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      A Citizen Of Culture: On art as a gamified experience

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      Proceedings of EVA London 2023 (EVA 2023)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      10–14 July 2023
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            Author and article information

            Contributors
            Conference
            July 2023
            July 2023
            : 243-244
            Affiliations
            [0001]Montreal

            Canada
            Article
            10.14236/ewic/EVA2023.45
            9838fb73-eac3-4727-8b9d-e86a78573fd0
            © Chaumont. Published by BCS Learning & Development. Proceedings of EVA London 2023, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2023
            EVA 2023
            London
            10–14 July 2023
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2023.45
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. (1988) The Exhibitionary Complex, New Formations, No. 4, pp. 73–102.

            2. , , , (2018) Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learner, Journal of Educational Technology & Society, Vol.21, No.3, pp. 104–116.

            3. and (2010) Motivational engagement and video gaming: a mixed methods study. Educational Technology Research and Development, Vol.58, No.3, pp. 245–270.

            4. (2019) Video games and the engaged citizen: On the ambiguity of digital play . The Playful Citizen. Amsterdam University Press, Netherlands.

            5. (2019) New America, Civic Futures 2.0: The Gamification of Civic Engagement in Cities. https://www.jstor.org/stable/resrep19980.122022

            6. and (2019) Engagement in play, engagement in politics: Playing political video games. The Playful Citizen. Amsterdam University Press, Netherlands.

            7. (2019) Analytical game design: Game-making as a cultural technique in a gamified society . The Playful Citizen. Amsterdam University Press, Netherlands.

            8. (2017) Beyond Immersion Absorption, Saturation, and Overflow in the Building of Imaginary Worlds, World Building, Amsterdam University Press, The Netherlands.

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