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      Combining a Time-Distributed Data Generator With the Niagara Particle System: Transforming a 2D audio-visual artwork into an interactive VR experience

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      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
      Virtual reality (VR), Audio-visual artwork, Time-distributed data generation, Niagara particle system
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 212-216
            Affiliations
            [0001]Fablab in Paris by Inetum

            5-7 Rue Touzet Gaillard, 93400 Saint-Ouen-sur-Seine, Paris, France
            [0002]iMSA

            Rue du Clos Maury, 82000 Montauban

            France
            Article
            10.14236/ewic/EVA2024.39
            481048d5-d2a1-406e-acf4-95f3d4fd8899
            © Shvets et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2024.39
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Niagara particle system,Time-distributed data generation,Audio-visual artwork,Virtual reality (VR)

            REFERENCES

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            2. Cramer, B., Stradmann, Y., Schemmel, J., & Zenke, F. (2020) The heidelberg spiking data sets for the systematic evaluation of spiking neural networks. IEEE Transactions on Neural Networks and Learning Systems, 33(7), 2744-2757.

            3. Jiang, J. et al. (2022) AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing.

            4. Lozano-Hemmer, R. (2019) Cloud Display. https://www.lozano-hemmer.com/cloud_display.php (retrieved 15 January 2024).

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            6. Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & Ng, R. (2021) Nerf: Representing scenes as neural radiance fields for view synthesis. Communications of the ACM, 65(1), 99-106.

            7. Mondot, A. and Bardainne, C. (2022) Dernière minute. https://www.am-cb.net/projets/derniere-minute/ (retrieved 15 January 2024).

            8. Shvets, A. and Darkazanli, S. (2023a) Volumetric Music Composition in a VR Context. Electronic Visualisation and the Arts (EVA 2023), London, UK,10–14 July 2023, 166-169. BCS, London.

            9. Shvets, A. and Darkazanli, S. (2023b) Non-linear volumetric music composition in a VR context: project ‘Omega’. International Conference on New Tools for Music Notation and Representation (TENOR 2023), Boston, US, 15-17 May 2023, 131-136. Northeastern University, Boston.

            10. Shvets, A. (2020) Colours. https://snd.click/l04w (retrieved 15 January 2024).

            11. TeamLab (2020) Clouds. https://www.teamlab.art/w/clouds/ (retrieved 15 January 2024).

            12. TeamLab (2022) Existence in the flow creates vortex. https://www.teamlab.art/w/existence_in_the_flow_creates_vortices/ (retrieved 15 January 2024).

            13. Tian, G., Yuan, Y., & Liu, Y. (2019) Audio2face: Generating speech/face animation from single audio with attention-based bidirectional LSTM networks. IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 366-371.

            14. Trickett, T. (2023) Carnaval of Colour. https://youtu.be/L71O3CITXRk (retrieved 15 January 2024).

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