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Gender Divide and the Computer Game Industry :
monograph
Author(s):
Julie Prescott
,
Jan Bogg
Publication date:
2014
Publisher:
IGI Global
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There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
SDG 9: Industry, Innovation and Infrastructure
Author and book information
Book
ISBN:
9781466645349
ISBN (Electronic):
9781466645356
Publication date:
2014
DOI:
10.4018/978-1-4666-4534-9
SO-VID:
0dbf3805-8d86-4140-b5ee-26a033f1d25b
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Book chapters
pp. 1
The Context of Paratext
pp. 1
Terroredia
pp. 1
The Environmental and Technological Factors of Multitasking
pp. 1
Introduction
pp. 15
Understanding Terrorism
pp. 21
Blogs' Potentialities in Learning
pp. 24
The Margins of Bookishness
pp. 28
The Computer Game Industry, Market, and Culture
pp. 32
Veillance
pp. 33
Understanding Media during Times of Terrorism
pp. 45
Assessing the Performance of Decision Support Systems in Military Environment
pp. 45
Terrorism Manifestations
pp. 46
Uberveillance
pp. 46
E-Literary Text and New Media Paratexts
pp. 51
Games and Society
pp. 61
Media Representations of Terrorism
pp. 63
Mashup as Paratextual Practice
pp. 64
Practical Experimentation with Human Implants
pp. 72
Giving Up Smoking Using SMS Messages on your Mobile Phone
pp. 73
Play Preferences and the Gendering of Gaming
pp. 81
Types of Terrorism
pp. 84
Paratexts and Documentary Practices
pp. 95
Smartphones and Self-Broadcasting among College Students in an Age of Social Media
pp. 96
Media Stereotypes of Terrorism
pp. 98
Representation, Image, and Identity
pp. 110
Tactics of Terrorism
pp. 110
Digital Paratext, Editorialization, and the Very Death of the Author
pp. 123
Game Workers and the Gender Divide in the Production of Computer Games
pp. 124
Media-Related Strategies and “War on Terrorism”
pp. 128
Get Out of My Sandbox
pp. 130
Effects of Display Characteristics on Presence and Emotional Responses of Game Players
pp. 133
Knowledge Recovery
pp. 143
Iterations and Evolutions
pp. 144
Willingness to Adopt RFID Implants
pp. 144
Functioning of Terrorism
pp. 146
Towards Intelligent Window Layout Management
pp. 147
The Experience of Women Game Developers
pp. 157
Employing of Media during Terrorism
pp. 160
Bridging The Unknown
pp. 162
Modeling Human Behavior to Reduce Navigation Time of Menu Items
pp. 169
Surveilling the Elderly
pp. 170
Issues Career Women Face
pp. 172
New Terrorism and Media
pp. 184
New Media and Terrorism
pp. 187
Towards the Blanket Coverage DNA Profiling and Sampling of Citizens in England, Wales, and Northern Ireland
pp. 189
Developing a Successful Facebook Fan Page Based on Costumers' Needs
pp. 190
Melodrama Remediated
pp. 193
Reflections for the Future
pp. 198
From “Cyberterrorism” to “Online Radicalism”
pp. 209
The Functionality of Paratexts on YouTube
pp. 210
Using High-Frequency Interaction Events to Automatically Classify Cognitive Load
pp. 216
Final Thoughts and Concluding Comments
pp. 218
From “Angry Arab” to “Arab Spring”
pp. 226
Global Tracking Systems in the Australian Interstate Trucking Industry
pp. 229
How to Become a Cybercriminal?
pp. 231
Questioning Terrorism/Counterterrorism Rationality
pp. 235
The Pornographic Paratexts of Pornhub
pp. 235
Tracking Legislative Developments in Relation to “Do Not Track” Initiatives
pp. 241
From Relationship to Information
pp. 247
Questioning Media Responsibility during Terrorism
pp. 252
Video Game Framings
pp. 259
Do College Students Benefit from Their Social Media Experience?
pp. 279
What Motivates Online Shoppers to “Like” Brands' Facebook Fan Pages?
pp. 281
Microchip-Induced Tumors in Laboratory Rodents and Dogs
pp. 287
Thresholds of Transmedia Storytelling
pp. 314
Ebooks and the Digital Paratext
pp. 319
Privacy and Pervasive Surveillance
pp. 334
Post-Book Paratext
pp. 351
Neuroethics and Implanted Brain Machine Interfaces
pp. 366
We Are the Borg! Human Assimilation into Cellular Society
pp. 408
Uberveillance and Faith-Based Organizations
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