See how this article has been cited at scite.ai
scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.
Abigail C. Durrant, David S. Kirk, and Reeves, S., (2014) Human values in curating a human rights media archive. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14). Association for Computing Machinery, New York, NY, USA, 2685–2694.
Alvarado Garcia, A., Maestre, J. F., Barcham, M., Iriarte, M., Wong-Villacres, M., Lemus, O. A., Dudani, P., Reynolds-Cuéllar, P., Wang, R., & Cerratto Pargman, T. (2021) Decolonial Pathways: Our Manifesto for a Decolonizing Agenda in HCI Research and Design. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 1–9. https://doi.org/10.1145/3411763.3450365
Anderson, S. (2018) Visitor and audience research in museums. In Drotner K., Dziekan V., Parry R., & Schroder K. C. (Eds.), The Routledge handbook of museums, media and communication. (pp. 80–95). Taylor and Francis Inc.
Anderson, S., Wouters, N. and Jefferies, R., (2021) Decolonising the Urban Screen: An Argument and Approach for First Peoples-led Content Programs in Massive Media. In Media Architecture Biennale 20 (pp. 66-78).
Ashtari, N., Bunt, A., McGrenere, J., Nebeling, M. and Chilana, P.K., (2020) April. Creating augmented and virtual reality applications: Current practices, challenges, and opportunities. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-13).
Bala, P., Sanches, P., Cesário, V., Leão, S., Rodrigues, C. A., Nunes, N. J., & Nisi, V. (2023) Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography. Paper presented at the CHI '23: CHI Conference on Human Factors in Computing Systems, 1-19. doi.org/10.1145/3544548.3581274
Boyatzis, R.E., (1998) Transforming Qualitative Information: Thematic Analysis and Code Development. Sage Publications, Thousand Oaks
Braun, V., Clarke, V.: (2006) Using thematic analysis in psychology. Qual. Res. Psychol. 3(2), 77–101 (2006). https://doi.org/10.1191/1478088706qp063oa
Byrne, D., (2021) A Worked Example of Braun and Clarke’s Approach to Refexive Thematic Analysis. Quality & Quantity (June 2021), 1–22. https: //doi.org/10.1007/s11135-021-01182-y
Cárdenas Gasca, A. M., Jacobs, J. M., Monroy-Hernández, A., & Nebeling, M. (2022) AR Exhibitions for Sensitive Narratives: Designing an Immersive Exhibition for the Museum of Memory in Colombia. Designing Interactive Systems Conference, 1698–1714. doi.org/10.1145/3532106.3533549.
Cassidy, B., Sim, G., Horton, M., and Fitton, D., (2015) Participatory design of wearable augmented reality display elements for children at play. 7th Computer Science and Electronic Engineering Conference (CEEC), Colchester, UK, 2015, pp. 53-58, doi: 10.1109/CEEC.2015.7332699.
Ciolfi, L., Bannon, L. J., & Fernström, M. (2008) Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation. Museum Management and Curatorship, 23(4), 353–365. https://doi.org/10.1080/09647770802517399
Ciolfi, L., Avram, G., Maye, L., Dulake, N., Marshall, M. T., van Dijk, D., & McDermott, F. (2016) Articulating co-design in museums: Reflections on two participatory processes. Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, 27, 13–25.
Claisse, C., Ciolfi, L., & Petrelli, D. (2017) Containers of Stories: using co-design and digital augmentation to empower the museum community and create novel experiences of heritage at a house museum. The Design Journal, 20(sup1), S2906–S2918.
Carey, H., To, A., Hammer, J., and Kaufman, G., (2020) Fictional, Interactive Narrative as a Foundation to Talk about Racism. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS’ 20 Companion). Association for Computing Machinery, New York, NY, USA, 171– 177.
Das, D., & Semaan, B. (2022) Collaborative Identity Decolonization as Reclaiming Narrative Agency: Identity Work of Bengali Communities on Quora. Paper presented at the CHI '22: CHI Conference on Human Factors in Computing Systems, 1-23. https://doi.org/10.1145/3491102.3517600
DeBlock, H. (2019) The Africa Museum of Tervuren, Belgium: The Reopening of “The Last Colonial Museum in the World”, Issues on Decolonization and Repatriation. Museum and Society, 17(2), 272–281. https://doi.org/10.29311/mas.v17i2.3066
Freitas, G., Pinho, M.S., Silveira, M.S. & Maurer, F., (2020) A Systematic Review of Rapid Prototyping Tools for Augmented Reality. Paper presented at the - 2020 22nd Symposium on Virtual and Augmented Reality (SVR), 199-209. 10.1109/SVR51698.2020.00041
Georgiou, E. (n.d.) The Decolonisation in British Museums: Reflection and Potential Guidelines.
Glenn, T., Ipsita, A., Carithers, C., Peppler, K. and Ramani, K., (2020) April. StoryMakAR: Bringing stories to life with an augmented reality & physical prototyping toolkit for youth. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
Harding, C., Liggett, S. and Lochrie, M., (2019) July. Digital Engagement in a Contemporary Art Gallery: Transforming Audiences. In Arts (Vol. 8, No. 3, p. 90). MDPI.
