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      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
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            Main article text

            Acknowledgements

            EVA London 2024 gratefully acknowledges:

            BCS, The Chartered Institute for IT for hosting EVA London, physically at the BCS London office and online using Zoom, and the BCS Computer Arts Society (CAS) Specialist Group for providing support. Special thanks go to Kerry Wear at the BCS, for help with budgeting, registration, and other organisational arrangements, as well as Florence Leroy and Ian Borthwick of the BCS Electronic Workshops in Computing (eWiC) series, for support with the printed and online conference proceedings.

            The Anthill Social and Tom Keene for website hosting and support.

            Thank you to staff at the BCS Swindon office for help with administrative and IT support.

            Thanks to all the contributors for making EVA London a continuing success.

            Preface

            The Electronic Visualisation and the Arts London 2024 Conference (EVA London 2024) is co-sponsored by the Computer Arts Society (CAS) and BCS, the Chartered Institute for IT, of which the CAS is a Specialist Group.

            As for 2023, the EVA London 2024 Conference is a physical and online “hybrid” conference. We continue with publishing the proceedings, both online, with open access via ScienceOpen, and in traditional printed form, with full colour. The main conference presentations run during 8–12 July 2024, with parallel Research Workshop sessions and other workshops on 11–12 July 2024.

            Over recent decades, the EVA London Conference on Electronic Visualisation and the Arts has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences. It brings together a wide range of research domains to celebrate a diverse set of interests, with a specialised focus on visualisation.

            The long and short papers in this volume cover varied topics concerning the arts, visualisations, and IT, including 3D graphics, animation, artificial intelligence, creativity, culture, design, digital art, ethics, heritage, literature, museums, music, philosophy, politics, publishing, social media, and virtual reality, as well as other related interdisciplinary areas.

            The EVA London 2024 proceedings presents a wide spectrum of papers, demonstrations, Research Workshop contributions, other workshops, and for the ninth year, the EVA London Symposium, in the form of an opening morning session, with three invited contributors. The conference includes a selection of other associated evening events including a CAS Evening Joint Book Launch, an EVA International China Social Night, a Lumen Prize Event, and a Student and Emerging Artist Pop Up Show.

            As in previous years, there are Research Workshop contributions in this volume, aimed at encouraging participation by postgraduate students and early-career artists, accepted either through the peer-review process or directly by the Research Workshop chair, Graham Diprose. Selected Research Workshop contributors are offered concessions to aid participation. EVA London liaises particularly with Art in Flux, a London-based group of digital artists.

            The EVA London 2024 proceedings includes long “full” papers and short “poster” papers from international researchers inside and outside academia, from graduate artists, PhD students, industry professionals, established scholars, and senior researchers, who value EVA London for its interdisciplinary community. The conference also features keynote talks.

            This publication has resulted from a selective peer review process, with at least four reviews per proposal, fitting as many excellent submissions as possible into the proceedings. This year, submission numbers were higher than last year, with a continued requirement to submit drafts of long papers for review as well as abstracts. It remains pleasing to have so many good proposals from which to select the papers that have been included.

            EVA London is part of a larger network of EVA international conferences. EVA events have been held in Athens, Beijing, Berlin, Brussels, California, Cambridge (both UK and USA), Canberra, Copenhagen, Dallas, Delhi, Edinburgh, Florence, Gifu (Japan), Glasgow, Harvard, Jerusalem, Kiev, Laval, London, Madrid, Montreal, Moscow, New York, Paris, Prague, St Petersburg, Thessaloniki, and Warsaw. Further venues for EVA conferences are very much encouraged by the EVA community.

            As noted earlier, this volume is a record of accepted submissions to EVA London 2024. Associated online presentations are in general recorded and made available online after the conference.

