1,411
views
0
recommends
+1 Recommend
1 collections
    4
    shares

      UK Computing Summit 2025: Navigating change (surviving and beyond) - 29-30 April @ Sheffield Hallam University - Register here.

      scite_
      0
      0
      0
      0
      Smart Citations
      0
      0
      0
      0
      Citing PublicationsSupportingMentioningContrasting
      View Citations

      See how this article has been cited at scite.ai

      scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.

       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Design of a Videogame to Explore Morality

      Published
      proceedings-article
      1 , 1 , 1 , 1
      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)
      Fusion
      11 - 15 July 2016
      video games, morality, design, game development, HCI
      Bookmark

            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 1-3
            Affiliations
            [0001]Bournemouth University

            Talbot Campus, Fern

            Barrow

            Poole, BH12 5BB
            Article
            10.14236/ewic/HCI2016.104
            edea12d7-3261-429e-b880-affe385682d4
            © Hodge et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2016 Conference Fusion, Bournemouth, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 30th International BCS Human Computer Interaction Conference
            HCI
            30
            Bournemouth University, Poole, UK
            11 - 15 July 2016
            Electronic Workshops in Computing (eWiC)
            Fusion
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2016.104
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            video games,game development,morality,HCI,design

            REFERENCES

            1. Activision 2009 Call of Duty: Modern Warfare 2 [Video game]

            2. Bethesda Softworks 2008 Fallout 3 [Video game]

            3. Bohemia Interactive 2001 Operation Flashpoint: Cold War Crisis. [Video game]

            4. 2015 Moral foundations vignettes: a standardized stimulus database of scenarios based on moral foundations theory. Behavior research methods 1 21

            5. 2008 The Moral Foundations Questionnaire (MFQ) [Online]. Available: http://www.moralfoundations.org/questionnaires July 2015

            6. 2016 Repeated Play Reduces Video Games’ Ability to Elicit Guilt: Evidence from a Longitudinal Experiment Media Psychology 1 24

            7. 2004 Intuitive ethics: How innately prepared intuitions generate culturally variable virtues Daedalus 133 55 66

            8. 2007 The moral mind: How five sets of innate intuitions guide the development of many culture-specific virtues, and perhaps even modules The innate mind 3 367 391

            9. 2014 Do You Feel Like a Hero Yet? Externalised Morality in Video Games Journal of Games Criticism 1 1 22

            10. 2012 Gut or Game? The Influence of Moral Intuitions on Decisions in Video Games Media Psychology 15 460 485

            11. 2013 The Influence of Adolescents’ Moral Salience on Actions and Entertainment Experience in Interactive Media Journal of Children and Media 7 480 506

            12. 1997-2015 Grand Theft Auto (GTA). New York [Video game]

            13. 2004 Video Games as Moral Universes Topia (York University) 101 115

            14. 2012 Mirrored Morality: An Exploration of Moral Choice in Video Games CyberPsychology, Behavior & Social Networking 15 610 614

            Comments

            Comment on this article