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Spielen in virtuellen Welten
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Author(s):
Stefan Wesener
Publication date
(Print):
2004
Publisher:
VS Verlag für Sozialwissenschaften
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ISBN (Print):
978-3-531-14444-3
ISBN (Electronic):
978-3-322-80655-0
Publication date (Print):
2004
DOI:
10.1007/978-3-322-80655-0
SO-VID:
3556255e-ec32-4954-9958-18bec60c093b
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Book chapters
pp. 13
Einleitung
pp. 17
Forschungsperspektive
pp. 35
Überblick über virtuelle Welten
pp. 50
Bildschirmspiele als virtuelle Welt
pp. 129
Transferprozesse in virtuellen Welten
pp. 168
Medienpädagogische Konsequenzen
pp. 187
Zusammenfassung und Ausblick
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