Home
Publishing
DrugRxiv
Drug Repurposing
Network Medicine
About
REPO4EU
Meet the team
Drug Repurposing Research Collection
Conference
Blog
My ScienceOpen
Sign in
Register
Dashboard
Search
Home
Publishing
DrugRxiv
Drug Repurposing
Network Medicine
About
REPO4EU
Meet the team
Drug Repurposing Research Collection
Conference
My ScienceOpen
Sign in
Register
Dashboard
Search
8
views
9
references
Top references
cited by
0
Cite as...
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
2,708
similar
All similar
Record
: found
Abstract
: not found
Book Chapter
: not found
Game Bot Detection on Massive Multiplayer Online Role-Playing Games (MMORPGs) Systems
other
Author(s):
Andrea Lanzi
Publication date
(Online):
July 17 2018
Publisher:
Springer International Publishing
Read this book at
Publisher
Buy book
Review
Review book
Invite someone to review
Bookmark
Cite as...
There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
Socioecological systems
Most cited references
9
Record
: found
Abstract
: not found
Article
: not found
Self-similarity in World Wide Web traffic: evidence and possible causes
M.E. Crovella
,
A. Bestavros
(1997)
0
comments
Cited
152
times
– based on
0
reviews
Review now
Bookmark
Record
: found
Abstract
: not found
Article
: not found
Online game bot detection based on party-play log analysis
Ah Kang
,
Jiyoung Woo
,
Juyong Park
…
(2013)
0
comments
Cited
11
times
– based on
0
reviews
Review now
Bookmark
Record
: found
Abstract
: not found
Article
: not found
Server-Side Bot Detection in Massively Multiplayer Online Games
Stefan Mitterhofer
,
Christopher Kruegel
,
Engin Kirda
…
(2009)
0
comments
Cited
7
times
– based on
0
reviews
Review now
Bookmark
All references
Author and book information
Book Chapter
Publication date (Print):
2018
Publication date (Online):
July 17 2018
Pages
: 1-3
DOI:
10.1007/978-3-319-08234-9_237-1
SO-VID:
78b4f514-715d-4588-9512-a5e74a3d8a0a
History
Data availability:
Comments
Comment on this book
Sign in to comment
Book chapters
pp. 1
Sound Spatialization
pp. 1
Children’s Games, from Turtle to Squirtle
pp. 1
User Acoustics with Head-Related Transfer Functions
pp. 1
Abstraction and Stylized Design in 3D Animated Films: Extrapolation of 2D Animation Design
pp. 1
Image Quality Evaluation of a Computer-Generated Phase Hologram
pp. 1
Modeling and Mesh Processing for Games
pp. 1
Simulation and Comparison of AODV and DSDV Protocols in MANETs
pp. 1
Theory of Minkowski-Lorentz Spaces
pp. 1
Virtual Reality-Based Daily Scrum Meetings
pp. 1
Children Privacy Protection
pp. 1
Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
pp. 1
Dark Souls Through the Lens of Essential Experience
pp. 1
Tensor Field Visualization
pp. 1
Augmented Learning Experience for School Education
pp. 1
Emotion-Based 3D CG Character Behaviors
pp. 1
Training Spatial Skills with Virtual Reality and Augmented Reality
pp. 1
Crowd Evacuation Using Simulation Techniques
pp. 1
Psychological Game Design
pp. 1
Overview of Artificial Intelligence
pp. 1
Virtual Reality Applications in Education
pp. 1
Augmented Reality in Image-Guided Surgery
pp. 1
Immersive Technologies for Medical Education
pp. 1
Origin of Virtual Reality
pp. 1
Overview of Virtual Ambisonic Systems
pp. 1
Movie-Making of Spatiotemporal Dynamics in Complex Systems
pp. 1
Engaging Dogs with Computer Screens: Animal-Computer Interaction
pp. 1
Plug-in-Based Asset Compiler Architecture
pp. 1
Colour Detection Using Brain Computer Interface
pp. 1
Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being
pp. 1
