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      Is Open Access

      Game Based Learning Rehabilitation for Children with Speech Disabilities: Presenting Two Bespoke Video Games

      Published
      proceedings-article
      , , , , , ,
      36th International BCS Human-Computer Interaction Conference (BCS HCI 23)
      The BCS Human-Computer Interaction Conference 2023 was co-located with the INTERACT 2023 conference, the theme of which was "Design for Equlity and Justice", as increasingly, computer science as a discipline is becoming concerned about issues of justice and equality – from fake news to rights for robots, from the ethics of driverless vehicles to the gamergate controversy. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: User Experience, usability testing and interaction design; Education and Health; Smart Energy, Smart Transport and the Internet of Things; Interaction Technologies and Applications.
      28–29 August 2023
      Speech, Disabilities, Game Based Learning, Accessibility
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            Abstract

            Content

            Author and article information

            Contributors
            www.cardiff.ac.uk
            www.cardiff.ac.uk
            www.cardiff.ac.uk
            www.cardiff.ac.uk
            www.cardiff.ac.uk
            www.indra.co.uk
            www.cardiff.ac.uk
            Conference
            August 2023
            August 2023
            : 44-48
            Affiliations
            [0001]Cardiff University

            Senghennydd Road

            Cathays

            Cardiff, CF24 4AG

            UK
            [0002]Indra Renewable Technologies Ltd

            Unit 1, Sentinel House

            Sparrowhawk Close

            Malvern, WR14 1GL

            UK
            Article
            10.14236/ewic/BCSHCI2023.5
            d37dfa45-59b0-439b-8adb-4e94ca37f1a4
            © Nicolaou et al. Published by BCS Learning and Development Ltd. Proceedings of BCS HCI 2023, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            36th International BCS Human-Computer Interaction Conference
            BCS HCI 23
            36
            University of York, UK
            28–29 August 2023
            Electronic Workshops in Computing (eWiC)
            The BCS Human-Computer Interaction Conference 2023 was co-located with the INTERACT 2023 conference, the theme of which was "Design for Equlity and Justice", as increasingly, computer science as a discipline is becoming concerned about issues of justice and equality – from fake news to rights for robots, from the ethics of driverless vehicles to the gamergate controversy. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: User Experience, usability testing and interaction design; Education and Health; Smart Energy, Smart Transport and the Internet of Things; Interaction Technologies and Applications.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/BCSHCI2023.5
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Accessibility,Game Based Learning,Disabilities,Speech

            REFERENCES

            1. Eyal, N. (2014). Hooked: How to build habit-forming products. Penguin.

            2. Krichevets, A., E. B. Sirotkina, I. V. Yevsevicheva, and L. Zeldin (1995). Computer games as a means of movement rehabilitation. Disability and rehabilitation 17 2, 100–5.

            3. Nasiri, N., S. Shirmohammadi, and A. Rashed (2017, 04). A serious game for children with speech disorders and hearing problems. pp. 1–7.

            4. Patel, R. and A. Salata (2006). Using computer games to mediate caregiver-child communication for children with severe dysarthria. Journal of Medical Speech Language Pathology 14(4), 279.

            5. Pennington, L., N. K. Parker, H. Kelly, and N. Miller (2016). Speech therapy for children with dysarthria acquired before three years of age. Cochrane Database of Systematic Reviews (7).

            6. Toma, I., C.-E. Alexandru, M. Dascalu, P. Dessus, and S. Trausan-Matu (2017). Semantic taboo–a serious game for vocabulary acquisition. Romanian Journal of Human-Computer Interaction 10(2), 241–256.

            7. Zainuddin, Z., S. K. W. Chu, M. Shujahat, and C. J. Perera (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational research review 30, 100326.

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