            Committee

            EVA London 2024 Conference Chair: Graham Diprose

            EVA London 2024 Programme Co-Chairs: Jonathan P. Bowen

            Graham Diprose

            EVA London 2024 Proceedings Co-Chairs: Jon Weinel

            Ann Borda

            EVA London 2024 Keynote Co-Chairs: Nick Lambert

            Carl Hayden Smith

            EVA London 2024 Online & Demo Chair: Sean Clark

            EVA London 2024 Symposium Co-Chairs: Jonathan P. Bowen

            Tula Giannini

            EVA London 2024 Research Workshop Chair: Graham Diprose

            EVA London 2024 Workshops Co-Chairs: Carl Hayden Smith

            Nick Lambert

            EVA London 2024 Publicity & IT Support: Karoline Winzer

            Caitríona McAllister

            Jacob Deakin

            EVA London 2024 Finance Chair: Graham Diprose

            EVA London 2024 Technical Support: BCS, The Chartered Institute for IT

            EVA London Website: Jonathan P. Bowen

            EVA International Liaison: Terry Trickett

            EVA Archive: Sean Clark

            EVA Mentoring: Maureen Kendal

            EVA Art in Flux Liaison: Oliver Mag Gingrich

            EVA BCS Liaison: Kerry Wear

            EVA Lumen Prize Liaison Sarah Selby

            EVA London Honorary Chair: James Hemsley

            EVA London Honorary Committee Member: George Mallen

            EVA London 2024 Organising Committee Members:

            Ann Borda The Alan Turing Institute

            Jonathan P. Bowen London South Bank University

            Sean Clark Interact Digital Arts

            Jacob Deakin Independent

            Graham Diprose Independent

            Tula Giannini Pratt Institute, New York

            Oliver Mag Gingrich University of Greenwich

            Maureen Kendal Dreamstudio.io

            Nick Lambert Computer Arts Society

            Caitríona McAllister Independent

            Sarah Selby University of the Arts London, CCI

            Carl Hayden Smith University of East London

            Terry Trickett Trickett Associates

            Jon Weinel University of Greenwich

            Karoline Winzer Independent

             EVA London Advisory Committee Members:

            Christina Hemsley Independent

            Gareth Polmeer Royal College of Art

            Aphra Shemza Aphra Shemza Ltd

            List of Reviewers

            The people listed below reviewed and commented on submissions for the EVA London 2024 Conference. The Organising Committee is very grateful for their voluntary help in the selection process.

            EVA London 2024 Programme Committee Members:

            Otniel Altamirano Tula Giannini Joanne Mills

            Mary-Joyce Arekion Oliver Mag Gingrich Paul O’Dowd

            Michael Bergmann Kelly Hamilton Jeremy Pilcher

            Ann Borda Nat Hardy Cristina Portugal

            Jonathan P. Bowen Racelar Ho Gabriela Pyjas

            Ed Cookson Marco Innocenti Luísa Ribas

            Geoff Davis Maureen Kendal Vasileios Routsis

            Charles de Paiva Santana Jinhee Kim Benjamin Seide

            Daniela de Paulis Eugenia Kim Anna Shvets

            Jacob Deakin Nick Lambert Stuart Smith

            Laura Dekker Kyungho Lee Agata Marta Soccini

            Graham Diprose Dominik Lengyel Terry Trickett

            Alan Dunning Andy Lomas Natasha Trotman

            Eva Emenlauer-Bloemers Lindsay MacDonald Kay Watson

            Huan Fan Jon Malis Karoline Winzer

            Kenneth Feinstein Caitríona McAllister Ozan Yavuz

            Ze Gao Sarah McDaid Maslisa Zainuddin

            Jānis Garančs Avital Meshi Jing Zhou

            Encomium Tribute to George Mallen

            Nick Lambert

            Former Chair, Computer Arts Society

            This year, EVA recognises the many contributions of Dr George Mallen to the development and preservation of British computer art, in addition to his achievements in cybernetics and computing. George played a key role in founding the Computer Arts Society (CAS) in 1968, alongside John Lansdown and Alan Sutcliffe, and this was but one aspect of his lifetime’s engagement with research and development.

            He first worked on early computer simulations of air traffic control at the Royal Aircraft Establishment after graduation and then became a director of System Research in Twickenham, working closely with the cybernetics pioneer Gordon Pask. This engagement with cybernetic principles led him to set up System Simulation Ltd in 1969. A year later, George and a team of contributors from CAS created ECOGAME, a simulation of ecological consequences stemming from the player’s economic decisions. It was groundbreaking and first exhibited at Computer Graphics 70 before moving to the first European Management Forum at Davos. George maintained his activities with CAS and the British Computer Society for many years.

            System Simulation also pioneered the use of computer graphics, including the landing sequence for Ridley Scott’s first Alien film in 1979; the company then moved into making large databases including museum and heritage applications. Meanwhile, George held key academic roles at the Royal College of Art and at Bournemouth University, where he set up the Department of Communication and Media, which became a national centre for computer graphics.