Online Gaming Scalability
pp. 1
Narrative Design
pp. 1
Audiogame
pp. 1
Virtual Reality as New Media
pp. 1
3D Room Layout System Using IEC (Interactive Evaluational Computation)
pp. 1
Stress Reduction, Relaxation, and Meditative States Using Psychophysiological Measurements Based on Biofeedback Systems via HRV and EEG
pp. 1
Transformational Games
pp. 1
Information Presentation Methods in Virtual Reality
pp. 1
Online Gaming Architectures
pp. 1
Character Animation Scripting Environment
pp. 1
Holography as an Architectural Decoration
pp. 1
Meta Artificial Intelligence and Artificial Intelligence Director
pp. 1
Video Game Storytelling Fundamentals: Setting, Power Status, Tone, Escalation
pp. 1
Skull and Roses Card Game
pp. 1
Underwater Enhanced Detail and Dehaze Technique (UEDD) for Underwater Image Enhancement
pp. 1
Virtual Reality System Fidelity
pp. 1
Design Framework for Learning to Support Industry 4.0
pp. 1
Detecting and Preventing Online Game Bots in MMORPGs
pp. 1
Substitutional Reality
pp. 1
UV Map Generation on Triangular Mesh
pp. 1
Virtual Reality Stereo Post-Conversion After Effects Workflow
pp. 1
Redirected Walking in Virtual Reality
pp. 1
Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds
pp. 1
Indie Game
pp. 1
RTS AI Problems and Techniques
pp. 1
Digital Games for Animals
pp. 1
StarCraft Bots and Competitions
pp. 1
Origin of Games
pp. 1
Bounding Volume Hierarchies for Rigid Bodies
pp. 1
Interacting with a Fully Simulated Self-Balancing Bipedal Character in Augmented and Virtual Reality
pp. 1
Integrating Virtual Reality and Augmented Reality into Advertising Campaigns: History, Technology, and Future Trends
pp. 1
Fluid Simulation
pp. 1
Biosensing in Interactive Art: A User-Centered Taxonomy
pp. 1
Cybersickness
pp. 1
Facial Recognition and Emotion Detection in Environmental Installation and Social Media Applications
pp. 1
Educational Game Abzû and the Lens of Fun Learning
pp. 1
Decoupling Game Tool GUIs from Core Editing Operations
pp. 1
Fingerprint Verification Based on Combining Minutiae Extraction and Statistical Features
pp. 1
Brain Signals as a New Biometric Authentication Method Using Brain-Computer Interface
pp. 1
Mindfulness, Virtual Reality, and Video Games
pp. 1
Incremental Games
pp. 1
Symbolic Planning in Computer Games
pp. 1
Gamification Ethics
pp. 1
Narrative in Video Games
pp. 1
Computer Games in Education
pp. 1
Origin of Virtual Reality
pp. 1
Scalable Techniques to Visualize Spatiotemporal Data
pp. 1
Pipeline of 2D Vector Animation in Television Series
pp. 1
Conceptual Model of Mobile Augmented Reality for Cultural Heritage
pp. 1
EEG as an Input for Virtual Reality
pp. 1
Key Early Verticals, Challenges and Limitations in Implementation of Augmented Reality
pp. 1
3D Modelling Through Photogrammetry in Cultural Heritage
pp. 1
Interactive Computer Graphics and Model-View-Controller Architecture
pp. 1
Design of Alienation in Video Games
pp. 1
Cloud for Gaming
pp. 1
Multivariate Visualization Using Scatterplots
pp. 1
Game Interface: Influence of Diegese Theory on the User Experience
pp. 1
Smart Toys
pp. 1
Spatial Perception in Virtual Environments
pp. 1
Physical, Virtual, and Game World Persistence
pp. 1
Timed Automata for Video Games and Interaction
pp. 1
Games and Active Aging
pp. 1
Augmented Reality in Image-Guided Surgery
pp. 1
Area of Interest Management in Massively Multiplayer Online Games
pp. 1
Assassin’s Creed, An Analysis
pp. 1
Natural Walking in Virtual Reality
pp. 1
Virtual Reality Game Engines
pp. 1
Multi-user Virtual Environments for Education
