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      A Design Space for Memory Augmentation Technologies

      Published
      proceedings-article
      ,
      34th British HCI Conference (HCI2021)
      Post-pandemic HCI – Living Digitally
      20th - 21st July 2021
      HCI, Cognition, Cyberpsychology, Memory, Displays, Ethics
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            July 2021
            : 76-81
            Affiliations
            [0001]University of Manchester

            Manchester, UK
            Article
            10.14236/ewic/HCI2021.6
            1cedff5e-a885-4477-a9ba-5604ab5f570f
            © Steeds et al. Published by BCS Learning & Development Ltd. Proceedings of the BCS 34th British HCI Conference 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            34th British HCI Conference
            HCI2021
            34
            London, UK
            20th - 21st July 2021
            Electronic Workshops in Computing (eWiC)
            Post-pandemic HCI – Living Digitally
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2021.6
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            HCI,Ethics,Displays,Memory,Cyberpsychology,Cognition

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            21. , , and (2015). Towards passive haptic learning of piano songs. In Proceedings of the 2015 World Haptics Conference, pp. 445–450. IEEE. (2017). Committing to memory: Memory prosthetics show promise in helping those with neurodegenerative disorders. IEEE pulse 8(1), 33–37.

            22. , , , and (2019). Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments. Virtual Reality 23(4), 437–446.

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            24. , , , , , and (2020). A virtual reality memory palace variant aids knowledge retrieval from scholarly articles. IEEE Transactions on Visualization and Computer Graphics.

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