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Intelligent Virtual Agents : Third International Workshop, IVA 2001 Madrid, Spain, September 10–11, 2001 Proceedings
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Editor(s):
Angélica de Antonio
,
Ruth Aylett
,
Daniel Ballin
Publication date
(Online):
August 30 2001
Publisher:
Springer Berlin Heidelberg
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ISBN (Print):
978-3-540-42570-0
ISBN (Electronic):
978-3-540-44812-9
Publication date (Print):
2001
Publication date (Online):
August 30 2001
DOI:
10.1007/3-540-44812-8
SO-VID:
c8780fb8-289c-4da6-89ca-1891ae7dbdc0
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Book chapters
pp. E1
Erratum to: Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition
pp. 1
An Ecological View of Smart Home Technologies
pp. 1
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder
pp. 1
The Foundations to Build a Virtual Human Society
pp. 1
Challenges of Traditional Usability Evaluation in End-User Development
pp. 3
An Analysis of Reordering Algorithms to Reduce the Computational Cost of the Jacobi-Preconditioned CG Solver Using High-Precision Arithmetic
pp. 3
Data-Driven Design Decisions to Improve Game-Based Learning of Fractions
pp. 3
Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction
pp. 3
Workload Type-Aware Scheduling on big.LITTLE Platforms
pp. 3
Conversational Agents in Healthcare: Using QCA to Explain Patients’ Resistance to Chatbots for Medication
pp. 3
Basic Study on Incidence of Micro-Error in Visual Attention-Controlled Environment
pp. 3
Universally Accessible mHealth Apps for Older Adults: Towards Increasing Adoption and Sustained Engagement
pp. 3
Acetone-Water Mixtures: Molecular Dynamics Using a Semiempirical Intermolecular Potential
pp. 3
Protecting Your Smartphone from Theft Using Accelerometer
pp. 3
Sign Language Interactive Learning - Measuring the User Engagement
pp. 3
Speech Analysis in the Big Data Era
pp. 3
SliT: Character Input System Using Slide-in and Tap for Smartwatches
pp. 3
“Major Key Alert!” Anomalous Keys in Tor Relays
pp. 13
Functions and Perspectives of Public Real Estate in the Urban Policies: The Sustainable Development Plan of Syracuse
pp. 13
Achieving End User Acceptance: Building Blocks for an Evidence-Based User-Centered Framework for Health Technology Development and Assessment
pp. 13
A Methodological Approach to Create Interactive Art in Artificial Intelligence
pp. 14
Synchronized Content and Metadata Management in a Federation of Distributed Repositories of Chemical Learning Objects
pp. 14
Building a Game to Build Competencies
pp. 15
Intelligent Virtual Agents for Education and Training: Opportunities and Challenges
pp. 15
Accessibility Studies: Abuses, Misuses and the Method of Poietic Design
pp. 15
A Multi-criteria Text Selection Approach for Building a Speech Corpus
pp. 15
SOS - Securing Open Skies
pp. 17
Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks
pp. 17
Modeling and Assessing Young Children Abilities and Development in Ambient Intelligence
pp. 18
Pipelining Computation and Optimization Strategies for Scaling GROMACS on the Sunway Many-Core Processor
pp. 18
My IoT Puzzle: Debugging IF-THEN Rules Through the Jigsaw Metaphor
pp. 19
An Approach for Ex-Post-Facto Analysis of Knowledge Graph-Driven Chatbots – The DBpedia Chatbot
pp. 20
On Purpose and by Necessity: Compliance Under the GDPR
pp. 20
An Ensemble Similarity Model for Short Text Retrieval
pp. 23
Experiment with GMM-Based Artefact Localization in Czech Synthetic Speech
pp. 23
Eye Pattern Analysis in Intelligent Virtual Agents
pp. 25
Use of an Emotional Chatbot for the Analysis of a Discussion Forum for the Improvement of an E-Learning Platform
pp. 25
Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students
pp. 26
Ergonomic Evaluation of the Portal of the Repository in the Health Area of UNIFESP: Proposal of Specifications and Ergonomic Recommendations for Its Interface
pp. 28
Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline
pp. 28
Design Techniques of Ambient Media Advertisements and Message Comprehension
pp. 29
Open Molecular Science for the Open Science Cloud
pp. 29
Soil Loss, Productivity and Cropland Values GIS-Based Analysis and Trends in the Basilicata Region (Southern Italy) from 1980 to 2013
pp. 30
Automatic Clustering and Prediction of Female Breast Contours
pp. 31
Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices
pp. 32
Tuned and GPU-Accelerated Parallel Data Mining from Comparable Corpora
pp. 32
The Effect of Different Icon Shape and Width on Touch Behavior
pp. 33
DNS Traffic of a Tor Exit Node - An Analysis
pp. 33
Exploring FPGA-GPU Heterogeneous Architecture for ADAS: Towards Performance and Energy
pp. 34
Augmented Home Inventories
pp. 34
Privacy Concerns in Chatbot Interactions
pp. 34
End-User Development of Voice User Interfaces Based on Web Content
pp. 36
Communicating Emotion in Virtual Environments through Artificial Scents
pp. 36
Compare Differences of Communication and Creativity Between Different Team Composition and Using Different Conceptual Analysis Integrational Tools
pp. 37
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings
pp. 38
MP3: A More Efficient Private Presence Protocol
pp. 39
Hearables in Hearing Care: Discovering Usage Patterns Through IoT Devices
pp. 40
How to Define the Passenger’s Hazard Perception Level by Combining Subjective and Objective Measures?
pp. 41
Investigating Genre and Method Variation in Translation Using Text Classification
pp. 43
BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Syndrome
pp. 43
Parallel Ray Tracing for Underwater Acoustic Predictions
pp. 43
A New Japanese Input Method for Virtual Reality Applications
pp. 44
Determination of Volatile Aroma Composition Profiles of Coco de Mèr (Lodoicea Maldivica) Fruit: Analytical Study by HS-SPME and GC/MS Techniques
pp. 45
Development of a Visualization System to Analyze Student-Teacher Conversations
pp. 45
Project Team Recommendation Model Based on Profiles Complementarity
pp. 46
SDN-Based Secure VANETs Communication with Fog Computing
pp. 46
Fair Planning and Affordability Housing in Urban Policy. The Case of Syracuse (Italy)
pp. 47
A Framework for Reasoning About Animation Systems
pp. 48
Ambient Intelligence from Senior Citizens’ Perspectives: Understanding Privacy Concerns, Technology Acceptance, and Expectations
pp. 50
The Privacy, Security and Discoverability of Data on Wearable Health Devices: Fitness or Folly?
pp. 51
Creating Humanlike Chatbots: What Chatbot Developers Could Learn from Webcare Employees in Adopting a Conversational Human Voice
pp. 51
Extracting Characteristics of Fashion Models from Magazines for Item Recommendation
pp. 51
Hzmem: New Huge Page Allocator with Main Memory Compression
pp. 51
CAPIRCI: A Multi-modal System for Collaborative Robot Programming
pp. 51
A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study
pp. 54
Applying Co-creation Principles to Requirement Elicitation in Manufacturing
pp. 54
Sinbad and the Magic Cure: A Serious Game for Children with ASD and Auditory Hypersensitivity
pp. 56
A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices
pp. 56
Influences of Flow Parameters on Pressure Drop in a Patient Specific Right Coronary Artery with Two Stenoses
pp. 59
Voice Interaction for Training: Opportunities, Challenges, and Recommendations from HCI Perspective
pp. 60
A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings
pp. 60
Automated Simulation of Gas-Phase Reactions on Distributed and Cloud Computing Infrastructures
pp. 60
Person Identification by Analyzing Door Accelerations in Time and Frequency Domain
pp. 60
Wearable Device Data for Criminal Investigation
pp. 61
Autonomous Avatars? From Users to Agents and Back
pp. 61
Short Unique Signatures from RSA with a Tight Security Reduction (in the Random Oracle Model)
pp. 61
Segment Representations in Named Entity Recognition
pp. 62
Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images
pp. 63
Cap Rate and the Historic City. Past and Future of the Real Estate of Noto (Italy)
pp. 64
Identifying Different Persuasive Gaming Approaches for Cancer Patients
pp. 64
Towards a Serious Game for Trauma Treatment
pp. 65
An FPGA-Based Real-Time Moving Object Tracking Approach
pp. 65
Design and Usability Evaluation of Speech Rehabilitation APP Interface for Patients with Parkinson’s Disease
pp. 65
The Conversational Agent “Emoty” Perceived by People with Neurodevelopmental Disorders: Is It a Human or a Machine?
