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      UK Computing Summit 2025: Navigating change (surviving and beyond) - 29-30 April @ Sheffield Hallam University - Register here.

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      A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education

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      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
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            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 292-295
            Affiliations
            [0001]University of Greenwich

            Institute for Lifecourse Development

            London, UK
            [0002]University of Greenwich

            Faculty of Engineering and Science

            London, UK
            Article
            10.14236/ewic/EVA2024.52
            3864a02a-5a19-4812-9576-327d77fd52fa
            © Markowski et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2024.52
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. Deere, L. (2022) Action at a Distance: Altered states through virtual gestures and audio-visuals. In: Bowen, J.P., Weinel, J., Borda, A., Diprose, G. (eds) (2022) EVA London 2022: Electronic Visualisation and the Arts. doi: 10.14236/ewic/EVA2022.34

            2. Dunne, J., Jadé Maravala, P., & Lopes Ramos, J. (2018). Good night, sleep tight (remix). International Journal of Performance Arts and Digital Media, 14(2), 215-223.

            3. Gagliardi, M. (2024). The role of developmental caregiving programming in modulating our affiliation tendency and the vulnerability to social anxiety and eating disorders. Frontiers in Psychology, 14, 1-19.

            4. Jameson, J. (2022). Trust in the informal leadership of UK Higher Education in an era of global uncertainty. In Trusting in Higher Education: A multifaceted discussion of trust in and for higher education in Norway and the United Kingdom (pp. 51-67). Cham: Springer International Publishing.

            5. Jameson, J., Rumyantseva, N., Cai, M., Markowski, M., Essex, R., & McNay, I. (2022). A systematic review, textual narrative synthesis and framework for digital leadership research maturity in Higher Education. Computers and Education Open, 100115.

            6. Kappen, D. L., Mirza-Babaei, P., & Nacke, L. E. (2019). Older adults’ physical activity and exergames: a systematic review. International Journal of Human–Computer Interaction, 35(2), 140-167.

            7. Markowski, M. (2020). The Teletalker–A Design Researcher’s Tool to Explore Intergenerational Online Video Connectivity in-the-Wild. Societies, 10(1), 25.

            8. Weinel, J. (2021) Cyberdream: An Interactive Rave Music Visualisation, SIGGRAPH Asia 2021, Tokyo, Japan. doi:10.1145/3478514.3487609

            9. Weldon, S. M., Buttery, A. G., Spearpoint, K., & Kneebone, R. (2023). Transformative forms of simulation in healthcare. The seven simulation-based ‘I’s: a concept taxonomy review of the literature. International Journal of Healthcare Simulation.

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