp. 115
Equations Defining the Polynomial Closure of a Lattice of Regular Languages
pp. 175
On Regular Temporal Logics with Past,
pp. 188
Forward Analysis for WSTS, Part II: Complete WSTS
pp. 200
Qualitative Concurrent Stochastic Games with Imperfect Information
pp. 212
Diagrammatic Confluence and Completion
pp. 223
Complexity of Model Checking Recursion Schemes for Fragments of the Modal Mu-Calculus
pp. 235
LTL Path Checking Is Efficiently Parallelizable
pp. 247
An Explicit Formula for the Free Exponential Modality of Linear Logic
pp. 261
Decidability of the Guarded Fragment with the Transitive Closure
pp. 273
Weak Alternating Timed Automata
pp. 285
A Decidable Characterization of Locally Testable Tree Languages
pp. 297
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
pp. 328
Graph Sparsification in the Semi-streaming Model
pp. 339
Sort Me If You Can: How to Sort Dynamic Data
pp. 351
Maximum Bipartite Flow in Networks with Adaptive Channel Width
pp. 399
Multiple Random Walks and Interacting Particle Systems
pp. 411
Derandomizing Random Walks in Undirected Graphs Using Locally Fair Exploration Strategies
pp. 447
Improved Algorithms for Latency Minimization in Wireless Networks
pp. 459
Efficient Methods for Selfish Network Design
pp. 472
Smoothed Analysis of Balancing Networks
pp. 521
Leader Election in Ad Hoc Radio Networks: A Keen Ear Helps
pp. 534
Secure Function Collection with Sublinear Storage
pp. 546
Worst-Case Efficiency Analysis of Queueing Disciplines
pp. 558
On Observing Dynamic Prioritised Actions in SOC
pp. 583
Proportional Response Dynamics in the Fisher Market
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