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      Eternalising a Unique Construction in VR: Shek Kip Mei Park Fountain in Hong Kong

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      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
      Virtual heritage, 3D reconstruction, Gaussian splatting
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 103-108
            Affiliations
            [0001]School of Creative Media

            City University of Hong Kong

            CMC, 18 Tat Hong Avenue

            Kowloon Tong
            [0002]NTU Singapore

            ADM School of Art, Design and Media

            81 Nanyang Drive

            637458 Singapore
            Article
            10.14236/ewic/EVA2024.17
            6fe43e39-c118-4b77-85bf-e6f26f654b98
            © Reinhuber et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2024.17
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual heritage,3D reconstruction,Gaussian splatting

            REFERENCES

            1. Anon, (1982) 石硤尾瀑布公園昨由羅德彰揭幕. The Kung Sheung Evening News, Hong Kong, June 13, 1982, p.3

            2. Berndt, S.-H. et al. (2023) From Universe to Metaverse: A Leap Into Virtual Collaboration at NASA JPL. IEEE Transactions on Industrial Cyber-Physical Systems, vol.1, pp. 287-306, Retrieved from https://doi.org/10.1109/ticps.2023.3327948, last accessed 15.03.2024.

            3. Castells, M., Goh, L., & Kwok R. Y.-W (1990) The Shek Kip Mei Syndrome: Economic Development and Public Housing in Hong Kong and Singapore. Pion Ltd., London.

            4. Chen, G., Wang, W. (2024) A Survey on 3D Gaussian Splatting. IEEE Transactions on Pattern Analysis and Machine Intelligence. Retrieved from https://arxiv.org/pdf/2401.03890.pdf, last accessed 15.03.2024.

            5. Kerbl, B., Kopanas, G., Leimkühler, T., & Drettakis, G. (2023) 3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Transactions on Graphics, 42(4). Retrieved from https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/, last accessed 15.03.2024.

            6. Kuchelmeister, V., Hibberd L., & Davies, A. (2018) Affect and Place Representation in Immersive Media: The Parragirls Past, Present project. In: Bowen, J.P., Weinel, J., Diprose, G., Lambert, N. (eds) (2018) EVA London 2018: Electronic Visualisation and the Arts, pp.71-78. https://doi.org/10.14236/ewic/EVA2018.14, last accessed 15.03.2024.

            7. Rapuca A., & Matoušková, E. (2023) Testing of Close-Range Photogrammetry and Laser Scanning for Easy Documentation of Historical Objects and Buildings Parts. The Civil Engineering Journal 4(38), Retrieved from https://doi.org/10.14311/CEJ.2023.04.0038, last accessed 15.03.2024.

            8. Reinhuber E., Williams R., & Seide, B. (2018) The Scale of Immersion: Different audio-visual experiences exemplified by the 360° video Secret Detours. In: Bowen, J.P., Weinel, J., Diprose, G., Lambert, N. (eds) (2018) EVA London 2018: Electronic Visualisation and the Arts, https://doi.org/10.14236/ewic/EVA2018.45, last accessed 15.03.2024.

            9. Seide, B., Williams R., & Reinhuber E. (2020) Yunnan Garden VR – Re-creation of a Tropical Garden as Virtual Cultural Heritage. In Israel, J.H., Kassung, C., Sieck, J. (eds.) Kultur und Informatik: Extended Reality. vwh Verlag, Glückstadt, pp.29-41

            10. Stephens, J. (2023) 3D Gaussian Splatting for Real-Time Radiance Field Rendering. Retrieved from github.com/jonstephens85/gaussian-splatting-Windows, last accessed 15.01.2024.

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