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      Shape Theory in Animation, Pedagogy, and Practice

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      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
      Shape Theory, Character design, Animation, Pedagogy
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            Abstract

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            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 268-273
            Affiliations
            [0001]University of Greenwich

            Stockwell Street, London, SE10 9LS, UK
            Article
            10.14236/ewic/EVA2024.48
            7dd5989d-b831-4f3c-8630-79986493ccbe
            © Gingrich et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2024.48
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Character design,Animation,Pedagogy,Shape Theory

            REFERENCES

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            2. Asch, Solomon E. (1946) Forming impressions of personality. The Journal of Abnormal and Social Psychology 41(3): 258.

            3. Bancroft, T. (2006) Creating Characters with Personality 2006 Crown: New York

            4. Barker, J. L. (2010). Hollywood, Black Animation, and the Problem of Representation in “Little Ol’ Bosko” and “The Princess and the Frog.” Journal of African American Studies, 14(4), pp. 482–498. http://www.jstor.org/stable/41819268

            5. Behrens, R. (1998): Art, Design and Gestalt Theory. In Leonardo, 31 (4), 299—303.

            6. Ekman, P. (1972). Universals and Cultural Differences in Facial Expressions of Emotions. In Cole, J. (Ed.), Nebraska Symposium on Motivation, pp. 207—282. Lincoln, NB: University of Nebraska Press.

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            8. Guberman, S. (2015). On Gestalt theory principles. Gestalt Theory, 37(1), pp. 25—44.

            9. Larson, C. L., Aronoff, J., & Stearns, J. J. (2007). The shape of threat: Simple geometric forms evoke rapid and sustained capture of attention. Emotion, 7(3), pp. 526–534. https://doi.org/10.1037/1528 — 3542.7.3.526.

            10. McManus, I. C., & Wu, W. (2013). “The square isbulky, heavy, contented, plain, good — natured, stupid …”: A cross — cultural study of the aesthetics and meanings of rectangles. Psychology of Aesthetics, Creativity, and the Arts, 7(2), pp. 130–139. https://doi.org/10.1037/a0030469.

            11. Rhea, G. (2016) The Story of Circle and Square. Accessed 15/01/2024 at https://youtu.be/AePdF_J3a1I?si=jbxUyXblWYUMGCXA .

            12. Roberson, D., Davidoff, J., & Shapiro, L. (2002) Squaring the Circle: The Cultural Relativity of 'Good' Shape. Journal of Cognition and Culture 2(1), 29 — 51. https://doi.org/10.1163/156853702753693299,

            13. Rosch, E. H. (1973). Natural categories. Cognitive Psychology, 4 (3), pp. 328–350. https://doi.org/10.1016/0010—0285 (73)90017—0.

            14. Wang et al (2010) A Natural Visible and Infrared Facial Expression Database for Expression Recognition and Emotion Inference. https://doi.org/10.1109/TMM.2010.2060716.

            15. Wang et al (2010) Three stages of facial expression processing: ERP study with rapid serial visual presentation. https://doi.org/10.1016/j.neuroimage.2009.09.018.

            16. Wertheimer, M. (1939) Laws of Organization in Perceptual Forms. In W.D. Ellis (ed.), A Source Book of Gestalt Psychology. New York: Harcourt Brace.

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