pp. 67
Intervention and EUD
pp. 68
Ex-Space: Expanded Space Key by Sliding Thumb on Home Position
pp. 70
Game Design for All: The Example of Hammer and Planks
pp. 71
Analyzing Text Coherence via Multiple Annotation in the Prague Dependency Treebank
pp. 71
Adaptive Sine Cosine Algorithm Integrated with Differential Evolution for Structural Damage Detection
pp. 72
Authentication of Skyline Query over Road Networks
pp. 72
Equipping a Lifelike Animated Agent with a Mind
pp. 73
Prosodiya – A Mobile Game for German Dyslexic Children
pp. 73
Systematic Mapping Study: Use of Design Science in Creation and Evaluation of UX Artifacts
pp. 76
Abstract Thinking Description System for Programming Education Facilitation
pp. 76
Learning by Playing and Learning by Making
pp. 76
Game-Based Speech Rehabilitation for People with Parkinson’s Disease
pp. 77
A Global Score-Driven Beam Angle Optimization in IMRT
pp. 77
Design Factors for Flexible Capacitive Sensors in Ambient Intelligence
pp. 78
Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition
pp. 79
Industrial Areas and the City. Equalization and Compensation in a Value-Oriented Allocation Pattern
pp. 79
Gender Bias in Chatbot Design
pp. 79
Character Input by Gesture Performed with Grasping Both Ends of Tablet PC
pp. 80
Weak-Unforgeable Tags for Secure Supply Chain Management
pp. 80
Automatic Detection of Parkinson’s Disease in Reverberant Environments
pp. 81
Automatic Acceleration of Stencil Codes in Android Devices
pp. 83
A Spinal Column Exergame for Occupational Health Purposes
pp. 83
Facilitating the Development of IoT Applications in Smart City Platforms
pp. 84
A Service Oriented Healthcare Architecture (SOHA-CC) Based on Cloud Computing
pp. 85
Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages
pp. 86
Intelligent Agents Who Wear Your Face: Users’ Reactions to the Virtual Self
pp. 86
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education
pp. 86
User Evaluation of an App for Liquid Monitoring by Older Adults
pp. 87
Resource Production in StarCraft Based on Local Search and Planning
pp. 88
Automatic Detection of Parkinson’s Disease from Compressed Speech Recordings
pp. 90
Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review
pp. 91
Automated Radiotherapy Treatment Planning Using Fuzzy Inference Systems
pp. 92
Entry and Selection Methods for Specifying Dates in Mobile Context
pp. 93
Knowledge vs. Support
pp. 93
Supporting Student-Teacher Interaction Through a Chatbot
pp. 94
Conversational Web Interaction: Proposal of a Dialog-Based Natural Language Interaction Paradigm for the Web
pp. 95
Environmental Noise Sensing Approach Based on Volunteered Geographic Information and Spatio-Temporal Analysis with Machine Learning
pp. 95
Investigating Motivation in Gamification
pp. 96
Time Dependent ARMA for Automatic Recognition of Fear-Type Emotions in Speech
pp. 96
Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform
pp. 98
Processing Analysis of Confidential Modes of Operation
pp. 98
SmartGym: An Anticipatory System to Detect Body Compliance During Rehabilitative Exercise
pp. 99
Optimizing Concurrent Evacuation Transfers for Geo-Distributed Datacenters in SDN
pp. 99
Proof of Censorship: Enabling Centralized Censorship-Resistant Content Providers
pp. 100
Analyzing Trigger-Action Programming for Personalization of Robot Behaviour in IoT Environments
pp. 100
Intelligent Virtual Agent Societies on the Internet
pp. 101
Vehicle Human-Machine Interaction Interface Evaluation Method Based on Eye Movement and Finger Tracking Technology
pp. 103
Inductive Synthesis of the Models of Biological Systems According to Clinical Trials
pp. 103
Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in Their University Life
pp. 105
Examining the Relationship Between Songs and Psychological Characteristics
pp. 105
Using Lexical Stress in Authorship Attribution of Historical Texts
pp. 105
Students’ Choices
pp. 107
Continuous Relaxation of MINLP Problems by Penalty Functions: A Practical Comparison
pp. 108
“The Sum of All Our Feelings!”: Sentimental Analysis on Chinese Autism Sites
pp. 108
Work Safety and Health Games-Based Learning
pp. 108
A Conversational Agent as Facilitator: Guiding Groups Through Collaboration Processes
pp. 109
Lighten Up! — An Ambient Light Progress Bar Using Individually Controllable LEDs
pp. 111
A Knowledge-Based Approach for the Implementation of a SDSS in the Partenio Regional Park (Italy)
pp. 112
Virtual Agent Societies with the mVITAL Intelligent Agent System
pp. 113
Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD
pp. 114
Eye Gaze Analyses in L1 and L2 Conversations: Difference in Interaction Structures
pp. 115
Energy-Balanced and Depth-Controlled Routing Protocol for Underwater Wireless Sensor Networks
pp. 115
Cuscus: An End User Programming Tool for Data Visualisation
pp. 115
Matching Sensor Ontologies Through Compact Evolutionary Tabu Search Algorithm
pp. 115
Towards Implementing Gamification in MOOCs
pp. 116
Solving Sparse Differential Riccati Equations on Hybrid CPU-GPU Platforms
pp. 116
An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft
pp. 117
Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle
pp. 117
Design of an Innovative Assisting Device for Knee Osteoarthritis
pp. 118
Learning Efficacy of the ‘Hazard Recognition’ Serious Game
pp. 119
An Economic Study of the Effect of Android Platform Fragmentation on Security Updates
pp. 119
Combining Filter Method and Dynamically Dimensioned Search for Constrained Global Optimization
pp. 119
Optimizing Exploratory Workflows for Embedded Platform Trace Analysis and Its Application to Mobile Devices
pp. 122
Word Categorization of Corporate Annual Reports for Bankruptcy Prediction by Machine Learning Methods
pp. 125
Factors of Perceived Walkability: A Pilot Empirical Study
pp. 125
Event-Triggered Fault-Detection Filter Using Coordinate Transformation Approach for Time-Varying Stochastic Systems
pp. 125
Use of Self-Reporting Questionnaires to Evaluate Augmented Paper Maps for Group Navigation
pp. 126
gMOOCs – Flow and Persuasion to Gamify MOOCs
pp. 126
An Overview of the Use of Mobile Agents in Virtual Environments
pp. 127
Towards Chatbots to Support Bibliotherapy Preparation and Delivery
pp. 127
Influence of Visual Symbol’s User Background and Symbol Semantic Abstraction Level on User’s Cognition in AR Auxiliary Assembly Environment
pp. 129
Applying Movie and Multimedia to the Inclusive Learning and Teaching in Germany: Problems and Solutions
pp. 130
Serious Gaming in Manufacturing Education
pp. 131
Novel Multi-word Lists for Investors’ Decision Making
pp. 132
On the Energy Efficiency of Sleeping and Rate Adaptation for Network Devices
pp. 132
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children
pp. 133
Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults
pp. 133
Anti-procrastination Online Tool for Graduate Students Based on the Pomodoro Technique
pp. 133
A Hybrid CPU-GPU Scatter Search for Large-Sized Generalized Assignment Problems
pp. 135
Optimal Schedule of Home Care Visits for a Health Care Center
pp. 136
