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      Symbiotic Hands: A virtual reality interactive system that traverses reality

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      Proceedings of EVA London 2023 (EVA 2023)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      10–14 July 2023
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            Author and article information

            Contributors
            Conference
            July 2023
            July 2023
            : 163-165
            Affiliations
            [0001]Artist and Researcher

            The Hong Kong University of Science and Technology, Clear Water Bay, Kowloon, Hong Kong
            [0002]Computer Scientist

            Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
            Article
            10.14236/ewic/EVA2023.27
            b59e41c4-b244-45f2-800b-6088c3d3a024
            © Gao et al. Published by BCS Learning & Development. Proceedings of EVA London 2023, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2023
            EVA 2023
            London
            10–14 July 2023
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2023.27
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. , , & (2017). On the efficiency of a VR hand gesture-based interface for 3D object manipulations in conceptual design. International Journal of Human–Computer Interaction, 33(11), 882–901.

            2. , , , & (2018, September). The reality of Virtual Reality: A comparison of pedestrian behaviour in real and virtual environments. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 62, No. 1, pp. 2056–2060). Sage CA: Los Angeles, CA: SAGE Publications.

            3. Drawrowfly.(n.d.). Drawrowfly/instagram-scraper: Instagram scraper. scrape useful data/posts from Instagram users, hashtag and locations pages. comments and people who liked specific posts and soon more. no login or API keys are required. itHub. Retrieved January 16, 2023, from http://github.com/drawrowfly/instagram-scrape

            4. , , & (2021). Augmented Reality Experience for Inaccessible Areas in Museums. Proceedings of EVA London 2021, 39–45.

            5. , , & (2017) User experience model for augmented reality applications in urban heritage tourism. Journal of Heritage Tourism, 13(1), 46–61. doi:10.1080/1743873x.2016.1251931.

            6. (2017). The inevitable: Understanding the 12 technological forces that will shape our future. Penguin.

            7. , , & (2006, November). Dynamic interactive VR network services for education. In Proceedings of the ACM symposium on Virtual reality software and technology (pp. 277–286).

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