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      Is Open Access

      Evaluating a Mobile Game for Urban Exploration Utilising Mobile Edge Computing (MEC)

      Published
      proceedings-article
      ,
      37th International BCS Human-Computer Interaction Conference (BCS HCI 24)
      The International BCS Human-Computer Interaction Conference in 2024 was supported by the BCS Interactions Special Interest Group and hosted by the University of Central Lancashire in Preston. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: user experience (UX), usability testing, interaction design (IxD), human-centred AI (HCAI), education, health, sustainability, the Internet of Things (IoT), interaction technologies, and emerging interactive applications.
      15–17 July 2024
      Mobile Edge Computing, QoE, QoS, usability, scavenger hunt game, empirical evaluation
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 230-235
            Affiliations
            [0001]University of Central Lancashire

            Preston, UK
            [0002]Athens University of Economics and Business

            Athens, Greece
            Article
            10.14236/ewic/BCSHCI2024.23
            3745a1d8-4d7e-45e4-b659-b146a289cec3
            © Doumanis et al. Published by BCS Learning and Development Ltd. Proceedings of BCS HCI 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            37th International BCS Human-Computer Interaction Conference
            BCS HCI 24
            37
            University of Central Lancashire (UCLan)
            15–17 July 2024
            Electronic Workshops in Computing (eWiC)
            The International BCS Human-Computer Interaction Conference in 2024 was supported by the BCS Interactions Special Interest Group and hosted by the University of Central Lancashire in Preston. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: user experience (UX), usability testing, interaction design (IxD), human-centred AI (HCAI), education, health, sustainability, the Internet of Things (IoT), interaction technologies, and emerging interactive applications.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/BCSHCI2024.23
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            scavenger hunt game,usability,Mobile Edge Computing,QoE,QoS,empirical evaluation

            REFERENCES

            1. BrookeJ. (2013). “SUS: a retrospective.” J. Usability Studies 8(2): 29–40.

            2. DoumanisI., PhinikaridesA., XylomenosG., PorterS. and GeorgiadesM. (2018). “Improving video QoE with IP over ICN.” International Journal of Network Management 30: e2057.

            3. Futureplc. (2024). “Over Two-thirds of US Adults Increase Time Spent Gaming.” 2024, from https://www.globenewswire.com/newsrelease/2022/02/24/2391544/0/en/Over-Twothirds-of-U-S-Adults-Increase-Time-Spent-Gaming.html.

            4. HuY. C., PatelM., SabellaD., SprecherN. and YoungV. (2015). “Mobile edge computing—A key technology towards 5G.” ETSI white paper 11(11): 1–16.

            5. MöllerS., PommerD., BeyerJ. and RakeJ.-Revelant (2017). Factors Influencing Gaming QoE : Lessons Learned from the Evaluation of Cloud Gaming Services.

            6. MöllerS. and RaakeA. (2014). Quality of experience: advanced concepts, applications and methods, Springer.

            7. Sánchez de FranciscoM., P. Díaz, OnoratiT. and AedoI. (2023). “Connecting citizens with urban environments through an augmented reality pervasive game.” Multimedia Tools and Applications 82(9): 12939–12955.

            8. SeragR. H., AbdalzaherM.S., H. A. E. A. Elsayed, SobhM., KrichenM. and SalimM.M. (2024). “Machine-Learning-Based Traffic Classification in Software-Defined Networks.” Electronics 13(6): 1108.

            9. ShiS. (2011). Reduce latency: The key to successful interactive remote rendering systems. 2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops).

            10. TabiS. and IkedaY. (2023). “Location Hunting Game: Developing an Application to Promote Gameful Hybrid Machi-aruki Town Exploration.” Urban Science 7(4): 126.

            11. TrossenD., ReedM.J., RiihijJ.ärvi, GeorgiadesM., FotiouN. and XylomenosG. (2015). IP over ICN -The better IP? 2015 European Conference on Networks and Communications (EuCNC).

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