Indoor Interference Classification Based on WiFi Channel State Information
pp. 137
Continuous Presence in Collaborative Virtual Environments: Towards a Hybrid Avatar-Agent Model for User Representation
pp. 137
Social Engagement in a Digital Role-Playing Game Dedicated to Classroom Management
pp. 138
The Interactive-Token Approach to Board Games
pp. 138
The Rules of Engagement for Bug Bounty Programs
pp. 138
Evaluating the Effect of Urban Intersections on Walkability
pp. 138
Information Visualization Design of Nuclear Power Control System Based on Attention Capture Mechanism
pp. 140
Topic Classifier for Customer Service Dialog Systems
pp. 140
Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis
pp. 143
Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches
pp. 143
CivicBots – Chatbots for Supporting Youth in Societal Participation
pp. 145
Semantically Annotated Learning Media for Reduced Cognitive Load
pp. 145
The Rake and the X
pp. 146
Secure and Privacy Preserving RFID Based Access Control to Smart Buildings
pp. 148
Vector Field Second Order Derivative Approximation and Geometrical Characteristics
pp. 148
Neighborhood Analysis on the University Timetabling Problem
pp. 148
OneUp Learning: A Course Gamification Platform
pp. 149
An Internet-of-Things End-User Development Approach to Environmental Monitoring of Cultural Heritage Archives
pp. 149
Defining a Global Adaptive Duration Target Cost for Unit Selection Speech Synthesis
pp. 149
Private and Efficient Set Intersection Protocol for Big Data Analytics
pp. 150
Design Suggestions for Smart Tax Return Software Based on Reviewing Tax Compliance Literature
pp. 150
Coupling Surveys with GPS Tracking to Explore Tourists’ Spatio-Temporal Behaviour
pp. 151
The Ambience Table: A Serious Gaming Interface for Aiding Sound Design
pp. 152
An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures
pp. 153
CiSA: An Inclusive Chatbot Service for International Students and Academics
pp. 155
Why Should I Use This? Identifying Incentives for Using AAL Technologies
pp. 155
Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review
pp. 156
Answering the Min-Cost Quality-Aware Query on Multi-sources in Sensor-Cloud Systems
pp. 156
Agents’ Interaction in Virtual Storytelling
pp. 158
End-User Development in Speech Therapies: A Scenario in the Smart Home Domain
pp. 158
Adaptive Speech Synthesis of Albanian Dialects
pp. 158
Using Theory of Mind to Assess Users’ Sense of Agency in Social Chatbots
pp. 159
Exhaustive Analysis for the Effects of a Feedback Regulation on the Bi-Stability in Cellular Signaling Systems
pp. 160
Why Johnny Doesn’t Use Two Factor A Two-Phase Usability Study of the FIDO U2F Security Key
pp. 161
Design Patterns for Augmented Reality Learning Games
pp. 161
Countryside vs City: A User-Centered Approach to Open Spatial Indicators of Urban Sprawl
pp. 164
Comparing Cascaded LSTM Architectures for Generating Head Motion from Speech in Task-Oriented Dialogs
pp. 165
On Grid Aware Refinement of the Unit Hypercube and Simplex: Focus on the Complete Tree Size
pp. 165
Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study
pp. 165
Supporting Crisis Training with a Mobile Game System
pp. 165
Language-Independent Age Estimation from Speech Using Phonological and Phonemic Features
pp. 165
A Topology-Aware Framework for Graph Traversals
pp. 165
Learner’s Mental State Estimation with PC Built-in Camera
pp. 166
Evaluation of a Visual Tool for Early Patent Infringement Detection During Design
pp. 166
Balanced Iterative Reducing and Clustering Using Hierarchies with Principal Component Analysis (PBirch) for Intrusion Detection over Big Data in Mobile Cloud Environment
pp. 168
Participatory Design of Technology for Inclusive Education: A Case Study
pp. 168
Some Mathematical and Practical Aspects of Decision-Making Based on Similarity
pp. 171
Papous: The Virtual Storyteller
pp. 171
The SOCIAL Project
pp. 173
Exploring Age Differences in Motivations for and Acceptance of Chatbot Communication in a Customer Service Context
pp. 173
Learning by Imagining History: Staged Representations in Location-Based Augmented Reality
pp. 174
Fault Classification on Transmission Lines Using KNN-DTW
pp. 174
LecTrack: Incremental Dialog State Tracking with Long Short-Term Memory Networks
pp. 174
Natural Language Data Queries on Multiple Heterogenous Data Sources
pp. 176
Acoustic Feature Comparison for Different Speaking Rates
pp. 176
Virtual Reality as a Stress Reduction Measure – Chilling Out on the Beach in My Living Room
pp. 176
Perceived Restorativeness and Meditation Depth for Virtual Reality Supported Mindfulness Interventions
pp. 177
Integrating Financial Analysis and Decision Theory for the Evaluation of Alternative Reuse Scenarios of Historical Buildings
pp. 178
A Four-Stage Hybrid Feature Subset Selection Approach for Network Traffic Classification Based on Full Coverage
pp. 178
Serious Game for Quantum Research
pp. 180
Explorative Visualization of Food Data to Raise Awareness of Nutritional Value
pp. 180
Adaptive Traffic Signal Control with Network-Wide Coordination
pp. 181
A Dramatised Actant Model for Interactive Improvisational Plays
pp. 183
Identifying and Using Key Indicators to Determine Neighborhood Types in Different Regions
pp. 183
High-Precision Privacy-Preserving Real-Valued Function Evaluation
pp. 183
Open Piping: Towards an Open Visual Workflow Environment
pp. 183
Automatic Construction of Domain Specific Sentiment Lexicons for Hungarian
pp. 187
A Game-Based Development Method of Experiential Learning for Aspiring Professionals
pp. 187
Improving Conversations: Lessons Learnt from Manual Analysis of Chatbot Dialogues
pp. 187
Smart Tales: An Awareness Game for Ambient Assisted Living
pp. 188
Intelligent Twitter Data Analysis Based on Nonnegative Matrix Factorizations
pp. 188
QUIMIVOX MOBILE: Assistive Tool to Teach Mendeleev Table
pp. 188
The Evaluation of Serious Games Supporting Creativity through Student Labs
pp. 190
Brain Activation in Virtual Reality for Attention Guidance
pp. 190
Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition
pp. 190
Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-Making When Working Across Geographical Boundaries
pp. 191
Designing Troubleshooting Support Cards for Novice End-User Developers of Physical Computing Prototypes
pp. 191
Investigation of Word Senses over Time Using Linguistic Corpora
pp. 191
Spatial Analysis for the Study of Environmental Settlement Patterns: The Archaeological Sites of the Santa Cruz Province
pp. 192
Application of Sensor-Cloud Systems: Smart Traffic Control
pp. 192
A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality
pp. 195
The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars
pp. 197
A Novel Parallel Dual-Character String Matching Algorithm on Graphical Processing Units
pp. 197
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition
pp. 198
The Use of Computational Artifacts to Support Deaf Learning: An Approach Based on the Direct Way Methodology
pp. 199
Dependency-Based Problem Phrase Extraction from User Reviews of Products
