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HCI International 2019 – Late Breaking Posters: 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings
Shaping the Intelligent Classroom of the Future
other
Author(s):
Maria Korozi
,
Eleni Stefanidi
,
Georgia Samaritaki
,
Antonis Prinianakis
,
Antonis Katzourakis
,
Asterios Leonidis
,
Margherita Antona
Publication date
(Online):
September 20 2019
Publisher:
Springer International Publishing
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Understanding Student Differences
Richard M. Felder
,
Rebecca Brent
(2005)
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How smart are our environments? An updated look at the state of the art
Sajal K. Das
,
Diane J Cook
(2007)
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Technology, e-learning and Distance Education
A.W. (Tony) Bates
(2005)
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Book Chapter
Publication date (Print):
2019
Publication date (Online):
September 20 2019
Pages
: 200-212
DOI:
10.1007/978-3-030-30712-7_27
SO-VID:
a4daf65d-b039-492e-909a-e24a03f373e4
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Book chapters
pp. 3
Design Considerations for Developing a Mobile Storytelling Game Application
pp. 9
Co-creation in the Localization of Interactive Systems Designed for Communicating Science to the Public: An Experience Report
pp. 16
Themes Validation Tool
pp. 23
Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflict
pp. 30
Babel VR: Multimodal Virtual Reality Environment for Shelf Browsing and Book Discovery
pp. 39
Cross-Cultural User Design: Divergences in Chinese and Western Human Computer Interface Interaction
pp. 46
Guidelines for Evaluating the Completeness of the Portfolio
pp. 57
CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments
pp. 67
A Multi-stage Approach to Facilitate Interaction with Intelligent Environments via Natural Language
pp. 78
Steering Wheel Interaction Design Based on Level 3 Autonomous Driving Scenario
pp. 85
How to Optimize the Input Efficiency of Keyboard Buttons in Large Smartphone? A Comparison of Curved Keyboard and Keyboard Area Size
pp. 95
Attitude-Behavior Inconsistency Management Strategies in MTurk Workers: Cognitive Dissonance in Crowdsourcing Participants?
pp. 103
On Two Types of Thinking Patterns in Aviation Safety
pp. 108
Detecting and Identifying Real and Decoy Tanks in a Computer Screen: Evidence from Stimuli Sensitivity and Eye-Tracking
pp. 113
How Important Alarm Types for Situation Awareness at the Smart Factory?
pp. 119
The Impact of Self-efficacy and Gender on Computer Performance
pp. 126
Research on Competency Model of Flight Operations Quality Assurance Personnel
pp. 137
A Haptic Virtual Kitchen for the Cognitive Empowerment of Children with Autism Spectrum Disorder
pp. 143
LipSpeaker: Helping Acquired Voice Disorders People Speak Again
pp. 149
A Study on the Use of Motion Graphics and Kinect in LMA (Laban Movement Analysis) Expression Activities for Children with Intellectual Disabilities
pp. 155
Tingling Cast: Broadcasting Platform Service for Stuttering Children
pp. 162
A Software Tool for the Deaf and Hard-of-Hearing to Learn How to Speak
pp. 168
A Systematic Literature Review on User-Centered Design (UCD) Interface of Mobile Application for Visually Impaired People
pp. 179
Focus on the Human Dimension: Constructing Sustainable Experiential Learning Solutions for Small Unit Leaders
pp. 184
Atlanta Code Warriors: A CS Engagement Pilot Initiative
pp. 192
Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning
pp. 200
Shaping the Intelligent Classroom of the Future
pp. 213
Exploring the Needs and Preferences of Underrepresented Minority Students for an Intelligent Virtual Mentoring System
pp. 222
Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning
pp. 233
The Long-Term Effect of Health-Related Online Use on Healthcare Utilization and Expenditures Among Older Adults
pp. 241
Emotion Aware Voice-Casting Robot for Rehabilitation Evaluated with Bio-signal Index
pp. 251
Cities for All Ages: Singapore Use Case
pp. 259
The Development and Usability Testing of a Decision Support Mobile App for the Essential Care for Every Baby (ECEB) Program
pp. 264
The HARP App: Tracking Hypoxia Made Simple
pp. 271
The Service Design of Medication Administration System Based on IoT
pp. 283
Affordable Rideshare Service for Female Urban Corporates in Developing Countries: A Case Study in Dhaka, Bangladesh
pp. 290
HCI Technologies in National S&T Master Plan of Korea
pp. 296
Transforming a Specialized Q&A System to a Chatbot System: A Case of a Simplified Taxation in Korea
pp. 309
The Relationship Between Video Game Play and Suicide Risk Among Japanese Young Adults
pp. 315
The Role of Image Sharing and User’s Interactions on Social Media to Promote Handloom Fashion Industry
pp. 323
For Our Cities
pp. 329
Design Driven Innovation for Sustainability: An Analysis of 7 Cases
pp. 343
The Trend of Governmental Investment on HCI-Related Research to Solve Social Problem in Korea
pp. 351
Graph-Based Format for Modeling Multimodal Annotations in Virtual Reality by Means of VAnnotatoR
pp. 359
An Online Comment Assistant for a Better Comment Experience
pp. 369
Visual Exploration of Topic Controversy in Online Conversations
pp. 374
AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data
pp. 381
Interactive Recommendation Model for Optimizing Data Visualization
pp. 386
Data Collection and Image Processing Tool for Face Recognition
pp. 393
A Model for the Interpretation of Data from an ECU by Means of OBD Devices
pp. 413
Index of Difficulty Measurement for Handedness with Biometric Authentication
pp. 424
Is Tourist Markovian Under Asymmetric Information?
pp. 434
Robot Sociality in Human-Robot Team Interactions
pp. 441
An Agent-Based Approach for Cleanup Problem: Analysis of Human-Like Behavior
pp. 449
Analysis of Drivers Information Requirements for Adaptive Cruise Control (ACC) Functions
pp. 453
Passenger Experience Revisited: In Commercial Aircraft Cabin Design and Operations’ Sights
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