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Interactive Storytelling : 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings
Adventures in TwineSpace: An Augmented Reality Story Format for Twine
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Author(s):
PS Berge
,
Daniel Cox
,
Jack Murray
,
Anastasia Salter
Publication date
(Online):
December 02 2022
Publisher:
Springer International Publishing
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Pokémon GO: Mobile media play, place-making, and the digital wayfarer
Larissa Hjorth
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Ingrid Richardson
(2017)
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Research into Interactive Digital Narrative: A Kaleidoscopic View
Janet Murray
(2018)
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Achieving Quality in Open-Source Software
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PS Berge:
(View ORCID Profile)
Daniel Cox:
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Anastasia Salter:
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Publication date (Print):
2022
Publication date (Online):
December 02 2022
Pages
: 499-512
DOI:
10.1007/978-3-031-22298-6_32
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74ba4a83-f53b-486d-b500-c15d61521115
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Book chapters
pp. 3
Using Storytelling to Teach Children Biodiversity
pp. 28
Button Portraits: Embodying Queer History with Interactive Wearable Artifacts
pp. 48
Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency
pp. 68
Interactive Cartographic Storytelling with Complex Spatio-Temporal Structures and Social Connections
pp. 83
Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design
pp. 91
A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument
pp. 101
Teaching Literary Interactive Digital Narratives in Secondary Education: A French Study
pp. 121
Communication Features Facilitating Appreciation of Cultural Heritage Values for IDN
pp. 139
Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content
pp. 159
Planner Systems for Historical Justice? A Case Study of a People’s History of Lebanon
pp. 171
Embodied Locative Storytelling of African American Histories
pp. 193
Towards a Decolonial Framework for IDN
pp. 206
Applying Black Feminist Technopractice in Digital Storytelling at Cultural Sites
pp. 217
Dramatic Situations for Emergent Narrative System Authorship
pp. 229
“It’s Fun not to Know”: The Role of Uncertainty in Text-Based Online Collaborative Storytelling
pp. 249
What Inspires Retellings - A Study of the Game Genshin Impact
pp. 270
Supporting Spatial Thinking in Augmented Reality Narrative: A Field Study
pp. 292
Select the Unexpected: A Statistical Heuristic for Story Sifting
pp. 309
An Investigation on the Usability of Socio-cultural Features for the Authoring Support During the Development of Interactive Discourse Environments (IDE)
pp. 329
When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues
pp. 352
The Future of the World: From Scientific Account to Interactive Storytelling
pp. 366
Intersubjective Pivots in Interactive Digital Narrative Design Learning
pp. 383
Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red”
pp. 395
Exploring Classical Music Narratives Through Multimodality in AR/VR Experiences
pp. 405
Interactive Storytelling and the Paradox of Democracy
pp. 414
RichCast - A Voice-Driven Interactive Digital Narrative Authoring System
pp. 427
When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design
pp. 441
Approaches Towards Novel Phenomena. a Reflection on Issues in IDN Research, Teaching and Practice
pp. 455
Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni
pp. 471
Narrative Mode of the Third Kind
pp. 483
Locative Authoring: Evaluating the StoryPlaces Authoring Tool
pp. 499
Adventures in TwineSpace: An Augmented Reality Story Format for Twine
pp. 513
Resources for Comparative Analysis of IDN Authoring Tools
pp. 529
Computational Support for Trope Analysis of Textual Narratives
pp. 541
Bronco: A Universal Authoring Language for Controllable Text Generation
pp. 559
Exploring the Design Space of Social Physics Engines in Games
pp. 577
Twine Screen Reader: A Browser Extension for Improving the Accessibility of Twine Stories for People with Visual Impairments
pp. 590
Storygraphia: The Constrained Tool for IDN Authoring Education
pp. 601
Identification and IDNs in the Metaverse: Who Would We Like to Be?
pp. 616
The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection
pp. 634
Myth, Diegesis and Storytelling in Perennial Games
pp. 651
Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model
pp. 673
A New Research Agenda: Writing for Virtual Reality Interactive Narratives
pp. 684
Visionary Virtual Worlds
pp. 697
Build Your World – Meaningful Choices in a Hybrid Stage Play
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