pp. 200
Lucida: Enhancing the Creation of Photography Through Semantic, Sympathetic, Augmented, Voice Agent Interaction
pp. 200
Automated Valuation Methods in Atypical Real Estate Markets Using the Mono-parametric Approach
pp. 200
HiNTHunt – A Pervasive Game to Support and Encourage Desired Activities for New Students
pp. 200
End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas
pp. 201
Conversational Repair in Chatbots for Customer Service: The Effect of Expressing Uncertainty and Suggesting Alternatives
pp. 201
Visualizing Students’ Eye Movement Data to Understand Their Math Problem-Solving Processes
pp. 202
Assessing Variable Levels of Delegated Control – A Novel Measure of Trust
pp. 202
Sentiment Analysis Through Machine Learning for the Support on Decision-Making in Job Interviews
pp. 203
Q-matrix Extraction from Real Response Data Using Nonnegative Matrix Factorizations
pp. 203
Strategy-Proof Mechanism for Provisioning Non-obedient Resources Without Payment
pp. 203
Faster Unbalanced Private Set Intersection
pp. 204
Self-renovation in Rome: Ex Ante, in Itinere and Ex Post Evaluation
pp. 205
Context Recognition: Towards Automatic Query Generation
pp. 206
Serious Game Modules for Entertainment Games
pp. 207
Semantic Splitting of German Medical Compounds
pp. 208
Design of a Component-Based Mobile Learning Game Authoring Tool
pp. 209
Virtual Assistants for End-User Development in the Internet of Things
pp. 210
Urban Planning and Technological Innovation
pp. 210
Evaluation of an Automatic Essay Correction System Used as an Assessment Tool
pp. 210
SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities
pp. 211
Distributed Nonnegative Matrix Factorization with HALS Algorithm on MapReduce
pp. 212
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC)
pp. 215
Working Together with Conversational Agents: The Relationship of Perceived Cooperation with Service Performance Evaluations
pp. 216
A Comparison of MT Methods for Closely Related Languages: A Case Study on Czech – Slovak and Croatian – Slovenian Language Pairs
pp. 216
Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion
pp. 217
Stereohaptics Toolkit for Dynamic Tactile Experiences
pp. 217
Transforming Meta-design from Paradigm to Working Theory
pp. 217
Building Networks for Image Segmentation Using Particle Competition and Cooperation
pp. 217
A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps
pp. 218
Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience
pp. 219
Risk Identification-Based Association Rule Mining for Supply Chain Big Data
pp. 219
Enhancing an IaaS Ontology Clustering Scheme for Resiliency Support in Hybrid Cloud
pp. 219
Continuous Gait Velocity Analysis Using Ambient Sensors in a Smart Home
pp. 219
Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction
pp. 221
End-User Development for the Wolly Robot
pp. 222
SWiM: Secure Wildcard Pattern Matching from OT Extension
pp. 223
A Bridge to Cognition Through Intelligent Games
pp. 224
Jewish Communities in Pre-war Central Poland as an Example of a Self-organising Society
pp. 224
MAgentA: An Architecture for Real Time Automatic Composition of Background Music
pp. 225
Ideas for Clustering of Similar Models of a Speaker in an Online Speaker Diarization System
pp. 225
PAC-PAC: End User Development of Immersive Point and Click Games
pp. 225
GPU-Accelerated Block-Max Query Processing
pp. 226
Simulating Ability: Representing Skills in Games
pp. 227
Measure for Measure: How Do We Assess Human Autonomy Teaming?
pp. 228
The Effect of Uncertainty and Quality Perception on the Usage of Forecasting Tools – A Game Based Analysis
pp. 229
TrCMP: An App Usage Inference Method for Mobile Service Enhancement
pp. 230
Play to Learn! Nurturing Fundamental Digital Skills of Romanian Preschoolers by Developing Edutainment Applications
pp. 230
End-User Development in Industry 4.0: Challenges and Opportunities
pp. 231
Chatbots for the Information Acquisition at Universities – A Student’s View on the Application Area
pp. 232
QueueWe: An IoT-Based Solution for Queue Monitoring
pp. 232
A Simple Stochastic Gradient Variational Bayes for Latent Dirichlet Allocation
pp. 233
Agent Oriented Simulation with OOCSMP. An Example in Evolutionary Ant Colonies
pp. 233
Evaluating Tap-and-Drag: A Single-Handed Zooming Method
pp. 233
Chatbot and Dialogue Demonstration with a Humanoid Robot in the Lecture Class
pp. 233
A Review of Augmented Reality-Based Human-Computer Interaction Applications of Gesture-Based Interaction
pp. 234
Simultaneously Trained NN-Based Acoustic Model and NN-Based Feature Extractor
pp. 234
A Browser-Based P2P Architecture for Collaborative End-User Artifacts in the Edge
pp. 235
The Lexicon and the Alphabet of Gesture, Gaze, and Touch
pp. 236
ExerSeat - Sensor-Supported Exercise System for Ergonomic Microbreaks
pp. 237
Extraction and Reconstruction of Personal Characters from Human Movement
pp. 238
Exploring Context-Aware Activities to Enhance the Learning Experience
pp. 239
Design for Transfer
pp. 239
The Origin of the Speeches: Language Evolution through Collaborative Reinforcement Learning
pp. 239
An End-User Semantic Web Augmentation Tool
pp. 239
The Time Machine. Cultural Heritage and the Geo-Referenced Storytelling of Urban Historical Metamorphose
pp. 239
KD-Tree and HEALPix-Based Distributed Cone Search Indexing System for Multi-Band Astronomical Catalogs
pp. 240
A High-Performance Adaptive Strategy of Container Checkpoint Based on Pre-replication
pp. 240
A Typology of Non-functional Information
pp. 241
Teachers’ Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain
pp. 242
Fanky: A Tool for Animating Faces of 3D Agents
pp. 243
Attacks Against GSMA’s M2M Remote Provisioning (Short Paper)
pp. 243
Named Entity Recognition for Mongolian Language
pp. 243
The OTC (Object to Camera) Approach to Visualize Behind Stories of Museum Exhibits
pp. 244
Improving Tools that Allow End Users to Configure Smart Environments
pp. 245
A Configurable Agent to Advance Peers’ Productive Dialogue in MOOCs
pp. 246
On Optimizing Partitioning Strategies for Faster Inverted Index Compression
pp. 247
Inter-building Routing Approach for Indoor Environment
pp. 247
Developing Female Clothing Coordination Generation System Using Eye Tracking Information
pp. 247
Universal Design to a Learning Environment-Object Adding Network as Condition and Data Visualization as Framework to Provide Universal Access
pp. 247
Designing Well with Others
pp. 249
Research on Making Nature Smart with Children
pp. 251
Cloud Enabled e-Glossary System: A Smart Campus Perspective
pp. 252
Comparing Semantic Models for Evaluating Automatic Document Summarization
pp. 252
Persuasion Through an Ambient Device: Proof of Concept and Early Evaluation of CRegrette, a Smoking Cessation System
pp. 252
Risk Prevention and Management. A Multi-actor and Knowledge-Based Approach in Low Density Territories
pp. 253
Rescuing LoRaWAN 1.0
pp. 253
Through the Realities of Augmented Reality
pp. 254
Do Individual Differences Modulate the Effect of Agency on Learning Outcomes with a Serious Game?