pp. 1
Virtual World, a Definition Incorporating Distributed Computing and Instances
pp. 1
Challenge-Based Learning in a Serious Global Game
pp. 1
Tracking Techniques in Augmented Reality for Handheld Interfaces
pp. 1
Lattice Gas Cellular Automata for Fluid Simulation
pp. 1
Mixed Reality
pp. 1
Crowd Simulation
pp. 1
Dynamic Music Generation, Audio Analysis-Synthesis Methods
pp. 1
Gamification and Serious Games
pp. 1
Object Manipulation Using Real Hand Gesture for Augmented Reality Interior Design
pp. 1
Artistic Data Visualization in the Making
pp. 1
Gamification in Crowdsourcing Applications
pp. 1
Monte-Carlo Tree Search
pp. 1
Vector Graphics
pp. 1
User-Centered Design and Evaluation Methodology for Virtual Environments
pp. 1
Virtual Reality Exercise and Rehabilitation
pp. 1
Presence and Immersion in Virtual Reality
pp. 1
Shadow Shooter: All-Around Game with e-Yumi 3D
pp. 1
The New Age of Procedural Texturing
pp. 1
Potential of Augmented Reality for Intelligent Transportation Systems
pp. 1
Virtual Reality Therapy
pp. 1
Spatio-Temporal Narrative Framework for Architecture in Video Games
pp. 1
Gamification of Modern Society: Digital Media’s Influence on Current Social Practices
pp. 1
Animation and Neurocinematics: Visible Language of E-motion-S and Its Magical Science
pp. 1
Children’s Games, from Turtle to Squirtle
pp. 1
Accessibility of Virtual Reality for Persons with Disabilities
pp. 1
3D Visualization Interface for Temporal Analysis of Social Media
pp. 1
Interaction with Mobile Augmented Reality Environments
pp. 1
Face Beautification in Antiage
pp. 1
Public Health Education Via Computer Games
pp. 1
MEEGA+, Systematic Model to Evaluate Educational Games
pp. 1
Shape Deformation Models
pp. 1
Interactive Augmented Reality to Support Education
pp. 1
Position Based Dynamics
pp. 1
History of Virtual Reality
pp. 1
Collision Detection
pp. 1
Digital Images Using Heuristic AdaBoost Haar Cascade Classifier Model, Detection of Partially Occluded Faces
pp. 1
Comic Arts in Games, Asset Production, and Rendering
pp. 1
Technologies for the Design Review Process
pp. 1
Teaching Computer Graphics by Application
pp. 1
2-Simplex Prism as a Cognitive Graphics Tool for Decision-Making
pp. 1
Emotional Congruence in Video Game Audio
pp. 1
Computer Go
pp. 1
Semiotics of Computer Games
pp. 1
Redesigning Games for New Interfaces and Platforms
pp. 1
Interactive Augmented Reality Pop-Up Book with Natural Gesture Interaction for Handheld
pp. 1
Game Development Leadership Tips
pp. 1
Game Player Modeling
pp. 1
Social Virtual Reality
pp. 1
Sonic Interactions in Virtual Environments
pp. 1
Game Prosumption
pp. 1
STEM Learning Through Video Games
pp. 1
Secure Gaming: Cheat-Resistant Protocols and Game History Validation
pp. 1
Virtual Reality Proton Beam Therapy Unit: Case Study on the Development
pp. 1
Game Loop and Typical Implementation
pp. 1
Computer Games and Artificial Intelligence
pp. 1
Foundations of Interaction in the Virtual Reality Medium
pp. 1
Uncanny Valley in Virtual Reality
pp. 1
Hypermedia Narrative as a Tool for Serious Games
pp. 1
3D-Rendered Images and Their Application in the Interior Design
pp. 1
Query-by-Gaming
pp. 1
Client/Server Gaming Architectures
pp. 1
Augmented Reality for Human-Robot Interaction in Industry
pp. 1
Virtual Pointing Metaphor in Virtual Reality
pp. 1
Analog Prototyping for Digital Game Design
pp. 1
Video Game Trolls and Dopamine Withdrawal
pp. 1
Game Writer’s Dilemma: Context vs. Story
pp. 1
Construction Management Processes in a Digital Built Environment, Modelling
