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      Towards Fostering Play Between Separate Spaces in a Public Venue

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      proceedings-article
      , , , , , , ,
      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Social play, Remote play, Collocated play, Social icebreaking, Provotypes, Children
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]University of Southern Denmark, Kolding DK 6000
            [0002]BNUX, Beijing Normal University

            19 Xinjiekou Outer St, Beijing
            Article
            10.14236/ewic/HCI2018.120
            18af5171-546c-43f4-8b36-8d2dacdbde6a
            © Mitchell et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.120
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Social play,Remote play,Collocated play,Social icebreaking,Provotypes,Children

            References

            1. 2012 Provotypes for Participatory Innovation, in: Proceedings of the Designing Interactive Systems Conference, DIS ’12. ACM, New York, NY, USA, pp. 388–397.

            2. 2013 Breaching Barriers to Collaboration in Public Spaces, in: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction TEI ’14 ACM, New York, NY, USA, pp. 213–220.

            3. 2004 Social Catalysts: enhancing communication in mediated spaces.

            4. 2017 Understanding collocated social interaction between Pokémon GO players, in: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia ACM, pp. 151–163.

            5. 2012 Wizard of oz studies in HRI: a systematic review and new reporting guidelines Journal of Human-Robot Interaction 1.

            6. 2007 Encouraging witting participation and performance in digital live art, in: Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI... but Not as We Know It-Volume 1 British Computer Society, pp. 13–23.

            7. 2008 Here comes everybody: The power of organizing without organizations Penguin.

            8. 2009 Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ACM, pp. 1447–1456.

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