pp. 254
An Out-of-Core Branch and Bound Method for Solving the 0-1 Knapsack Problem on a GPU
pp. 254
An Emerging Model of Creative Game-Based Learning
pp. 255
Basic Study to Reduce the Artifact from Brain Activity Data with Auto-regressive Model
pp. 258
Analyzing Gaze Behavior Prior to Interacting with a Multimedia Interface in a Car
pp. 259
Wearable Life: A Wrist-Worn Application to Assist Students in Special Education
pp. 260
Exploiting Psychological Needs to Increase Motivation for Learning
pp. 260
Small Talk Conversations and the Long-Term Use of Chatbots in Educational Settings – Experiences from a Field Study
pp. 261
Automatic Labeling of Semantic Roles with a Dependency Parser in Hungarian Economic Texts
pp. 261
A Dynamic Integrity Transitivity Model for the Cloud
pp. 261
The Analysis for Ripple-Effect of Ontology Evolution Based on Graph
pp. 261
A CFD Study of Wind Loads on High Aspect Ratio Ground-Mounted Solar Panels
pp. 266
Towards Effective Evaluation of Serious Games in Relation to Educational Objectives
pp. 266
Producing an Immersive Experience Using Human-Robot Interaction Stimuli
pp. 266
Flickr as a Tool for the Analysis of Photographic Tourism: The Estimation of Geotagging Rate and Its Use for Mapping the World
pp. 267
Agency Affects Learning Outcomes with a Serious Game
pp. 267
Development of a Puzzle Game to Learn Coding for Elementary Students
pp. 268
Hidden Fatigue Detection for a Desk Worker Using Clustering of Successive Tasks
pp. 268
The Curve Boundary Design and Performance Analysis for DGM Based on OpenFOAM
pp. 269
Intuitive 3D Model Prototyping with Leap Motion and Microsoft HoloLens
pp. 272
Not So Predictable Mining Pools: Attacking Solo Mining Pools by Bagging Blocks and Conning Competitors
pp. 272
Enhancing Dependability in Big Data Analytics Enterprise Pipelines
pp. 273
Significance of Unvoiced Segments and Fundamental Frequency in Infant Cry Analysis
pp. 273
Using Learning Games to Meet Learning Objectives
pp. 273
A Comparative Study of a GUI-Aided Formal Specification Construction Approach
pp. 277
Linearizability Proof of Stack Data
pp. 278
Cognitive Maps of Serious Games: An Exploratory Approach of Learners’ Representations
pp. 279
Identifying Sound Cues of the Outdoor Environment by Blind People to Represent Landmarks on Audio-Tactile Maps
pp. 279
How Virtual Reality Is Changing the Future of Learning in K-12 and Beyond
pp. 279
Experiential Learning and STEM in Modern Education: Incorporating Educational Escape Rooms in Parallel to Classroom Learning
pp. 280
Which Virtual Piano Keyboard for Children with Autism? A Pilot Study
pp. 282
From SMART Cities to SMART City-Regions: Reflections and Proposals
pp. 282
Overview of Logistics Equilibrium Distribution Networks System: An Urban Perspective
pp. 282
Speech Corpus Preparation for Voice Banking of Laryngectomised Patients
pp. 284
Missing Data Completion Using Diffusion Maps and Laplacian Pyramids
pp. 284
Data-Analytics Based Coaching Towards Behavior Change for Dental Hygiene
pp. 285
A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction
pp. 285
Leakage-Resilient Password-Based Authenticated Key Exchange
pp. 288
A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?
pp. 289
Anonymous Mutual Authentication Scheme for Secure Inter-Device Communication in Mobile Networks
pp. 291
An Open Source Speech Synthesis Frontend for HTS
pp. 291
Practically Efficient Secure Distributed Exponentiation Without Bit-Decomposition
pp. 291
Design of Geographic Information Systems to Promote Accessibility and Universal Access
pp. 292
ShadowHunter: Facilitating Children’s Outdoor Exploration with Shadows
pp. 294
CRAB: Blockchain Based Criminal Record Management System
pp. 296
An Approach for Semantically Enriching Volunteered Geographic Data with Linked Data
pp. 296
Experience-Driven Design of Ambiences for Future Pop Up Workspaces
pp. 296
EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design
pp. 297
A Mobile Command Input Through Vowel Lip Shape Recognition
pp. 297
Secure Encrypted Data Deduplication with Ownership Proof and User Revocation
pp. 298
Classification of Cocaine Dependents from fMRI Data Using Cluster-Based Stratification and Deep Learning
pp. 299
Tibetan Linguistic Terminology on the Base of the Tibetan Traditional Grammar Treatises Corpus
pp. 299
Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment
pp. 299
Tangible Storytelling to Learn the Four Seasons: Design and Preliminary Observations
pp. 300
Assess User Needs for Time-Related Information to Design an Airport Guide System
pp. 302
Recommending Books for Children Based on the Collaborative and Content-Based Filtering Approaches
pp. 304
Secure Passive Keyless Entry and Start System Using Machine Learning
pp. 306
Daily Activity Recognition Based on Acceleration of Both Wrists
pp. 306
An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players
pp. 307
Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach
pp. 307
Demographic Data and Remote Sensing to Monitor Urban Growth: The Ho Chi Minh City (Vietnam) Case Study
pp. 307
Improving Multi-label Document Classification of Czech News Articles
pp. 307
Serious Games in a European Policy Context
pp. 308
Lived Experiences and Technology in the Design of Urban Nature Parks for Accessibility
pp. 310
A Fourier Analysis Based Attack Against Physically Unclonable Functions
pp. 313
Designing an Application Store for the Internet of Things: Requirements and Challenges
pp. 313
Optimally Selecting the Timing of Zero-Day Attack via Spatial Evolutionary Game
pp. 314
Linear Models for High-Complexity Sequences
pp. 315
GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events
pp. 316
Score Normalization Methods for Relevant Documents Selection for Blind Relevance Feedback in Speech Information Retrieval
pp. 318
Ontology Evaluation Approaches: A Case Study from Agriculture Domain
pp. 319
Towards New Privacy Regulations in Europe: Users’ Privacy Perception in Recommender Systems
pp. 320
The Relationship Between Game Elements and Player Emotions by Comparing Game Frameworks
pp. 320
Outdoor Wayfinding and Navigation for People Who Are Blind: Accessing the Built Environment
pp. 321
Orientation Correction for a 3D Hand Motion Tracking Interface Using Inertial Measurement Units
pp. 325
PrescStream: A Framework for Streaming Soft Real-Time Predictive and Prescriptive Analytics
pp. 325
Imbalanced Text Categorization Based on Positive and Negative Term Weighting Approach
pp. 326
The Role of Learning City “Smart Teams” in Promoting, Supporting, and Extending the Community School Model
pp. 327
Quantifying Sustainable Growth Through a Morphological Approach Comparison to Population Density Measurements
pp. 328
Evaluation of a Mobile Home Care Platform
pp. 329
On the Computational Complexity of Minimal Cumulative Cost Graph Pebbling
pp. 330
Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment
pp. 331
SafeTECKS: Protect Data Safety in Things-Edge-Cloud Architecture with Knowledge Sharing
pp. 331
Performance Analysis of a Ternary Optical Computer Based on M/M/1 Queueing System
pp. 333
StickAndClick – Sticking and Composing Simple Games as a Learning Activity
pp. 334
Effort Estimation for Program Modification in Object Oriented Development
pp. 334
A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor
pp. 334
CloudASR: Platform and Service
pp. 335
Inclusive Design Thinking for Accessible Signage in Urban Parks in Taiwan
pp. 338
Exploring the Resilience of Urban Systems Using Fuzzy Cognitive Maps
pp. 341
Employing a Voice-Based Emotion-Recognition Function in a Social Chatbot to Foster Social and Emotional Learning Among Preschoolers
pp. 341
NTRDM: A New Bus Line Network Optimization Method Based on Taxi Passenger Flow Conversion
pp. 342
A Novel Approach for Supporting Approximate Representation of Linear Prediction Residuals in Pattern Recognition Tools
pp. 342
Experimental Tagging of the ORAL Series Corpora: Insights on Using a Stochastic Tagger
pp. 344
Determining Field of View in Outdoors Augmented Reality Applications
pp. 344
Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances?
pp. 345
Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language
pp. 345
Efficient Computation Offloading for Various Tasks of Multiple Users in Mobile Edge Clouds
pp. 346
Populational Algorithm for Influence Maximization
pp. 348
Accessible Tourism for Deaf People in Poland: The SITur and SITex Programs as Proposals for Accessible Urban Information
pp. 349
Standalone Sound-Based Mobile Activity Recognition for Ambient Assistance in a Home Environment
pp. 349
Pricing Anonymity
pp. 351
Development and Evaluation of the Emotional Slovenian Speech Database - EmoLUKS
pp. 351
BDCP: A Framework for Big Data Copyright Protection Based on Digital Watermarking
pp. 353
Gamification Techniques for Rule Management in Ambient Intelligence
pp. 353
Facilitating Ideation and Knowledge Sharing in Workplaces: The Design and Use of Gamification in Virtual Platforms
pp. 354
Seismic Risk Assessment of Hospitals in Lima City Using GIS Tools
pp. 355
Exploration of Behavioral Markers to Support Adaptive Learning
pp. 357
Happy Running?