pp. 1
Educational Virtual Reality Game Design for Film and Animation
pp. 1
Political Game Design
pp. 1
Procedural Audio in Video Games
pp. 1
Griefing in MMORPGs
pp. 1
Game Physics Engine, Overview
pp. 1
Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
pp. 1
Genetic Algorithm (GA)-Based NPC Making
pp. 1
Rendering Equation
pp. 1
Open Source 3D Printing, History of
pp. 1
Mobile Cloud Gaming
pp. 1
Player Personas and Game Choice
pp. 1
Cognitive Processing of Information Visualization
pp. 1
Social-, Mobile- and Multi-Player-Games and their Impact on Today’s Online Entertainment Industry
pp. 1
Interactive Virtual Reality Navigation Using Cave Automatic Virtual Environment Technology
pp. 1
Game Bot Detection on Massive Multiplayer Online Role-Playing Games (MMORPGs) Systems
pp. 1
Everyday Virtual Reality
pp. 1
Game Thinking X Game Design Thinking
pp. 1
Sketch-Based Posing for 3D Animation
pp. 1
Raycasting in Virtual Reality
pp. 1
Immersive Virtual Reality Serious Games
pp. 1
Pervasive Games
pp. 1
Physical, Virtual, and Game World Persistence
pp. 1
Mobile Persuasive Applications
pp. 1
Rehabilitation Games
pp. 1
Game Design and Emotions: Analysis Models
pp. 1
Post-Digital Graphics in Computer Games
pp. 1
Exploring Innovative Technology: 2D Image Based Animation with the iPad
pp. 1
B-Splines
pp. 1
Toy Computing
pp. 1
Motion Planning in Computer Games
pp. 1
Tactile Visualization and 3D Printing for Education
pp. 1
Distributed Simulation and Games
pp. 1
Games in Science
pp. 1
Locomotion in Virtual Reality Video Games
pp. 1
Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay
pp. 1
Rendering Equation
pp. 1
Computer Games and the Evolution of Digital Rights
pp. 1
Cellular Automata Methods
pp. 1
Challenges Facing the Arab Animation Cinema
pp. 1
Constructing Game Agents Through Simulated Evolution
pp. 1
Puyo Puyo
pp. 1
Perceptual Illusions and Distortions in Virtual Reality
pp. 1
Postproduction in Game Cinematics
pp. 1
Gamification and Serious Games
pp. 1
Open Source 3D Printing, History of
pp. 1
Peer-to-Peer Gaming
pp. 1
3D Printing, History of
pp. 1
Cognitive Psychology Applied to User Experience in Video Games
pp. 1
Eye Tracking in Virtual Reality
pp. 1
Lattice Boltzmann Method for Diffusion-Reaction Problems
pp. 1
Augmented Reality Entertainment: Taking Gaming Out of the Box
pp. 1
Contemporary Computer Shogi
pp. 1
Immersive Auralization Using Headphones
pp. 1
Collaborative Engineering and Virtual Prototyping Within Virtual Reality
pp. 1
Lattice Boltzmann Method for Fluid Simulation
pp. 1
Mixed Reality and Immersive Data Visualization
pp. 1
Games and the Magic Circle
pp. 1
Virtual Reality Retailing
pp. 1
Virtual Human for Assisted Healthcare: Application and Technology
pp. 1
Computational Steering for Computational Fluid Dynamics
pp. 1
Augmented Reality for Maintenance
pp. 1
Videogame Engagement: Psychological Frameworks
pp. 1
Navigation Artificial Intelligence
pp. 1
Player-Avatar Link: Interdisciplinary Embodiment Perspectives
pp. 1
Gamification
pp. 1
History of Augmented Reality
pp. 1
3D Printing, History of
pp. 1
Preserving the Collective Memory and Re-creating Identity Through Animation
pp. 1
Virtual Hand Metaphor in Virtual Reality
Similar content
2,708
MMORPGs in support of learning: Current trends and future uses
Authors:
ANDERSON
Where Dreams and Dragons Meet: An Ethnographic Analysis of Two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs)
Authors:
K Stam
Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
Authors:
Kyong Shim
,
Jaideep Srivastava
See all similar