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      Levelling Up Learning: A Case Study of Gamifying an Online Digital Literacy Course in Distance Education

      Preprint
      In review
      research-article
        1 ,
      UnisaRxiv
      UNISA Press
      cultural relevance, distance learning, gamification, online education, student engagement
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            Abstract

            Content

            Author and article information

            Journal
            UnisaRxiv
            UNISA Press
            31 July 2024
            Affiliations
            [1 ] University of South Africa ( https://ror.org/048cwvf49)
            Author notes
            Author information
            https://orcid.org/0000-0003-2640-0275
            Article
            10.25159/UnisaRxiv/000092.v1
            93bb3512-6e92-46a0-8821-5d92844aa09c

            This work has been published open access under Creative Commons Attribution License CC BY 4.0 , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Conditions, terms of use and publishing policy can be found at www.scienceopen.com .

            History
            : 31 July 2024
            : 31 July 2024
            Categories

            The datasets generated during and/or analysed during the current study are available from the corresponding author on reasonable request.
            Education
            cultural relevance, distance learning,gamification,online education,student engagement

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