58
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      UK Computing Summit 2025: Navigating change (surviving and beyond) - 29-30 April @ Sheffield Hallam University - Register here.

      scite_
      0
      0
      0
      0
      Smart Citations
      0
      0
      0
      0
      Citing PublicationsSupportingMentioningContrasting
      View Citations

      See how this article has been cited at scite.ai

      scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.

       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Comparing Fun and Performance: A User Study on Children’s Gaming Experiences with Mid-Air Hand Gestures

      Published
      proceedings-article
      ,
      37th International BCS Human-Computer Interaction Conference (BCS HCI 24)
      The International BCS Human-Computer Interaction Conference in 2024 was supported by the BCS Interactions Special Interest Group and hosted by the University of Central Lancashire in Preston. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: user experience (UX), usability testing, interaction design (IxD), human-centred AI (HCAI), education, health, sustainability, the Internet of Things (IoT), interaction technologies, and emerging interactive applications.
      15–17 July 2024
      Bookmark

            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 127-135
            Affiliations
            [0001]Lassonde School of Engineering, York University, 4700 Keele Street, Toronto, ON, Canada
            Article
            10.14236/ewic/BCSHCI2024.12
            a76ad800-577b-4791-a971-cd5d6633c0a3
            © Fallah et al. Published by BCS Learning and Development Ltd. Proceedings of BCS HCI 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            37th International BCS Human-Computer Interaction Conference
            BCS HCI 24
            37
            University of Central Lancashire (UCLan)
            15–17 July 2024
            Electronic Workshops in Computing (eWiC)
            The International BCS Human-Computer Interaction Conference in 2024 was supported by the BCS Interactions Special Interest Group and hosted by the University of Central Lancashire in Preston. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: user experience (UX), usability testing, interaction design (IxD), human-centred AI (HCAI), education, health, sustainability, the Internet of Things (IoT), interaction technologies, and emerging interactive applications.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/BCSHCI2024.12
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. AlzubiT., FernR.´andez, FloresJ., DuranM., and CotosJ.M. (2018). Improving the working memory during early childhood education through the use of an interactive gesture game-based learning approach. IEEE Access 6, 53998–54009.

            2. BradleyM. M. and LangP.J. (1994). Measuring emotion: The self-assessment manikin and the semantic differential. Journal of Behavior Therapy and Experimental Psychiatry 25(1), 49–59.

            3. ChanS. C., WanC.J., and KoS. (2019). Interactivity, active collaborative learning, and learning performance: The moderating role of perceived fun by using personal response systems. The International Journal of Management Education 17(1), 94–102.

            4. Elton-ChalcraftS. and MillsK. (2015). Measuring challenge, fun and sterility on a ‘phunometre’ scale: Evaluating creative teaching and learning with children and their student teachers in the primary school. Education 3-13 43(5), 482–497.

            5. ItenN. and PetkoD. (2016). Learning with serious games: Is fun playing the game a predictor of learning success? British Journal of Educational Technology 47(1), 151–163.

            6. KauppinenS., LuojusS., TuomistoJ., and AhlgrenA. (2013). Utilizing gesture recognition technology in children’s interactive storybook. In Proceedings of International Conference on Making Sense of Converging Media –AcademicMindTrek ’13, New York, pp. 76–79. ACM.

            7. LiangH., ChangJ., KazmiI.K., ZhangJ.J., and JiaoP. (2017). Hand gesture-based interactive puppetry system to assist storytelling for children. The Visual Computer 33, 517–531.

            8. LiebermanD. A., FiskM.C., and BielyE. (2009). Digital games for young children ages three to six: From research to design. Computers in the Schools 26(4), 299–313.

            9. LongJ. (2007). Just for fun: Using programming games in software programming training and education. Journal of Information Technology Education: Research 6(1), 279–290.

            10. LucardieD. (2014). The impact of fun and enjoyment on adult’s learning. Procedia-Social and Behavioral Sciences 142, 439–446.

            11. PontiM. (2023, 05). Screen time and preschool children: Promoting health and development in a digital world. Paediatrics & Child Health 28(3), 184–192.

            12. RahmanM. S. A., AliN.M., and MohdM. (2013). A study on the naturalness of gesture-based interaction for children. In Proceedings of the Third International Visual Informatics Conference -IVIC ’13 (LNCS 8237), Cham, pp. 718–728. Springer.

            13. RambliD. R. A., MatchaW., and SulaimanS. (2013). Fun learning with ar alphabet book for preschool children. Procedia Computer Science 25, 211–219.

            14. ReadJ. C. (2008). Validating the fun toolkit: an instrument for measuring children’s opinions of technology. Cognition, Technology & Work 10, 119–128.

            15. ReadJ. C. and MacFarlaneS. (2006). Using the Fun Toolkit and other survey methods to gather opinions in child computer interaction. In Proceedings of the 2006 Conference on Interaction Design and Children -IDC ’06, New York, pp. 81–88. ACM.

            16. RenziM., VassosS., CatarciT., and KimaniS. (2015). Touching notes: A gesture-based game for teaching music to children. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction – TEI ’15, New York, pp. 603–606. ACM.

            17. SimG., MacFarlaneS., and ReadJ. (2006). All work and no play: Measuring fun, usability, and learning in software for children. Computers & Education 46(3), 235–248. Virtual Learning?

            18. VieiraL. C. and F. S. daC. Silva (2017). Assessment of fun in interactive systems: A survey. Cognitive Systems Research 41, 130–143.

            19. WillisJ. (2007). The neuroscience of joyful education. Educational leadership 64(9), 1–5.

            20. ZainaL., CastroE., MartinelliS., and SakataT. (2019). Educational games and the new forms of interactions: Exploring the use of hand gestures in a computational thinking game. Smart Learning Environments 6, 1–17.

            Comments

            Comment on this article