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      Light Saver: Wearable LEDs to Hunt, Reward, Show Off and Equalise

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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Body games, Wearables, Ability balancing, Children
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]University of Southern Denmark

            Kolding, Denmark 6000
            Article
            10.14236/ewic/HCI2018.123
            18373062-5e0b-459f-be15-2fabc439d092
            © Worm et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.123
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Body games,Wearables,Ability balancing,Children

            References

            1. 2017 Enhancing player engagement through game balancing in digitally augmented physical games International Journal of Human-Computer Studies 103 35–47.

            2. 2014 Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ACM, pp. 2201–2210.

            3. 2016 Body image: Understanding body dissatisfaction in men women and children Taylor & Francis.

            4. , & 2014). Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play CHI PLAY - Annual Symposium on Computer-Human Interaction in Play, ACM, pp. 411–412

            5. 2005 The case for dynamic difficulty adjustment in games, in: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACM, pp. 429–433.

            6. , E., 2013 The design space of body games: technological, physical, and social design, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ACM, pp. 3365–3374.

            7. 2007 HUGs: head-up games, in: Proceedings of the 6th International Conference on Interaction Design and Children ACM, pp. 205–208.

            8. 1951 More Patrol Activities Boy Scouts Association.

            9. van 2017 A thing of beauty: Steering behavior in an interactive playground, in: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems ACM, pp. 2462–2472.

            10. , R., 2014 Steering gameplay behavior in the Interactive Tag Playground, in: European Conference on Ambient Intelligence Springer, pp. 145–157.

            11. , O’ 2013 Bodily interaction in the dark, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ACM, pp. 1275–1278.

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