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      Presence and Navigation: a Comparison Between the Free Exploration of a Real and a Virtual Museum

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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Virtual Reality, Head-mounted display, human behaviour tracking, movement tracking, navigation, presence, immersive virtual environment, virtual real comparison
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-10
            Affiliations
            [1 ] Instituto de Investigación e Innovación en Bioingeniería

            València, Spain
            Article
            10.14236/ewic/HCI2018.45
            770bab4d-1777-4bd9-aae2-eb8fc3b3f844
            © Marín-Morales et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.45
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            human behaviour tracking,Virtual Reality,Head-mounted display,movement tracking,navigation,presence,immersive virtual environment,virtual real comparison

            REFERENCES

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            9. 2005 Visualization in support of public participation (Eds.) Visualization in landscape and environmental planning: technology and applications 251 260 London, UK Taylor & Francis

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            11. 2017 Methodological bases for a new platform for the measurement of human behaviour in virtual environments DYNA 92 1 34 38 http://doi.org/http://dx.doi.org/10.6036/7963

            12. 2011 Benchmarking of virtual reality performance in mechanics education International Journal on Interactive Design and Manufacturing 5 2 103 117

            13. 2015 Virtual Reality for enhanced ecological validity and experimental control in the clinical, affective and social neurosciences Frontiers in Human Neuroscience 9 660

            14. 2001 Framework for immersive visualization of building analysis data (Eds.) Fifth International Conference on Information Visualisation 37 42 London, UK IEEE

            15. 2002 Subjective responses to computer simulations of urban environments Journal of Environmental Psychology 22 319 331 http://doi.org/10.1006/jevp.2001.0206

            16. 2005 From presence to consciousness through Virtual Reality Nature Reviews Neuroscience 6 4 332 339

            17. 2003 Presence Equation: An Investigation into Cognitive Factors Underlying Presence Presence: Teleoperators and Virtual Environments 12 5 523 537

            18. 1992 Defining Virtual Reality: dimensions determining telepresence Journal of Communication 42 4 73 93

            19. 1999 Walking> walking-in-place> flying, in virtual environments (Ed.) Proceedings of the 26th annual conference on Computer graphics and interactive techniques 359 364 ACM Press/Addison-Wesley Publishing

            20. 2000 Using Presence Questionnaires in Reality Presence: Teleoperators and Virtual Environments 9 5 497 503 http://doi.org/10.1162/105474600566989

            21. 2015 Ecological validity of virtual environments to assess human navigation ability Frontiers in Psychology 6 May 1 6 http://doi.org/10.3389/fpsyg.2015.00637

            22. 2017 Investigation of the Physiological Differences between Immersive Virtual Environment and Indoor Enviorment in a Building Indoor Adn Built Enviornment 0 0 Accept. http://doi.org/10.1177/1420326X17731945

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