            George was also instrumental in preserving the archives of CAS at the Covent Garden office of System Simulation, where they became the nucleus of the CACHe Project at Birkbeck, University of London from 2002–2006. These archives became a key part of the Victoria and Albert Museum’s national collection of computer art and led directly to the refounding of CAS in 2005 and its collaboration with EVA starting in 2009. One of my proudest moments as Chair of the Computer Arts Society was to make George our Emeritus President in 2019, thus bringing the wheel full circle. Since then, George and his wife Sarah – herself a strong supporter of CAS throughout its lifetime – have collaborated with Catherine Mason on a book published in the Springer Series on Cultural Computing this year, Creative Simulations: George Mallen and the Early Computer Arts Society, and launched at the EVA London 2024 Conference.

            I very much look forward to reading the book and raising a toast to George!

            Papers:

            Symposium: The History and Future of Computer Art

            Jonathan P. Bowen, Tula Giannini, Ann Borda & Catherine Mason Computation, AI, and Creativity http://dx.doi.org/10.14236/ewic/EVA2024.1

            Sean Clark The EVA London Conference Archive http://dx.doi.org/10.14236/ewic/EVA2024.2

            Jonathan Bowen and Jack Copeland Turing, Warhol, and Monroe: Development of The Turing Guide cover http://dx.doi.org/10.14236/ewic/EVA2024.3

            AI and Embodiment

            Stefania Boiano, Ann Borda, Giuliano Gaia & Guido Di Fraia Ethical AI and Museums: Challenges and new directions http://dx.doi.org/10.14236/ewic/EVA2024.4

            Susan Hazan What Is New in AI – More of the Same or an Artificial General Intelligence Breakthrough? http://dx.doi.org/10.14236/ewic/EVA2024.5

            Leslie Deere Movement Matters: Embodied expression in VR http://dx.doi.org/10.14236/ewic/EVA2024.6

            Digital Ethics, Models and Participation

            Oliver Gingrich, Daniel Hignell-Tully, Claire Grant, Alain Renaud & Dominik Havsteen-Franklin KIMA: Noise Map: Participatory online art exploring the effect of noise on health http://dx.doi.org/10.14236/ewic/EVA2024.7

            Dominik Lengyel & Catherine Toulouse The Challenges of a Tactile Model With Scientific Uncertainty http://dx.doi.org/10.14236/ewic/EVA2024.8

            Bahman Fakouri & Megan Smith Walking in the Cold: AI-Generated depictions of warming permafrost http://dx.doi.org/10.14236/ewic/EVA2024.9

            Digital Heritage

            Minliang Bai, Congxiao Sang, TingTing Wei, Yi Ji, Sean Clark & Xiuhong Li Research on the Interactive Learning Mode of Intangible Cultural Heritage Interactive Video Based on Digital Narrative Theory http://dx.doi.org/10.14236/ewic/EVA2024.10

            Zheng Wang, Xiaolin Zhang & Ze Gao Evaluating the Impact of Artificial Intelligence Generative Technologies on Representations and Artistic Creation in Women's Books Nüshu http://dx.doi.org/10.14236/ewic/EVA2024.11

            Mengyao Guo, Yuan Zhuang, Feng Gao and Ze Gao The Depth and Complexity of Traditional Painting Versus AI-Generated Art: A Comparative Analysis Using Van Eyck's Arnolfini Portrait http://dx.doi.org/10.14236/ewic/EVA2024.12

            Hin Nam Fong Landscape Seeing: An immersive stylistic visualisation of 3D scans of a Hong Kong urban park http://dx.doi.org/10.14236/ewic/EVA2024.13

            Immersive Art and Museums

            Racelar Ho, Sarah Vollmer & Xiaolong Zheng Subverting Syntax: Experimental narratives from the Post-Lingnan School of Painting http://dx.doi.org/10.14236/ewic/EVA2024.14

            Shupeng Chen, Huan Fan & Jonathan P. Bowen Indoor Tourist and Digital Scenery: Rethinking the Chengdu Immersive Art Gallery http://dx.doi.org/10.14236/ewic/EVA2024.15

            Xiaoyue Zhang The Status and Challenges of Online Exhibitions in Art Museums in China – Based on Interviews With Curators http://dx.doi.org/10.14236/ewic/EVA2024.16

