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      Is Open Access

      Simulacra: Using game development software to create audio-visual performance tools

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      Proceedings of EVA London 2020 (EVA 2020)
      AI and the Arts: Artificial Imagination
      6th July – 9th July 2020
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            Content

            Author and article information

            Contributors
            Conference
            July 2020
            July 2020
            : 100-103
            Affiliations
            [0001]London South Bank University

            London, UK
            Article
            10.14236/ewic/EVA2020.17
            2dd27a29-1cfe-4cd8-89f7-8d2d00abdf26
            © Holtum. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2020
            EVA 2020
            30
            London
            6th July – 9th July 2020
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2020.17
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 2014 ‘Defining Sound Toys: Play as Composition’ The Oxford Handbook of Interactive Audio 1st Oxford, UK Oxford University Press 45 61

            2. 2019a The Hill That Bleeds Promo Video https://youtu.be/qgtWnMHR0Sg 13 March 2020

            3. 2019b Sub Denizen – The Swan Eater (Live @Iklectik 04/12/19) https://youtu.be/qPxZYkwBw0c 13 March 2020

            4. 2020 Simulacra Preview https://youtu.be/NIM9w1uEjAU 13 March 2020

            5. 2004 Microsound Cambridge, MA MIT Press

            6. 2018 'Virtual Unreality' Inner Sound: Altered States of Consciousness in Electronic Music and Audio-visual Media New York Oxford University Press

            7. 2020 Cyberdreams: Visualising Music in Extended Reality (XR) Technology, Design and the Arts – Challenges and Opportunities Cham Springer

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