pp. 357
Genetic Estimation of Iterated Function Systems for Accurate Fractal Modeling in Pattern Recognition Tools
pp. 357
Recommender Systems for an Enhanced Mobile e-Learning
pp. 358
Software Variability Composition and Abstraction in Robot Control Systems
pp. 359
A CNN-Based Supermarket Auto-Counting System
pp. 360
A Semi-automatic Adjective Mapping Between plWordNet and Princeton WordNet
pp. 361
A Privacy-Preserving Attribute-Based Access Control Scheme
pp. 361
Web Based Monitoring and Irrigation System with Energy Autonomous Wireless Sensor Network for Precision Agriculture
pp. 363
Impact of Cognitive Learning Disorders on Accessing Online Resources
pp. 365
Training Professionals to Bring Digital Transformation into Museums: The Mu.SA Blended Course
pp. 366
The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures
pp. 368
Smart City Governance in the Geo-resources Planning Paradigm in the Metropolitan City of Cagliari (Italy)
pp. 369
Toward Exploring the Role of Disfluencies from an Acoustic Point of View: A New Aspect of (Dis)continuous Speech Prosody Modelling
pp. 369
Using CFD Technology to Simulate a Model of Human Thermoregulation in the Stable Temperature Environment
pp. 369
A New Look at the Refund Mechanism in the Bitcoin Payment Protocol
pp. 371
Checking an Authentication of Person Depends on RFID with Thermal Image
pp. 372
Evaluation of Frequent Pattern Growth Based Fuzzy Particle Swarm Optimization Approach for Web Document Clustering
pp. 372
Research and Implementation of Question Classification Model in Q&A System
pp. 373
Immersive Telepresence Framework for Remote Educational Scenarios
pp. 374
A Methodological Approach to Identify Type of Dependency from User Requirements
pp. 377
Learning and Creativity Through a Curatorial Practice Using Virtual Reality
pp. 378
Heuristic Algorithm for Zero Subject Detection in Polish
pp. 380
Non-invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction
pp. 380
Quality of Experience for Personalized Sightseeing Tours: Studies and Proposition for an Evaluation Method
pp. 381
Integrating Ant Colony Algorithm and Node Centrality to Improve Prediction of Information Diffusion in Social Networks
pp. 382
Interface Design for Boccia Robot Considering Operation Characteristic
pp. 382
Young Female Consumers’ Perceptions and Purchase Intentions Towards Character Economy
pp. 385
A Differential Evolution Algorithm for Computing Caloric-Restricted Diets - Island-Based Model
pp. 387
Vocal Tract Length Normalization Features for Audio Search
pp. 387
An Android Malware Detection System Based on Behavior Comparison Analysis
pp. 388
How Augmented Reality Influences Student Workload in Engineering Education
pp. 388
Anonymous Reputation Systems Achieving Full Dynamicity from Lattices
pp. 391
Web-based Teleoperation System for Learning of 3D Prototype Designing and Printing
pp. 392
An Efficient Provable Multi-copy Data Possession Scheme with Data Dynamics
pp. 392
Evolution of XSD Documents and Their Variability During Project Life Cycle: A Preliminary Study
pp. 393
TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games
pp. 393
A Software to Capture Mental Models
pp. 395
Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment
pp. 396
RENA: A Named Entity Recognition System for Arabic
pp. 397
Stream-Based Live Probabilistic Topic Computing and Matching
pp. 397
The Influential Factors on E-learning Adoption and Learning Continuance
pp. 401
An Implementation of Parallel 1-D Real FFT on Intel Xeon Phi Processors
pp. 405
Combining Evidences from Mel Cepstral and Cochlear Cepstral Features for Speaker Recognition Using Whispered Speech
pp. 406
Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews
pp. 407
Experiment for Analysing the Impact of Financial Events on Twitter
pp. 407
Efficient, Scalable and Privacy Preserving Application Attestation in a Multi Stakeholder Scenario
pp. 407
An Enhanced Key Management Scheme for LoRaWAN
pp. 408
Building STEM Capability in a Robotic Arm Educational Competition
pp. 409
Estimating Profitability of Alternative Cryptocurrencies (Short Paper)
pp. 410
A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details
pp. 410
Rethinking Audio Visualizations: Towards Better Visual Search in Audio Editing Interfaces
pp. 411
A Comprehensive Survey on Human Activity Prediction
pp. 412
Measuring Nursing Workload in an Intensive Care Unit Using NGOMSL Model
pp. 414
Random Indexing Explained with High Probability
pp. 415
An Approach to Provide Shared Architectural Principles for Interoperable Smart Cities
pp. 417
Identifying Devices of the Internet of Things Using Machine Learning on Clock Characteristics
pp. 419
Media Use of Persons with Disabilities
pp. 420
A Quantitative Analysis of the Impact of Arbitrary Blockchain Content on Bitcoin
pp. 420
APK-DFS: An Automatic Interaction System Based on Depth-First-Search for APK
pp. 421
Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment
pp. 422
Modeling Drone Crossing Movement with Fitts’ Law
pp. 422
An Approach for Code Annotation Validation with Metadata Location Transparency
pp. 422
Using Virtual Reality Simulations to Encourage Reflective Learning in Construction Workers
pp. 424
Hungarian Grammar Writing with LTAG and XMG
pp. 425
Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors
pp. 426
Using Ontology for Personalised Course Recommendation Applications
pp. 427
Online Anomaly Detection on Rain Gauge Networks for Robust Alerting Services to Citizens at Risk from Flooding
pp. 428
A Systematic Mapping Study on Security Requirements Engineering Frameworks for Cyber-Physical Systems
pp. 431
Optimized Data Layout for Spatio-temporal Data in Time Domain Astronomy
pp. 432
Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements
pp. 433
Phonetic Segmentation Using KALDI and Reduced Pronunciation Detection in Causal Czech Speech
pp. 433
Research on the Differences of Risk Perception Ability Between Novice and Experienced Drivers
pp. 435
First-Person Perspective Physics Learning Platform Based on Virtual Reality
pp. 435
Towards a Better Understanding of Chess Players’ Personalities: A Study Using Virtual Chess Players
pp. 436
Now You See It, Now You Don’t: Understanding User Interface Visibility
pp. 439
Accelerating Docking Simulation Using Multicore and GPU Systems
pp. 439
Towards a Software Engineering Approach for Cloud and IoT Services in Healthcare
pp. 439
Decentralization in Bitcoin and Ethereum Networks
pp. 441
Cloud Multimedia Files Assured Deletion Based on Bit Stream Transformation with Chaos Sequence
pp. 442
ComputerAutomatic Robust Rule-Based Phonetization of Standard Arabic
pp. 443
Interacting with the Internet of Things Using Smart Contracts and Blockchain Technologies
pp. 443
Computational Intelligence for Smart Air Quality Monitors Calibration
pp. 445
Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web
pp. 446
Impressive Picture Selection from Wearable Camera Toward Pleasurable Recall of Group Activities
pp. 447
Application of Gamification to Website Design for the Improvement of Effective Communication
pp. 448
Telepresence Robots and Their Impact on Human-Human Interaction
pp. 451
Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry
pp. 452
Knowledge-Based and Data-Driven Approaches for Georeferencing of Informal Documents
pp. 452
Separation Strategies for Chvátal-Gomory Cuts in Resource Constrained Project Scheduling Problems: A Computational Study
pp. 452
Interval Merging Binary Tree
pp. 453
Smaller to Sharper: Efficient Web Service Composition and Verification Using On-the-fly Model Checking and Logic-Based Clustering
pp. 455
Smart Stormwater Management in Urban Areas by Roofs Greening
pp. 457
Analytics Solution for Omni-Channel Merchandising
pp. 457
Research on Multi-focus Image Fusion Algorithm Based on Quadtree
pp. 460
A Framework for the Assessment of Enjoyment in Video Games
pp. 461
Anonymous Post-Quantum Cryptocash
pp. 461
Automated Mining of Relevant N-grams in Relation to Predominant Topics of Text Documents
pp. 462
Research on the Design of Intelligent Interactive Toys Based on Marker Education
pp. 464
3D Hologram Learning Kit Development for Elementary Education
pp. 465
Mining Suspicious Tax Evasion Groups in a Corporate Governance Network
pp. 465
Uncertainty Evaluation for Big Data of Mass Standards in a Key Comparison
pp. 467
Data Mining Approach to Dual Response Optimization
pp. 467
Genetic Algorithms for Real Estate Market Analysis
pp. 468
Frictionless Web Payments with Cryptographic Cardholder Authentication
pp. 469
MindDomain: An Interoperability Tool to Generate Domain Models Through Mind Maps
pp. 470
Incremental Dependency Parsing and Disfluency Detection in Spoken Learner English
pp. 471
Temporal Evolution in Potential Functions While Peripheral Viewing Video Clips with/without Backgrounds
pp. 472
Research on Wireless Spectrum Sensing Technology Based on Machine Learning
pp. 472
Designing a Faculty Chatbot Through User-Centered Design Approach
pp. 476
PerRec: A Permission Configuration Recommender System for Mobile Apps
pp. 477
An Interactive Cat Toy Interfacing Owner PC Operations
pp. 478
Bayesian Neural Network Models in the Appraisal of Real Estate Properties
pp. 478
Integrated Evaluation and Multi-methodological Approaches for the Enhancement of the Cultural Landscape
pp. 480
Open Source German Distant Speech Recognition: Corpus and Acoustic Model
pp. 480
SpaceMint: A Cryptocurrency Based on Proofs of Space
pp. 480
Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience?
