1,608
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      UK Computing Summit 2025: Navigating change (surviving and beyond) - 29-30 April @ Sheffield Hallam University - Register here.

      scite_
      0
      0
      0
      0
      Smart Citations
      0
      0
      0
      0
      Citing PublicationsSupportingMentioningContrasting
      View Citations

      See how this article has been cited at scite.ai

      scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.

       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      The Impact of Virtual Reality Nature Environments on Calmness, Arousal and Energy: a Multi-Method Study

      Published
      proceedings-article
      ,
      34th British HCI Conference (HCI2021)
      Post-pandemic HCI – Living Digitally
      20th - 21st July 2021
      Virtual Reality, Digital Wellbeing, Digital Nature
      Bookmark

            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            July 2021
            : 36-47
            Affiliations
            [0001]ITI/LARSyS - University of Madeira

            Polo Científico e Tecnológico da Madeira,

            Caminho da Penteada, piso -2 9020-105 Funchal

            Portugal
            Article
            10.14236/ewic/HCI2021.3
            f32eab9a-ea7f-4f7f-b2db-182ee79d8d16
            © Noronha et al. Published by BCS Learning & Development Ltd. Proceedings of the BCS 34th British HCI Conference 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            34th British HCI Conference
            HCI2021
            34
            London, UK
            20th - 21st July 2021
            Electronic Workshops in Computing (eWiC)
            Post-pandemic HCI – Living Digitally
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2021.3
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Digital Nature,Digital Wellbeing,Virtual Reality

            REFERENCES

            1. , , , , , , 2005. Immersion and Emotion: Their Impact on the Sense of Presence. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 7, 734–41. [Cross Ref]

            2. , , , , , , 2006. Changing Induced Moods Via Virtual Reality, in: , , , , (Eds.), Persuasive Technology, Lecture Notes in Computer Science. Springer, Berlin, Heidelberg, pp. 7–15. [Cross Ref]

            3. , , 2014. Moving from Virtual Reality Exposure-Based Therapy to Augmented Reality Exposure-Based Therapy: A Review. Front. Hum. Neurosci. 8. [Cross Ref]

            4. , , , , , , , 2018. Toward Emotionally Adaptive Virtual Reality for Mental Health Applications. IEEE Journal of Biomedical and Health Informatics PP, 1–1. [Cross Ref]

            5. , , , , 2014. Towards virtual training of emotion regulation. Brain Inform 1, 27–37. [Cross Ref]

            6. , , , , , 2010. Treating Cockroach Phobia With Augmented Reality. Behavior Therapy 41, 401–413. [Cross Ref]

            7. , , , , 2000. Perceptions of safety at night in different lighting conditions. International Journal of Lighting Research and Technology 32, 79–91. [Cross Ref]

            8. , , 1994. Measuring emotion: The self-assessment manikin and the semantic differential. Journal of Behavior Therapy and Experimental Psychiatry 25, 49–59. [Cross Ref]

            9. , , , , , , , , , , , , , , , , , , , , , , , , , , 2019. Nature and mental health: An ecosystem service perspective. Science Advances 5. [Cross Ref]

            10. , , , 2012. The impacts of nature experience on human cognitive function and mental health: Nature experience, cognitive function, and mental health. Annals of the New York Academy of Sciences 1249, 118–136. [Cross Ref]

            11. , , , , , 2020. Can Simulated Nature Support Mental Health? Comparing Short, Single-Doses of 360-Degree Nature Videos in Virtual Reality With the Outdoors. Front. Psychol. 10. [Cross Ref]

            12. , , 2021. Women report that nature tourism provides recovery from psychological trauma. Tourism Recreation Research 1–5.

            13. , , 2020. Rethinking Darkness: Cultures, Histories, Practices. Routledge.

            14. , , , , , , , 2015. Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios. International Journal of Human-Computer Studies 82, 48–56. [Cross Ref]

            15. , , 2011. The use of virtual reality in the study, assessment, and treatment of body image in eating disorders and nonclinical samples: A review of the literature. Body image 9, 1–11. [Cross Ref]

            16. , , , , , , , , 2017. Mind-wandering and alterations to default mode network connectivity when listening to naturalistic versus artificial sounds. Scientific Reports 7, 45273. [Cross Ref]

            17. , , 1995. Emotion elicitation using films. Cognition and Emotion 9, 87–108. [Cross Ref]

            18. , , , , , 2014. Virtual Reality for the Induction of Positive Emotions in the Treatment of Fibromyalgia: A Pilot Study over Acceptability, Satisfaction, and the Effect of Virtual Reality on Mood. Cyberpsychology, Behavior, and Social Networking 17, 379–384. [Cross Ref]

            19. , , , , , , 2006. An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography. Presence: Teleoperators and Virtual Environments 15, 393–402. [Cross Ref]

            20. , 2000. Zoo tourism: The need for more research. Journal of sustainable tourism 8, 333–339.

            21. , , , , , , , , , 2014. Effect of Virtual Reality PTSD Treatment on Mood and Neurocognitive Outcomes. Cyberpsychology, Behavior, and Social Networking 17, 439–446. [Cross Ref]

            22. , , , , 2019. Fostering positive affects in software development environments using extended reality, in: Proceedings of the 4th International Workshop on Emotion Awareness in Software Engineering, SEmotion ’19. IEEE Press, Montreal, Quebec, Canada, pp. 42–45. [Cross Ref]

            23. , 2007. Mental health, nature work, and social inclusion. Environment and Planning D: Society and Space 25, 537–561.

            24. , 1993. Inducing and assessing differentiated emotion-feeling states in the laboratory. Cognition and Emotion 7, 171–193. [Cross Ref]

            25. , , , , 2003. Might virtual reality promote the mood benefits of exercise? Computers in Human Behavior 19, 495–509. [Cross Ref]

            26. , , , , , , , , , 2007. Affective Interactions Using Virtual Reality: The Link between Presence and Emotions. CyberPsychology & Behavior 10, 45–56. [Cross Ref]

            27. , , , 2016. Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial. Computers in Human Behavior 55, 1–8. [Cross Ref]

            28. , 1986. Activation-Deactivation Adjective Check List: Current Overview and Structural Analysis. Psychol Rep 58, 607–614. [Cross Ref]

            29. , , , , , , 2020. Effects of biophilic indoor environment on stress and anxiety recovery: A between-subjects experiment in virtual reality. Environment International 136, 105427. [Cross Ref]

            30. , , , 2018. The effect of virtual reality forest and urban environments on physiological and psychological responses. Urban Forestry & Urban Greening 35, 106–114. [Cross Ref]

            Comments

            Comment on this article