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      List It: A Shopping List App That Influences Healthy Shopping Habits

      Published
      proceedings-article
      , ,
      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Healthy shopping habits, shopping list, influence strategy
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-4
            Affiliations
            [0001]University of Saskatchewan

            Saskatchewan, Canada
            Article
            10.14236/ewic/HCI2018.81
            dffe5234-ff00-4571-bfb0-bd7989835aa7
            © Adaji et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.81
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            shopping list,Healthy shopping habits,influence strategy

            References

            1. 2015 Can Disordered Mobile Phone Use Be Considered a Behavioral Addiction? An Update on Current Evidence and a Comprehensive Model for Future Research. Current Addiction Reports 2 2 Jun. 2015 156 162 https://doi.org/10.1007/s40429-015-0054-y

            2. 2017 Towards a multidisciplinary approach to understand and manage obesity and related diseases. Clinical nutrition. Volume 36 4 2017 917 938

            3. 2015 O. 2017 Health Effects of Overweight and Obesity in 195 Countries over 25 Years. New England Journal of Medicine 377 1 Jul. 2017 13 27 [Cross Ref]

            4. 2015 Using a Grocery List Is Associated With a Healthier Diet and Lower BMI Among Very High-Risk Adults. Journal of nutrition education and behavior. 47, 3 (2015 259 64. DOI:https://doi.org/10.1016/j.jneb.2015.01.005

            5. 2010 Let’s play!: mobile health games for adults. Proceedings of the 12th ACM international conference on Ubiquitous computing 2010 241 250

            6. 2001 Food shopping practices are associated with dietary quality in low-income households. Journal of Nutrition Education 33 2001 S16 S26

            7. 2016 A Little Competition Never Hurt Anyone’s Relevance Assessments. GamifIR @ SIGIR (Pisa, Italy, 2016) 29 36

            8. 2008 A systematic framework for designing and evaluating persuasive systems. Persuasive technology Springer 164 176

            9. 2017 Towards Personality-driven Persuasive Health Games and Gamified Systems. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI ’17 (New York, New York, USA, 2017) 1015 1027

            10. W. and 2011 Persuasion in society Taylor & Francis

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