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      Exploring Enforced Collaborative Agreement in Gaming with Young People

      Published
      proceedings-article
      ,
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
      Collaboration, Enforced Collaborative Agreement, Interaction Design, Co-location, Children
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-10
            Affiliations
            [0001]University of Central Lancashire

            Preston, UK
            Article
            10.14236/ewic/HCI2017.58
            7982fb0d-dbce-4382-a13a-52f1a53e095c
            © Fitton et al. Published by BCS Learning and Development. Proceedings of British HCI 2017 – Digital Make-Believe, Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2017.58
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Collaboration,Co-location,Enforced Collaborative Agreement,Children,Interaction Design

            References

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            17. [17.] Twitch Plays Pokemon : An Analysis of Social Dynamics in Crowdsourced Games 2014

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            19. [19.] Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) Proceedings of the ACM International Conference on Interactive Tabletops and Surface 2009 197 204

            20. [20.] Endurability and Expectations :Measuring Children’s Fun 1999

            21. [21.] Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology Cognition, Technology & Work 10 2 2007 119 128

            22. [22.] Developing Understanding of the idea of Comunities of Learners Mind, Culture and Activity 1 4 1994 209 229

            23. [23.] The construction of shared knowledge in collaborative problem solving Computer supported collaborative learning 1995 70 97

            24. [24.] The effects of multiple mice on children’s talk and interaction Journal of Computer Assisted Learning January 2003 229 238

            25. [25.] Serious Games - An Overview. Elearning 73 10 2007 28

            26. [26.] Design guidelines for Classroom Multiplayer Presential Games (CMPG) Computers and Education 57 3 2011 2039 2053

            27. [27.] ELAN : a Professional Framework for Multimodality Research 2006 1556 1559

            28. [28.] Collaborative games: Lessons learned from board games Simulation & Gaming 37 1 2006 24 40

            29. [29.] From visual simulation to virtual reality to games Computer 38 9 2005 25 32

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