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      Enhancing Perception of Complex Sculptural Forms Using Interactive Real-time Ray Tracing

      Published
      proceedings-article
      Proceedings of EVA London 2020 (EVA 2020)
      AI and the Arts: Artificial Imagination
      6th July – 9th July 2020
      Generative art, Computational art, Depth perception, Real-time interaction, Ray tracing, Graphics processing units
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2020
            July 2020
            : 206-211
            Affiliations
            [0001]Goldsmiths, University of London

            London SE14 6NW, UK
            Article
            10.14236/ewic/EVA2020.37
            cdce3918-93f7-45a8-acfe-617bf8cc2e88
            © Lomas. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2020
            EVA 2020
            30
            London
            6th July – 9th July 2020
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2020.37
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Real-time interaction,Generative art,Ray tracing,Graphics processing units,Depth perception,Computational art

            REFERENCES

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            3. 1989 An introduction to ray tracing Elsevier

            4. 2012 Perceiving in depth Oxford University Press

            5. 2014a Cellular Forms: An Artistic Exploration of Morphogenesis AISB-50 London, UK 1–4 April 2014

            6. 2014b Plantlike Forms http://www.andylomas.com/plantlikeForms.html 13 March 2020

            7. 2015 Hybrid Forms http://www.andylomas.com/hybridForms.html 13 March 2020

            8. 2016 Species Explorer: An interface for artistic exploration of multi-dimensional parameter spaces EVA London 2016 Conference, Electronic Workshops in Computing (eWiC) London: BCS 12–14 July 2016

            9. 2017 Mutant Vase Forms http://www.andylomas.com/mutantVaseForms.html 13 March 2020

            10. 2019a Morphogenetic Creations: Exhibiting and Collecting Digital Art Museums and Digital Culture: New perspectives and research Springer

            11. 2019b Morphogenetic Vase Forms ALIFE 2019: The 2019 Conference on Artificial Life MIT Press 523 530

            12. 2020 Understanding Aesthetic Evaluation using Deep Learning EvoMUSART 2020, Held as Part of EvoStar 2020 Seville, Spain 15–17 April 2020 Springer

            13. 1994 Efficient algorithms for local and global accessibility shading Proceedings of the 21st annual conference on Computer graphics and interactive techniques 319 326

            14. NVIDIA 2020 GeForce RTX 2080 Ti https://www.nvidia.com/en-gb/geforce/graphics-cards/rtx-2080-ti 11 March 2020

            15. 2010 OptiX: a general purpose ray tracing engine ACM transactions on graphics 29 4 1 13

            16. 1992 Evolutionary Art and Computers Academic Press London

            17. 1952 The chemical basis of morphogenesis Philosophical Transactions of the Royal Society of London B: Biological Sciences 237 37 72

            18. Wikipedia Contributors 2019 Depth Perception https://en.wikipedia.org/wiki/Depth_perception 11 March 2020

            19. Wikipedia Contributors 2020 Stereoscope: Wheatstone Stereoscope https://en.wikipedia.org/wiki/Stereoscope#Wheatstone_stereoscope 13 March 2020

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