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      Classifying Ancient West Mexican Ceramic Figures Using Three-Dimensional Modelling and Machine Learning

      Published
      proceedings-article
      , , ,
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
      3D Imaging, Applications, Archaeology, Collections, Cultural heritage, Interdisciplinary, Museums, Paper, Technology
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 19-24
            Affiliations
            [0001]Department of Anthropology

            University of Tulsa

            800 S College Ave

            Tulsa, Oklahoma 74104

            USA
            [0002]Tandy School of Computer Sciences

            University of Tulsa

            800 S College Ave

            Tulsa, Oklahoma 74104

            USA
            Article
            10.14236/ewic/EVA2017.3
            8d8d9832-6de5-4b72-883d-ca96034a1264
            © Forrester-Sellers et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2017.3
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Technology,Museums,3D Imaging,Interdisciplinary,Archaeology,Paper,Collections,Cultural heritage,Applications

            5. REFERENCES

            1. 1955 World Distribution of Postural Habits American Anthropologist 57 2 231 44

            2. 1966 Anthropological Linguistics, 8:8, Ethnoscience A Symposium Presented at the 1966 Meeting of Central States Anthropological Society 106 112

            3. Gilcrease Museum, 54.4051, Kneeling woman ceramic effigy with hollow construction in Lagunillas style, Kravis Discovery Center. 300 BCE - 300 CE, https://collections.gilcrease.org/obiect/544051 21 March 2017

            4. Gilcrease Museum, 54.3892, Seated female ceramic funerary effigy with hollow construction in Ixtlan del Rio style. Kravis Discovery Center, 300 BCE - 200 CE, https://collections.gilcrease.org/obiect/543892 21 March 2017

            5. Unity. http://unity3d.com 21 March 2017

            6. Intel® RealSense™ R200. Camera https://software.intel.com/en-us/articles/realsense-r200-camera 21 March 2017

            7. Kinect. https://developer.microsoft.com/en-us/windows/kinect 21 March 2017

            8. 2013 Key Developments in Human Pose Estimation for Kinect Consumer Depth Cameras for Computer Vision Advances in Computer Vision and Pattern Recognition Springer, London

            9. (unpublished) Personal communication

            10. 2014 The Visual Guide to West Mexico Shaft Tomb Ceramic Figures. University of Tulsa Tulsa, OK

            11. ext-link-type="uri" xlink:href="Scikit-learn.org.">Scikit-learn.org. http://scikit-learn.org/stable/modules/tree.html#tree 21 March 2017

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