            Generative Reality

            Elke Reinhuber & Benjamin Seide Eternalising a Unique Construction in VR: Shek Kip Mei Park Fountain in Hong Kong http://dx.doi.org/10.14236/ewic/EVA2024.17

            Ashley Lee Wong & Andrew Crowe LuYang–DOKU, Binary World: A networked live motion capture performance between Hong Kong and Sydney http://dx.doi.org/10.14236/ewic/EVA2024.18

            Mingyong Cheng From Ink to Pixels: A study on the fusion of traditional Chinese landscape painting and digital media art http://dx.doi.org/10.14236/ewic/EVA2024.19

            Mingyong Cheng & Zetao Yu Domy Reverie: A journey through real and AI-generated realities http://dx.doi.org/10.14236/ewic/EVA2024.20

            Reflections on the Digital Medium

            Jonathan P. Bowen Ruskin, Millais, and the Aclands: The colourful story of a painting, from oils to pixels http://dx.doi.org/10.14236/ewic/EVA2024.21

            Kenneth Feinstein Understanding Our Relationship to the Other in the Car Park Image http://dx.doi.org/10.14236/ewic/EVA2024.22

            Andy Lomas Twitchy Cells http://dx.doi.org/10.14236/ewic/EVA2024.23

            Cultural Responses to Emerging Technologies

            Mary-Joyce Arekion Emerging Trends in Online Learning http://dx.doi.org/10.14236/ewic/EVA2024.24

            Caitríona McAllister The Allure of Immersive Technologies: Unveiling motivations, societal implications, and responsible design http://dx.doi.org/10.14236/ewic/EVA2024.25

            Lindsay MacDonald & Elizabeth Watkins Looking at Wilson’s Paintings of the Antarctic http://dx.doi.org/10.14236/ewic/EVA2024.26

            Interfaces and Identity

            Carl Hayden Smith & Filip Lundström Hyperhumanism in the Age of Generative AI: The impact on human creativity and identity http://dx.doi.org/10.14236/ewic/EVA2024.27

            Daniela de Paulis A Sign in Space: Global collaboration as cosmic theatre http://dx.doi.org/10.14236/ewic/EVA2024.28

            Raffaella Folgieri, Annalisa Banzi, Maria Elide Vanutelli, Vincenza Ferrara & Claudio Lucchiari Can Brain-Computer Interface Predict Change in Anxiety During an Art Experience? Preliminary data from the ASBA project http://dx.doi.org/10.14236/ewic/EVA2024.29

            Gaetan Boisson & Jan Mrazek The Gamified Gamelan: A new approach to educational outreach using pose detection http://dx.doi.org/10.14236/ewic/EVA2024.30

            Immersive and Responsive Installations

            Marta Pérez-Campos Software on the Spotlight and its Eventual Cloistering http://dx.doi.org/10.14236/ewic/EVA2024.31

            Otniel López Altamirano Immersive Teaching Material of Architectural Memory in Oaxaca, Mexico http://dx.doi.org/10.14236/ewic/EVA2024.32

            Maureen Kendal, Caitriona McAllister & Jacob Deakin Dolls’ House Artists’ Installation: A-Maze artists collective exhibition at the APT Gallery, Deptford, London, October http://dx.doi.org/10.14236/ewic/EVA2024.33

            Karoline Winzer Immersive AI-Driven Language Learning: Animating languages through gamified encounters http://dx.doi.org/10.14236/ewic/EVA2024.34

            Elke Reinhuber Capturing the Retro-Futuristic Aesthetic of Hong Kong’s Street Furniture http://dx.doi.org/10.14236/ewic/EVA2024.35

            AI and the Future of Computer Art

            Sean Clark Leicester Computer Art Pioneers http://dx.doi.org/10.14236/ewic/EVA2024.36

            Brian Reffin Smith Professional Fouls in Computer Art: From magneto-kinetic anti-aliasing to persuading AI to lie for art http://dx.doi.org/10.14236/ewic/EVA2024.37

            Nick Lambert Generative AI: The death of computer art? http://dx.doi.org/10.14236/ewic/EVA2024.38

            Interactive Exhibitions Beyond the Museum

            Anna Shvets & Anthony Trzepizur Combining a Time-Distributed Data Generator With the Niagara Particle System: Transforming a 2D audio-visual artwork into an interactive VR experience http://dx.doi.org/10.14236/ewic/EVA2024.39

            Sofia Ponte Net Art and the Missing Percent at Traditional Museums of Art in Portugal http://dx.doi.org/10.14236/ewic/EVA2024.40

