See how this article has been cited at scite.ai
scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.
D Bailey 1992 Improvisation: Its nature and practice in music Boston Da Capo
G Calleja 2011 In Game: From Immersion to Incorporation Cambridge MIT Press
C Cox 1991 Carl Cox at the Eclipse 11th May 1991 [DJ mix] Online https://youtu.be/EmXnfKRTwl8 25 February 2020
C Cox 1992 Carl Cox recorded live at Energy (The Eclipse), Lower Ford Street, Coventry 1992 Online https://youtu.be/2jbD08w7gjM 25 February 2020
C Cox 1993 Fantazia: The Big Bang [DJ mix] Online https://youtu.be/OgO-Eyo5Zd4 25 February 2020
R. B Dannenberg 2005 Interactive Visual Music: A personal perspective Computer Music Journal 29 4 25 35
T DeNora 2010 Music in Everyday Life Cambridge University Press 21 45
R Fischman 2011 Back to the Parlour Sonic Ideas/Ideas Sónicas 3 2 53 66
R Fischman 2012 Ruraq Maki (Hand Made, Hecho a Mano) for Digital Glove [Vimeo documentation of a real-time computer music performance] Online https://vimeo.com/55093629 25 February 2020
Immersive Audio Podcast 2019 Episode 26 Tom Szirtes (Mbryonic) [Internet radio interview] Online https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-26-tom-szirtes-mbryonic 25 February 2020
T Polgár 2005 Freax: A Brief History of the Computer Demoscene CSW-Verlag Winnenden
J Savage 1996 Highflyers: Clubravepartyart London Booth-Clibborn Editions
S SerafinC ErkutJ KojsN. C NilssonR Nordahl 2016 Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions Computer Music Journal 40 3 22 40
M SlaterS Wilbur 1997 A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments 6 6 603 616
H SmithR. T Dean 2009 Practice-led Research, Research-led Practice in the Creative Arts Stockport Edinburgh University Press
G Tanner 2016 Babbling Corpse: Vaporwave and the Commodification of Ghosts Zero Books Alresford
L Vandevenne 2004 Lode’s Computer Graphics Tutorial – Plasmaa Online https://lodev.org/cgtutor/plasma.html 25 February 2020
J Weinel 2007 Flashcore: Earth Atomizer, Let’s Go Spannered Online http://www.spannered.org/music/1181/ 25 February 2020
J Weinel 2018a Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media New York Oxford University Press
J Weinel 2018b Soundcat – Breakbeat DJ/VJ Set [Youtube video] https://youtu.be/xuJP4asCr44 25 February 2020
J Weinel 2019a Cyberdream VR Trailer [YouTube] Online https://youtu.be/1i0WnLgsG9o 25 February 2020
J Weinel 2019b Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture EVA London 2019 (Electronic Visualisation and the Arts) 2019 [Cross Ref]
J WeinelS Cunningham 2020 Practice-led and Interdisciplinary Research Investigating Affective Sound Design M Filimowicz Doing Sound Research in Sound Design Abington Taylor & Francis
J WeinelS CunninghamR PickingL Williams 2014 Holophonor: On the Future Technology of Visual Music K Curran Recent Advances in Ambient Intelligence and Context-Aware Computing Pennsylvania IGI Publishing 248 261