pp. 480
Using Scrum Together with UML Models: A Collaborative University-Industry R&D Software Project
pp. 483
Camera Canvas: Photo Editing and Sharing App for People with Disabilities
pp. 484
A Robust and Real-Time Face Anti-spoofing Method Based on Texture Feature Analysis
pp. 485
The Influence of Picture Book Interaction Design on Preschool Children’s Reading Experience
pp. 485
The Safety Detection for Double Tapered Roller Bearing Based on Deep Learning
pp. 488
Improving Quality of Interaction with the Mobility Services Through the Gamification Approach
pp. 489
A Resource Manager for Maximizing the Performance of Bioinformatics Workflows in Shared Clusters
pp. 489
First Steps in Czech Entity Linking
pp. 490
An Assessment Model for the Periodic Reviews of the Market Values of Property Assets
pp. 492
Evaluation of Cerebral Blood Flow While Viewing 3D Video Clips
pp. 494
Study of Parameter Sensitivity on Bat Algorithm
pp. 496
Rockfall Hazard Assessment in an Area of the “Parco Archeologico Storico-Naturale Delle Chiese Rupestri” of Matera (Basilicata Southern–Italy)
pp. 497
Classification of Prosodic Phrases by Using HMMs
pp. 497
Impacts of Emotional Ambient Sounds on Face Detection Sensitivity
pp. 497
Malicious Domain Name Recognition Based on Deep Neural Networks
pp. 499
Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children
pp. 500
Kaleidoscope: An Efficient Poker Protocol with Payment Distribution and Penalty Enforcement
pp. 501
Tentative Reflections on Construction of Assessment Models for Buildings’ Sustainability Certification
pp. 503
How to Extend Life Cycle of an Online Game?
pp. 503
Massively Parallel Sequence Alignment with BLAST Through Work Distribution Implemented Using PCJ Library
pp. 506
Adding Multilingual Terminological Resources to Parallel Corpora for Statistical Machine Translation Deteriorates System Performance: A Negative Result from Experiments in the Biomedical Domain
pp. 507
Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies
pp. 507
Low Cost Smart Homes for Elders
pp. 507
Enable 3A in AIS
pp. 509
A Control Mechanism for Live Migration with Data Regulations Preservation
pp. 511
Investigation on Unauthorized Human Activity Watching Through Leveraging Wi-Fi Signals
pp. 512
Integrating Computing to STEM Curriculum via CodeBoard
pp. 513
On the Use of Binary Trees for DNA Hydroxymethylation Analysis
pp. 515
Derivancze — Derivational Analyzer of Czech
pp. 516
Local Communities and Management of Cultural Heritage of the Inner Areas. An Application of Break-Even Analysis
pp. 518
Fire Warning System by Using GPS Monitoring and Quadcopters
pp. 518
When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers’ Resting Behaviors
pp. 519
Adapting E-Learning to Dyslexia Type: An Experimental Study to Evaluate Learning Gain and Perceived Usability
pp. 520
Preschool Safety Education with Digital Media-Based Learning Application – Kinder
pp. 522
E\(^2\)STA: An Energy-Efficient Spatio-Temporal Query Algorithm for Wireless Sensor Networks
pp. 523
Designing Secure Ethereum Smart Contracts: A Finite State Machine Based Approach
pp. 523
Parallel Multi-objective Optimization for High-Order Epistasis Detection
pp. 524
Detection of Large Segmentation Errors with Score Predictive Model
pp. 525
Determining the Potential Role of VGI in Improving Land Administration Systems in Iraq
pp. 527
Robotic Assistants for Universal Access
pp. 528
NTSB Investigation of Weather-Related Aviation Incidents and Accidents
pp. 530
Let’s Learn! An Initial Guide on Using Drones to Teach STEM for Children
pp. 530
Trusted Social Node: Evaluating the Effect of Trust and Trust Variance to Maximize Social Influence in a Multilevel Social Node Influential Diffusion Model
pp. 532
Choice Experiments: An Application for the Corona Verde Landscape in Turin (Italy)
pp. 533
Identification of Noun-Noun Compounds in the Context of Speech-to-Speech Translation
pp. 533
Configuring Concurrent Computation of Phylogenetic Partial Likelihoods: Accelerating Analyses Using the BEAGLE Library
pp. 538
Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-Based Adaptive Instructional Systems
pp. 539
Study on the Application of Computer Simulation to Foldable Wheelchairs
pp. 541
Evaluating Citizen Scientists’ User Experience and Engagement Using a Mobile Watershed Data Management App
pp. 541
A Formal Model of Bitcoin Transactions
pp. 542
From Spoken Language to Ontology-Driven Dialogue Management
pp. 543
Enhanced Metaheuristics with the Multilevel Paradigm for MAX-CSPs
pp. 543
Unsupervised Learning of Question Difficulty Levels Using Assessment Responses
pp. 544
Using Arduino in Service Learning to Engage Pre-service STEM Teachers into Collaborative Learning
pp. 547
Public and Private Interests in Urban Regeneration Programs: The Case Study of Trieste Historic Centre
pp. 548
Accelerating FaST-LMM for Epistasis Tests
pp. 549
Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering
pp. 551
Entity-Oriented Sentiment Analysis of Tweets: Results and Problems
pp. 553
An Agents and Artifacts Metamodel Based E-Learning Model to Search Learning Resources
pp. 554
Processing of a New Task in Conditions of the Agile Management with Using of Programmable Queues
pp. 555
UX Analysis of the North Korean Information Technology
pp. 557
A Learning Engineering Model for Learner-Centered Adaptive Systems
pp. 558
Pipelined Multi-FPGA Genomic Data Clustering
pp. 560
Improved Estimation of Articulatory Features Based on Acoustic Features with Temporal Context
pp. 560
Teaching STEM Competencies Through an Educational Mobile Robot
pp. 562
Data Design for Wellness and Sustainability
pp. 562
An Integrated Approach for the Assessment of Urban Transformation Proposals in Historic and Consolidated Tissues
pp. 569
First Experiences Accelerating Smith-Waterman on Intel’s Knights Landing Processor
pp. 569
Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy
pp. 569
Distributed, Immersive and Multi-platform Molecular Visualization for Chemistry Learning
pp. 569
Do Important Words in Bag-of-Words Model of Text Relatedness Help?
