47
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: not found
      • Book Chapter: not found
      Interactive Storytelling : 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7–10, 2021, Proceedings 

      A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality

      other
      ,
      Springer International Publishing

      Read this book at

      Buy book Bookmark
          There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.

          Related collections

          Most cited references36

          • Record: found
          • Abstract: not found
          • Article: not found

          The Sense of Embodiment in Virtual Reality

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            Taking steps: the influence of a walking technique on presence in virtual reality

              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              The role of immersion and narrative in mediated presence: the virtual hospital experience.

              The "mediated sense of presence" is a technology-induced illusion of being present in one (simulated) place when one is actually present in another (physical) place. Typically experienced in virtual worlds, mediated presence is generated by different technological, cognitive, and emotional factors. The aim of this study was to test how to optimise the virtual experience by manipulating some of these factors. Specifically, we tested if an immersive technology and/or a meaningful narrative context influence the users' sense of presence, providing a more compelling experience than a non-immersive and non-contextualized virtual space. Eighty-four students, randomly divided into four groups, were asked to find a blood container inside a virtual hospital in an immersive or non-immersive condition and with or without an emotionally related narrative. Two presence questionnaires and heart-rate variations were used to measure the effects of the four conditions on the users' sense of presence. Results showed a significant effect of narrative, F(8, 73) = 30.346, p < 0.001, and level of immersion, F (8, 73) = 10.913, p < 0.001, and a significant interaction between narrative and immersion, F(8, 73) = 2.062, p = 0.05, both on the presence questionnaires and on the heart-rate variations. Moreover, considering the factors immersion (I) and narrative (N) together, we found that the I-N condition generated the highest level of presence. We argue that both immersion and narrative are important in creating an effective virtual reality experience because they contribute differently to increasing the sense of presence. Immersion increases the place illusion, while the narrative contributes to generating an emotional response and strengthening the subjects' sense of inner presence.
                Bookmark

                Author and book information

                Contributors
                (View ORCID Profile)
                (View ORCID Profile)
                Book Chapter
                2021
                December 04 2021
                : 462-477
                10.1007/978-3-030-92300-6_47
                8400c282-a664-4d9e-84f3-9c090da17238
                History

                Comments

                Comment on this book

                Book chapters

                Similar content3,077

                Cited by1