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Digital Inclusion Index (DII) – Measuring ICT Supply and Usage to Support DI Implementation Planning Policies
other
Author(s):
Graziella Cardoso Bonadia
,
Nyvea Maria da Silva
,
Cristiane Midori Ogushi
Publication date
(Print):
2011
Publisher:
Springer Berlin Heidelberg
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Rivista Italiana di Paleontologia e Stratigrafia
Author and book information
Book Chapter
Publication date (Print):
2011
Pages
: 349-353
DOI:
10.1007/978-3-642-22098-2_70
SO-VID:
797b7761-c029-45b2-b834-6977aa5e4cfc
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http://www.springer.com/tdm
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Book chapters
pp. 3
Professional Graphic Designers Approaching Visual Interface Design
pp. 8
Co-discovery Method and Its Application with Children as Research Subjects
pp. 29
Research on the Role of the Sketch in Design Idea Generation
pp. 43
Verification of Centrality to Extract Proper Factors in Model Construction Process by Using Creativity Technique
pp. 63
Exploring the Relationship between Thinking Style and Collaborative Design Outcomes
pp. 72
Idea Creative Method Based on Metaphor for Product Design
pp. 82
Studying Analysis Method for the Design Innovation
pp. 91
Defining a Process for Cross-Product User Interface Consistency
pp. 103
Contextual Awareness as Measure of Human-Information Interaction in Usability and Design
pp. 113
Usability Analysis of Website with Unconventional Layout
pp. 123
How Does This Look? Desirability Methods for Evaluating Visual Design
pp. 128
An Analysis of Usage Patterns in Utilization of Interaction Styles
pp. 138
Usability Study of TEL Recommender System and e-Assessment Tools United
pp. 147
Usability Testing with Children: What We Have Overlooked
pp. 156
Using Pre-session Homework to Elicit More Insights during Web Usability Testing
pp. 161
Personalized ATMs: Improve ATMs Usability
pp. 167
The Effect of Induced Priming on Product Perceived Usability
pp. 171
Who Are the People That Experience Soft Usability Problems?
pp. 181
Usability Evaluation for Software Keyboard on High-Performance Mobile Devices
pp. 186
Usability Evaluation Method Employing Elements of “Thinking” and “Seeking”
pp. 191
Software Testing Method Considering the Importance of Factor Combinations in Pair-Wise Testing
pp. 209
What Makes Difference in Mobile Application Sales in Countries?
pp. 214
hvMuseum: A Participatory Online Museum of Everyday Artifacts for Cultural Awareness
pp. 227
The Beauty Formation of Digital Media Projects via Sticking Jewels Techniques Applied to the Research and Education of Culture Creative Design
pp. 247
Product Pleasure Enhancement: Cultural Elements Make Significant Difference
pp. 265
Evaluating Information Visualizations with Working Memory Metrics
pp. 270
A Study on Human Error in the Interaction with the Computer Systems
pp. 280
A Study on the Cognitive Differences between Beginners and Experts Regarding Cooking Processes
pp. 289
Time: A Premise of Virtual Life
pp. 293
Extracts Cognitive Artifacts from Text through Combining Human and Machine Learning in an Iterative Fashion
pp. 303
The Effect of a Visual Element on Musical Sensitivity
pp. 308
A Scrutinized Analysis Method of the Human Error Potential due to the Introduction of New Digital Devices to Nuclear Power Plants
pp. 312
Understanding Users by Their D.I.S.C. Personality through Interactive Gaming
pp. 317
Modeling Attention Allocation in a Complex Dual Task with and without Auditory Cues
pp. 327
Physiological Measurement Applied in Maritime Situations: A Newly Developed Method to Measure Workload on Board of Ships
pp. 332
Physiological Correlates of Emotional State
pp. 337
A Study on the Operator’s Erroneous Responses to the New Human Interface of a Digital Device to be Introduced to Nuclear Power Plants
pp. 349
Digital Inclusion Index (DII) – Measuring ICT Supply and Usage to Support DI Implementation Planning Policies
pp. 358
Leisure Activities for the Elderly–The Influence of Visual Working Memory on Mahjong and Its Video Game Version
pp. 363
An Empathic Approach in Assistive Technology to Provide Job Accommodations for Disabilities
pp. 368
A Study on Interface Design Guidelines of Web Maps for Elder Users
pp. 378
Sketching Haptic System Based on Point-Based Approach for Assisting People with Down Syndrome
pp. 383
Helping Hands versus ERSP Vision: Comparing Object Recognition Technologies for the Visually Impaired
pp. 389
Examining the Current State of Group Support Accessibility: An Expanded Study
pp. 394
Verbalizing Images
pp. 440
Unique Motivation for Using Global Social Network Site in Korea
pp. 449
Gender in the Digital Age: Women’s Participation in Designing Social Software
pp. 459
Sociable Tabletop Companions at “Dinner Party”
pp. 474
Connecting Generations: Preserving Memories with Thanatosensitive Technologies
pp. 486
Secure Transmission of Medical Images by SSH Tunneling
pp. 491
Service Components for Unified Communication and Collaboration of an SOA-Based Converged Service Platform
pp. 501
Development of Learning Achievement Index for Project Human Resource Management
pp. 506
Design and Development of Information Display Systems for Monitoring Overboard
pp. 515
Study on Providing Multi-faceted Information on Technology Intelligence Service
pp. 524
Components Based Integrated Management Platform for Flexible Service Deployment in Plant Factory
pp. 551
User Interface Design for the Interactive Use of Online Spoken German Journalistic Texts for the International Public
pp. 566
A Hybrid Approach to User Activity Instrumentation in Software Applications
pp. 576
R&D Information System to Support Knowledge Creation
pp. 584
On-line Handwritten Signature Verification Using Hidden Semi-Markov Model
pp. 600
Where to Put the Search Concepts in the Search Result Page?
pp. 605
Kansei Modeling on Visual Impression from Small Datasets
pp. 610
A Movie Recommendation Mechanism Based on User Ratings in the Mobile Peer-to-Peer Environment
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