pp. 570
Using CQA History to Improve Q&A Experience
pp. 574
Technology in Education
pp. 574
The Use of Augmented Reality for Solving Arithmetic Problems for Preschool Children
pp. 575
The Information Value for Territorial and Economic Sustainability in the Enhancement of the Water Management Process
pp. 578
Increased Recall in Annotation Variance Detection in Treebanks
pp. 579
Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults
pp. 580
Power-Performance Evaluation of Parallel Multi-objective EEG Feature Selection on CPU-GPU Platforms
pp. 580
Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and Other Low Resource Countries
pp. 581
The Use of Computer Technology as a Way to Increase Efficiency of Teaching Physics and Other Natural Sciences
pp. 585
Embedding Augmented Reality Applications into Learning Management Systems
pp. 586
Adaptive Agents for Fit-for-Purpose Training
pp. 587
Towards an Information Security Awareness Maturity Model
pp. 587
Using Sociolinguistic Inspired Features for Gender Classification of Web Authors
pp. 591
From the Object to Land. Architectural Design and Economic Valuation in the Multiple Dimensions of the Industrial Estates
pp. 591
Using Spark and GraphX to Parallelize Large-Scale Simulations of Bacterial Populations over Host Contact Networks
pp. 593
Using Intelligent Personal Assistants to Strengthen the Elderlies’ Social Bonds
pp. 595
A Nonlinear Multicriteria Model for Team Effectiveness
pp. 595
Modified Group Delay Based Features for Asthma and HIE Infant Cries Classification
pp. 595
Immersive Ground Control Station for Unmanned Aerial Vehicles
pp. 599
Differences in Relationships and Risk Factors Associated with Hypertension, Diabetes, and Proteinuria Among Urban and Rural Adults in Bangladesh
pp. 600
Who Knows What in My Team? – An Interactive Visualization-Based Instrument for Developing Transactive Memory Systems in Teams
pp. 601
PPCAS: Implementation of a Probabilistic Pairwise Model for Consistency-Based Multiple Alignment in Apache Spark
pp. 603
Designing Autonomous Systems Interactions with Elderly People
pp. 603
Self-Enrichment of Normalized LMF Dictionaries Through Syntactic-Behaviors-to-Meanings Links
pp. 605
Google Service-Based CbITS Authoring Tool to Support Collaboration
pp. 605
SPackageCreator3D - A 3D Content Creator to the Moodle Platform to Support Human Anatomy Teaching and Learning
pp. 607
Conflicting Values in Designing Adaptive Reuse for Cultural Heritage. A Case Study of Social Multicriteria Evaluation
pp. 610
Assessment of the Code Refactoring Dataset Regarding the Maintainability of Methods
pp. 611
Accelerating Exhaustive Pairwise Metagenomic Comparisons
pp. 612
A Systematic Review of the Potential Application of Virtual Reality Within a User Pre-occupancy Evaluation
pp. 615
Proactive Smart City Interactions
pp. 619
The Interplay Between Artificial Intelligence and Users’ Personalities: A New Scenario for Human-Computer Interaction in Gaming
pp. 621
Real-Time Vision Based System for Measurement of the Oxyacetylene Welding Parameters
pp. 621
Reconciling Cognitive Reappraisal and Body Awareness in a Digital Mindfulness Experience
pp. 623
The Impact of International Inter-City Investment on Enterprises Performance: Pluralistic Interpretation of Geographical Death
pp. 624
Rethinking Feasibility Analysis for Urban Development: A Multidimensional Decision Support Tool
pp. 625
An Authoring Platform for CSCL Script Definition
pp. 625
A Public Bug Database of GitHub Projects and Its Application in Bug Prediction
pp. 631
Behavlet Analytics for Player Profiling and Churn Prediction
pp. 633
Energy Efficient Manycast Routing, Modulation Level and Spectrum Assignment in Elastic Optical Networks for Smart City Applications
pp. 633
A Data-Mining Technology for Tuning of Rolling Prediction Models: Theory and Application
pp. 639
Towards an Intelligent System for Monitoring Health Complaints
pp. 639
Experimenting CIE and CBA in Urban Restoration
pp. 641
Utilizing Context Effects of Banner Ads for Conversion Rate Optimization
pp. 642
An Advanced Random Forest Algorithm Targeting the Big Data with Redundant Features
pp. 644
The Kansei Research on the Manipulation Experience of Mobile Game with Joystick
pp. 650
Proposal to Reduce Natural Risks: Analytic Network Process to Evaluate Efficiency of City Planning Strategies
pp. 650
Exploiting the Human Factor: Social Engineering Attacks on Cryptocurrency Users
pp. 651
Structural and Semantic Proximity in Information Networks
pp. 652
En-Eye: A Cooperative Video Fusion Framework for Traffic Safety in Intelligent Transportation Systems
pp. 653
A Web-Based System for Emotion Vector Extraction
pp. 658
Comparing Electricity Consumer Categories Based on Load Pattern Clustering with Their Natural Types
pp. 658
A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster
pp. 665
Data Processing for a Water Quality Detection System on Colombian Rio Piedras Basin
pp. 667
Data Protection Risk Modeling into Business Process Analysis
pp. 668
When Clutter Reduction Meets Machine Learning for People Counting Using IR-UWB Radar
pp. 669
Systems Approach to Designing an Enjoyable Process for Game Designers
pp. 669
Ontology-Based Sentiment Analysis of Kazakh Sentences
pp. 677
Suitability of BPMN Correct Usage by Users with Different Profiles: An Empirical Study
pp. 678
Fine-Grained Infer \(PM_{2.5}\) Using Images from Crowdsourcing
pp. 678
Automatic Detection of a Driver’s Complex Mental States
pp. 684
Validation of Coffee Rust Warnings Based on Complex Event Processing
pp. 687
Security/Reliability-Aware Relay Selection with Connection Duration Constraints for Vehicular Networks
pp. 688
Broader Understanding of Gamification by Addressing Ethics and Diversity
pp. 692
EmEx, a Tool for Automated Emotive Face Recognition Using Convolutional Neural Networks
pp. 693
Analysis of Tweets to Find the Basis of Popularity
pp. 695
Smart City Environmental Perception from Ambient Cellular Signals
pp. 700
Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms
pp. 705
A Multi-task Oriented Selection Strategy for Efficient Cooperation of Collocated Mobile Devices
pp. 705
“Humble” Politicians and Their Multimodal Communication
pp. 705
Fitness Landscape Analysis of the Permutation Flowshop Scheduling Problem with Total Flow Time Criterion
pp. 708
Enhancing Social Ties Through Manual Player Matchmaking in Online Multiplayer Games
pp. 715
Research on Properties of Nodes Distribution on Internet of Vehicles
pp. 717
Clustering Facebook for Biased Context Extraction
pp. 718
A Deep Learning Semantic Approach to Emotion Recognition Using the IBM Watson Bluemix Alchemy Language
pp. 725
Application of Batch and Stream Collaborative Computing in Urban Traffic Data Processing
pp. 730
Community Branding (Co-Bra): A Collaborative Decision Making Process for Urban Regeneration
pp. 730
A Simulation Game to Acquire Skills on Industry 4.0
pp. 733
mruby – Rapid IoT Software Development
pp. 735
ESD-WSN: An Efficient SDN-Based Wireless Sensor Network Architecture for IoT Applications
pp. 739
Personalised Semantic User Interfaces for Games
pp. 743
Design Approaches Emerging in Developing an Agricultural Ontology for Sri Lankan Farmers
pp. 747
Deliberative Spatial Multi-Criteria Evaluation (DSM-CE): Forming Shared Cultural Values
pp. 749
Probabilistic-Based Selection of Alternate Implementations for Heterogeneous Platforms
pp. 756
Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain
pp. 759
Accelerating Processing of Scale-Free Graphs on Massively-Parallel Architectures
pp. 761
Landslide Risk Analysis Along Strategic Touristic Roads in Basilicata (Southern Italy) Using the Modified RHRS 2.0 Method
pp. 766
A Hybrid Parallel Search Algorithm for Solving Combinatorial Optimization Problems on Multicore Clusters
pp. 776
Concurrent Treaps
pp. 791
Survey on Energy-Saving Technologies for Disk-Based Storage Systems
pp. 801
The Open Community Runtime on the Intel Knights Landing Architecture
pp. 814
High-Performance Graphics in Racket with DirectX
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