            The Digital Uncanny

            Carinna Parraman, Mike White, Laura Clarke, Tracy Hill, Matt Smith & Alicia Paz Translation in Transition: The Cabinet of Curiosities http://dx.doi.org/10.14236/ewic/EVA2024.41

            Lila Moore Technoetic Magick: Explorations of the uncanny double as a noetic and magickal system through the complementary lenses of AI image-generation and AR http://dx.doi.org/10.14236/ewic/EVA2024.42

            Pieter Steyaert, Marrick Braam, Thorsten Balduin, Oriel Marshall, Diego Maranan & Jesper Bruun ARTIFEX: Exoplanet atmosphere visualisation http://dx.doi.org/10.14236/ewic/EVA2024.43

            Marilène Oliver & Scott Smallwood Your Data Body http://dx.doi.org/10.14236/ewic/EVA2024.44

            Algorithms and Art

            Gretchen Andrew, María Peguero & Amelie Schlaeffer The Artistic Tension: Facetuning, algorithms and the wild era of self-perception http://dx.doi.org/10.14236/ewic/EVA2024.45

            Kate Hennessy, Hannah Turner, Jaad Kuujus, Doenja Oogjes & Reese Muntean Journey into Form: Transmediating the woven artwork of Jaad Kuujus (Meghann O’Brien) http://dx.doi.org/10.14236/ewic/EVA2024.46

            Ilze Briede Reimagining Living Ontologies: An immersive cross-disciplinary collaborative performance that combines biophysical data, generative patterns and improvisation http://dx.doi.org/10.14236/ewic/EVA2024.47

            Ethics, Wellbeing and Performance in the Metaverse

            Oliver Gingrich, Julie Watkins, Ryan Flynn, Tom Lum, Sara Papp & Dev Saxena Shape Theory in Animation, Pedagogy, and Practice http://dx.doi.org/10.14236/ewic/EVA2024.48

            Gavin Lawson A Technological Approach to Well-Being in the Music Industry http://dx.doi.org/10.14236/ewic/EVA2024.49

            Ella Raidel, Benjamin Seide & Ross Williams Performing the City in Cine VR: A collaborative spatial practice investigating the urban space of Singapore through performative acts http://dx.doi.org/10.14236/ewic/EVA2024.50

            Carla Capeto Theatre and AI: A brief study of ethics in narratives and performance http://dx.doi.org/10.14236/ewic/EVA2024.51

            Marianne Markowski, Jonathan Weinel & Marcantonio Gagliardi A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education http://dx.doi.org/10.14236/ewic/EVA2024.52

            Mona Hedayati Curves and Reverbs: A Wearable to Sound Participatory Performance http://dx.doi.org/10.14236/ewic/EVA2024.53

            The Digital Imaginary

            Xavier Aure Calvet, Chatrapathi Akula & Kyle Hirani Revisiting Paintings: Automated 2.5D capture for large planar artworks http://dx.doi.org/10.14236/ewic/EVA2024.54

            Jon Malis The Grotesque Hand and Other Stories: Using AI as a creative collaborator http://dx.doi.org/10.14236/ewic/EVA2024.55

            Stuart Smith The Role of “Accidents” in My Digital Art http://dx.doi.org/10.14236/ewic/EVA2024.56

            Margherita Bergamo Meneghini, John Desnoyers-Stewart, Daniel González-Franco & Veronica Boniotti Eve 3.0: Stories of our extreme selves http://dx.doi.org/10.14236/ewic/EVA2024.57

            Cristina Portugal, Márcio Guimarães, Brendel Norato, Dandara Dourado & Felipe Alram Bilingual Visual Narratives Design: Exploring the creative process http://dx.doi.org/10.14236/ewic/EVA2024.58

            Richard A. Carter Aeolian AI: Generative art and environmental computing http://dx.doi.org/10.14236/ewic/EVA2024.59

            Grace Grothaus, Regina Lee, Joel Ong & Kieran Maraj Celestial Objects and Aeriform Masses: Visualisation of RSOnar data http://dx.doi.org/10.14236/ewic/EVA2024.60

            Batuhan Bintas Imaginatrix: School of Cyber Wizardry http://dx.doi.org/10.14236/ewic/EVA2024.61

            Research Workshop

            Sarah Selby & Rod Dickinson Challenging Public Perception of Artificial Intelligence Through Crowdsourced Chess http://dx.doi.org/10.14236/ewic/EVA2024.62

