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      ShopRight: A Game-Based Approach for Motivating Healthy Shopping Habits

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      proceedings-article
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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Healthy shopping, healthy foods, shopping game
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]University of Saskatchewan

            Saskatchewan, Canada
            Article
            10.14236/ewic/HCI2018.74
            f7c761b7-6974-4f42-a458-91cdf101708b
            © Adaji et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.74
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            healthy foods,Healthy shopping,shopping game

            References

            1. “Adjusting the scales: Obesity in the Canadian population after correcting for respondent bias,” Statistics Canada Catalogue, Health at a Glance 82–624–X

            2. “Towards a multidisciplinary approach to understand and manage obesity and related diseases,” Clinical Nutrition 36 4 917 938 2017

            3. “Towards Personality-driven Persuasive Health Games and Gamified Systems,” in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI ’17 2017 1015 1027

            4. “Let’s play!: mobile health games for adults,” Proceedings of the 12th ACM international conference on Ubiquitous computing 2010 241 250

            5. “It’s time to eat! Using mobile games to promote healthy eating,” IEEE Journal on Pervasive Computing 9 3 21 27 2010

            6. “LunchTime: a slow-casual game for long-term dietary behavior change,” Personal and Ubiquitous Computing 2013

            7. “A Paradigm for Game Design,” Simulation & Games 11 3 364 377 Sep. 1980

            8. “Color and psychological functioning: The effect of red on performance attainment,” Journal of experimental psychology: General 136 1 154 2007

            9. “Fertile green: Green facilitates creative performance,” Personality and Social Psychology 38 6 784 797 2012

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