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      Ghost in the Virtual Reality: Translating the human essence with motion captured dance

      Published
      proceedings-article
      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
      Dance, Motion capture, Virtual reality, Emotions, Somatic movement
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 250-255
            Affiliations
            [0001]School of Creative Media

            City University of Hong Kong
            Article
            10.14236/ewic/EVA2019.48
            639213ac-6512-4de6-ba80-a495de7cd345
            © Kim. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.48
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Emotions,Virtual reality,Motion capture,Somatic movement,Dance

            REFERENCES

            1. 2016 When Does Virtual Embodiment Change Our Minds? Presence 25 3 222 233

            2. 2002 Dance and Media Technologies PAJ: A Journal of Performance and Art 24 1 84 93

            3. 2011 Using performative art to communicate research: dancing experiences of psychosis Canadian Theatre Review 146 12 17

            4. 2011 A Virtual Reality Dance Training System Using Motion Capture Technology IEEE Transactions on Learning Technologies 4 2 187 195

            5. 2019 Virtual Reality and Choreographic Practice: The Potential for New Creative Methods Body, Space & Technology 18 1 1 32

            6. Company Chameleon 2016 Witness: Behind the scenes https://vimeo.com/185556787 retrieved 19 February 2019 )

            7. 2006 Movement-based Interactive Dance Performance MM ‘06 Proceedings of the 14th ACM International Conference on Multimedia 470 480

            8. OpenEnded Group 2019 Loops (2001-11 DOWNIE ESHKAR KAISER) http://openendedgroup.com/artworks/loops.html retrieved 16 March 2019 )

            9. 2017 [pain]Byte VR Storytelling & Classical Ballet Proceedings of EVA London 415 419

            10. 2018 PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality TEI ’18 Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction 493 497

            11. 2015 as.phyx.i.a http://www.asphyxia-project.com/film retrieved 16 March 2019 )

            12. Ubisoft 2019 Supported controllers for Just Dance 2019 https://support.ubi.com/en-GB/Faqs/000038593/Supported-controllers-for-Just-Dance-2019-JD2019 retrieved 16 March 2019 )

            13. 2016 Medical performance and the ‘inaccessible’ experience of illness: an exploratory study Medical Humanities 42 3 186 193

            14. Weta Digital (n.d.) Facets Weta Digital https://www.wetafx.co.nz/research-and-tech/technology/facets/ retrieved 16 March 2019 )

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