            Sean Carroll Advancing Curatorial Practice With Archives Using AI http://dx.doi.org/10.14236/ewic/EVA2024.63

            Ana Sofia Calixto Texture of Longing: Memories in palpable form http://dx.doi.org/10.14236/ewic/EVA2024.64

            Kourosh Simpkins Gotham’s Shadow: The unseen watchers http://dx.doi.org/10.14236/ewic/EVA2024.65

            Andrei Copaceanu, Jonathan Weinel & Stuart Cunningham Using Voice Input to Control and Interact With a Narrative Video Game http://dx.doi.org/10.14236/ewic/EVA2024.66

            Zidian Pan Hybrid Temporal Detectivism: The interplay of detective aesthetics, temporal dynamics, and artistic fictioning http://dx.doi.org/10.14236/ewic/EVA2024.67

            Christopher Folorunso, Jonathan Weinel & Nuno Otero Horror in Modern and Retro 3D Games http://dx.doi.org/10.14236/ewic/EVA2024.68

            Aila Araghi Exploration of the Reliability of Criminal Sentencing: Assessing the impact of current sentencing systems in the USA on marginalised communities http://dx.doi.org/10.14236/ewic/EVA2024.69

            Jagunmolu Bamidele Oke, Jonathan Weinel & Nuno Otero Enhanced Squad Behaviour in Tactical Action Games http://dx.doi.org/10.14236/ewic/EVA2024.70

            Caz Coronel An Investigation Into the Efficacy of Single and Multi-Sensory Brain Entrainment to Achieve Transcendent States for Therapeutic Application http://dx.doi.org/10.14236/ewic/EVA2024.71

            Margarita Galandina Capturing and Preserving Memories of Buryat-Mongol Folklore in Siberia http://dx.doi.org/10.14236/ewic/EVA2024.72

            Christopher Gainz AI-based Nerfs Scanning for Virtual Production http://dx.doi.org/10.14236/ewic/EVA2024.73

            Shozab Humayun Vitiligo Marginalization and Raising Awareness Through Animation http://dx.doi.org/10.14236/ewic/EVA2024.74

            Simon Håkansson The EDGE of Chaos: A biomimetic toolkit for developing lifelike digital organisms http://dx.doi.org/10.14236/ewic/EVA2024.75

            Michelle So Consciousness and Immersive Installation http://dx.doi.org/10.14236/ewic/EVA2024.76

            Xinge Tong What Developers Want: Visualising game reviews analysis http://dx.doi.org/10.14236/ewic/EVA2024.77

            Eulalia Civit Visual Representation of Noise in Augmented Reality Environments http://dx.doi.org/10.14236/ewic/EVA2024.78

            Jun Chen Zhou In the Collapsing Language: AI sees through the ephemeral emergence of absence http://dx.doi.org/10.14236/ewic/EVA2024.79

            Workshops

            Carl Hayden Smith & Filip Lundström Hyperhuman Technology Anonymous http://dx.doi.org/10.14236/ewic/EVA2024.80

            Raven Connolly, Owen Cox, Filip Lundström & David Högberg The World. The Flesh. The Internet: Rapid prototyping in the virtual + the physical http://dx.doi.org/10.14236/ewic/EVA2024.81

            Keynotes

            Nick Lambert, Carl H. Smith, David Hanson, Tom Middleton, Erinma Ochu & Katherine Green EVA 2024 Keynotes http://dx.doi.org/10.14236/ewic/EVA2024.82

            Roderick Kennedy, Joel Dietz & Kim Nevelsteen An Interdimensional Mapping Protocol to Connect Rendering Engines and Game Worlds http://dx.doi.org/10.14236/ewic/EVA2024.83

            Carlos Zapata-Carratala & Joel Dietz HyperMuse: Hypergraph rewriting for real-time musical visualisation (HRRTMV) http://dx.doi.org/10.14236/ewic/EVA2024.84

            Altered States and Altered Traits

            Carl Hayden Smith Holotechnica: Exploring the nexus of altered states and altered traits http://dx.doi.org/10.14236/ewic/EVA2024.85

            Author and article information

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            July 2024
            July 2024
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            10.14236/ewic/EVA2024.0
            cb22c4ac-ee19-40e3-92ed-ba6be1738963
            Copyright @ 2024

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

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