1,182
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      UK Computing Summit 2025: Navigating change (surviving and beyond) - 29-30 April @ Sheffield Hallam University - Register here.

      scite_
      0
      0
      0
      0
      Smart Citations
      0
      0
      0
      0
      Citing PublicationsSupportingMentioningContrasting
      View Citations

      See how this article has been cited at scite.ai

      scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.

       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      A-MAZE Artists Update 2023: Boundless – Worlds in Flux: Overcoming boundaries to virtual world integration in traditional heritage settings

      Published
      proceedings-article
      , , , , , ,
      Proceedings of EVA London 2023 (EVA 2023)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      10–14 July 2023
      Digital collectibles, Immersive reality, Ethics, Aesthetics, User participation, Artist collectives, Ecology, Virtual Reality
      Bookmark

            Abstract

            Content

            Author and article information

            Contributors
            http://www.chenmeitsen.com
            https://www.fiongunn.org
            https://www.shoranjiang.com
            https://twitter.com/ardern_hb
            http://www.alanhudson.org
            http://www.dreamstudio.io
            Conference
            July 2023
            July 2023
            : 23-29
            Affiliations
            [0001]26 rue des Plantes 75014, Paris, France
            [0002]31 Stanthorpe Road London SW16 2DZ, UK
            [0003]12 Belmont Road, London, W4 5UH, UK
            [0004]19 Belgrave Road, Aigburth, Liverpool region, L17 7AG

            UK
            [0005]3 Priory Place, Somerset, BA5 1SP, 117a Iverson Road, London, NW6 2RA, UK
            [0006]13 Golders Green Crescent, London, NW11 8LA

            UK
            [0007]Instagram: @nzp_skechbook

            Austin, Texas, USA.
            Article
            10.14236/ewic/EVA2023.4
            7d8d9a66-77c2-41eb-9cc1-debc49c0b377
            © Chen et al. Published by BCS Learning & Development. Proceedings of EVA London 2023, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2023
            EVA 2023
            London
            10–14 July 2023
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2023.4
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Artist collectives,User participation,Digital collectibles,Ecology,Virtual Reality,Immersive reality,Ethics,Aesthetics

            REFERENCES

            1. (2023) Conceptual framework of digital infrastructure and interactive collaboration approaches based on UK NW photogrammetry hub project led by Hulme-Beaman, Framework in draft.

            2. (2022) https://www.chenmeitsen.com (retrieved 28 Feb 2022).

            3. , & (2022). In Need of Development, Learning and Research?: On the Possibilities of a Common Point of Departure for Digital and Educational Development. Journal of Digital Social Research, 4(2), 47–65. https://doi.org/10.33621/jdsr.v4i2.110

            4. (2022) Sketchfab Cultural Heritage Lead. personal communication.

            5. (2023) Gunn at VGM, University of Liverpool.

            6. , , (2020) An Exploration of How Artists Use Immersive Technologies to Promote Inclusivity. In: , , , and (eds), EVA London, Electronic Visualisation and the Arts (EVA 2020).

            7. (2021) https://www.fiongunn.org/virtual-reality-works.html (retrieved February 18th 2022).

            8. , , , , (2022) A-Maze Artists-Update 2022, On the development of the ’Boundless-Worlds in Flux ’virtual world; In: Electronic Visualisation and the Arts (2022) EVA London UK.

            9. , & (2019). Digitalization and school leadership: on the complexity of leading for digitalization in school. The international journal of information and learning technology, 36(3), 218–230.

            10. and (2011) On the Beach-A handbook for using 3D virtual digital platforms, Published by Electronic Visualisation and the Arts, EVA 2011,.

            11. (2022) http://www.newsynthetictheatre.co.uk (retrieved 14 January 2022).

            12. (2019) Cyber and You, Legend Publishing.

            13. (2021) https://dreamstudio.io/amaze_artists/ (retrieved 14 January 2023).

            14. , et al (2021) The Evolving Collaboration-AMazed! The A-Maze artists investigate immersive technology to create imagination and artifice, In: , , , and (eds), Electronic Visualisation and the Arts (2021) EVA London UK.

            15. , , , (2019) How Artists Can Develop Their Artwork, Its Market and Deliver Their Creative Content for Virtual Reality Environments?, Electronic Visualisation and the Arts (2019) EVA London UK.

            16. , , , & , (2015) Uptake and Use of Digital Technologies in Primary and Secondary Schools-a Thematic Review of Research. Nordic Journal of Digital Literacy, 10, 103–121.

            17. (2012) https://www.artconnect.com/nazia-parvez/portfolio

            18. , & (2012) Digital Technology in the Visual Arts Classroom: An [Un]Easy Partnership. Studies in Art Education, 54(1), 54–65, DOI: 10.1080/00393541.2012.11518879.

            19. VEC-Virtual Engineering Centre, University of Liverpool https://www.virtualengineeringcentre.com/ (retrieved 14 January 2023). https://news.liverpool.ac.uk/2022/07/18/institute-of-irish-studies-first-artist-in-residence-fion-gunn-brings-exhibition-to-vgm/

            20. WorldsInFlux (2023) ‘Worldsinflux’, Virtual platform for artists and audiences. 2023 http://www.worldsinflux.com/ (retrieved 14 January 2023).

            Comments

            Comment on this article