Henry, W.L., (2021) Black Lives Matter, decolonisation and the legacy of African enslavement. In Social Problems in the UK (pp. 25-42). Routledge.
Hornecker, E., & Ciolfi, L., (2019) Human-Computer Interactions in Museums. Morgan & Claypool, Synthesis Lectures on Human-Centered Informatics. https://doi.org/10.2200/S00901ED1V01Y201902HCI042
Horton, M. (2018) Returning looted artefacts will finally restore heritage to the brilliant cultures that made them. The Conversation. https://theconversation.com/returning-looted-artefacts-will-finally-restore-heritage-to-the-brilliant-cultures-that-made-them-107479 (retrieved 27/06/2023).
Hunsucker, A.J., McClinton, K., Wang, J. and Stolterman, E., (2017) May. Augmented reality prototyping for interaction design students. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1018-1023).
Hunt, T. (2019) Should museums return their colonial artefacts? The Guardian. https://www.theguardian.com/culture/2019/jun/29/should-museums-return-their-colonial-artefacts (retrieved 27/06/2023).
Knudsen, L.V., (2013) Expertise and user-generated-content in the museum.
Maguire, M., (2020) An exploration of low-fidelity prototyping methods for augmented and virtual reality. In Design, User Experience, and Usability. Design for Contemporary Interactive Environments: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II 22 (pp. 470-481).
McGrath, J. (2020) Museums and social media during COVID-19. The Public Historian, 42(4), 164–172.
Mery Keitel, A. S. (2012) Human computer interaction in museums as public spaces: research of the impact of interactive technologies on visitors’ experience (PhD).
Miller, G.A., (1956) The magical number seven, plus or minus two: Some limits on our capacity for processing information. Psychological review, 63(2), p.81.
Museums & Heritage. (2023) The heritage and museum projects selected in £2bn Levelling Up fund. https://advisor.museumsandheritage.com/news/heritage-museum-projects-receive-2bn-levelling-funding/ (retrieved 27/06/2023).
Museums Association. (n.d.) Decolonising Museums. Museums Association. https://www.museumsassociation.org/campaigns/decolonising-museums/ (retrieved 29/06/2023)
Museum Association, (2021) Supporting decolonisation in museums. https://www.museumsassociation.org/campaigns/decolonising-museums/supporting-decolonisation-in-museums/ (retrieved 27/06/2023).
Nebeling, M., Nebeling, J., Yu, A., & Rumble, R. (2018a) ProtoAR. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3173574.3173927.
Nebeling, M. and Speicher, M., (2018b) The trouble with augmented reality/virtual reality authoring tools. In 2018 IEEE international symposium on mixed and augmented reality adjunct (ISMAR-Adjunct) (pp. 333-337). IEEE.
Nebeling, M., & Madier, K. (2019) 360proto. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3290605.3300826.
Pekarik, A. J., Doering, Z. D., & Karns, D. A. (1999) Exploring Satisfying Experiences in Museums. Curator: The Museum Journal, 42(2), 152–173. https://doi.org/10.1111/j.2151-6952.1999.tb01137.x
Rettig, M., (1994) Prototyping for tiny fingers. Communications of the ACM, 37(4), pp.21-27.
Rutherford, R., (2021) Doing the Work: Documenting Collections, 24 March 2021. https://museumdatalaundry.com/2021/03/24/documentation-and-decolonisation/ (retrieved 27/06/2023).
Sandis, C. (2016) Britain has kept the ‘Elgin Marbles’ for 200 years – now it’s time to pass them on. The Conversation. https://theconversation.com/britain-has-kept-the-elgin-marbles-for-200-years-now-its-time-to-pass-them-on-55912 (retrieved 28/06/2023)
Shiraiwa, S. and Zabalueva, O., (2022) Art of the Americas Revisited: What Does it Mean to Decolonise a Museum?. Art Inquiry, 24, pp.173-195.
Sim, G., Cassidy, B. and Read, J.C., (2018) Crowdsourcing ideas for augmented reality museum experiences with children. Museum Experience Design: Crowds, Ecosystems and Novel Technologies, pp.75-93.
Speicher, M., Lewis, K., & Nebeling, M. (2021). Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater. Proceedings of the ACM on Human-Computer Interaction, 5(EICS), 1-25. https://doi.org/10.1145/3461727
Teresa, K. N., & Sehl, A. (2017). Studies of user-generated content: A systematic review. Journalism, 18(10), 1256-1273. https://doi.org/10.1177/1464884916673557
Van Broekhoven, L. (2019) On Decolonizing The Museum In Practice. Journal of Museum Ethnography, 32.
Whittington, V. (2021) Decolonising the Museum? Dilemmas, possibilities, alternatives. Culture Unbound, 13(2), 245–269. http://www.cultureunbound.ep.liu.se
Yasseri, T., & Reher, J. (2022) Fooled by facts: quantifying anchoring bias through a large-scale experiment. Journal of Computational Social Science, 5(1), 1001–1021. https://doi.org/10.1007/S42001-021-00158-0/FIGURES/6
Zimmerman, J. and Forlizzi, J., (2014) Research through design in HCI. Ways of Knowing in HCI, pp.167-189.