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      Immersive AI-Driven Language Learning: Animating languages through gamified encounters

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      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
      Language learning, Gamification, Artificial intelligence, Language generating models, ChatGPT-4, Replikant, Mobile apps
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            Abstract

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            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 189-196
            Article
            10.14236/ewic/EVA2024.34
            719bc3c9-44f3-4406-a01c-a5e533f14895
            © Winzer. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2024.34
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Language learning,Artificial intelligence,Replikant,Language generating models,ChatGPT-4,Mobile apps,Gamification

            REFERENCES

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            24. Stott, A., & Neustaedter, C. (2013). Analysis of Gamification in Education. Surrey, BC, Canada: Connections Lab, Simon Fraser University. Available at: http://clab.iat.sfu.ca/pubs/Stott-Gamification.pdf. (retrieved 15 January 2024).

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