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      “It’s actually scarily realistic”: The evaluation of an olfactory display device for use in VR

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      proceedings-article
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      36th International BCS Human-Computer Interaction Conference (BCS HCI 23)
      The BCS Human-Computer Interaction Conference 2023 was co-located with the INTERACT 2023 conference, the theme of which was "Design for Equlity and Justice", as increasingly, computer science as a discipline is becoming concerned about issues of justice and equality – from fake news to rights for robots, from the ethics of driverless vehicles to the gamergate controversy. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: User Experience, usability testing and interaction design; Education and Health; Smart Energy, Smart Transport and the Internet of Things; Interaction Technologies and Applications.
      28–29 August 2023
      Olfaction, Virtual Reality, Odor, Scent, Temple Presence Inventory
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            August 2023
            August 2023
            : 135-139
            Affiliations
            [0001]Edinburgh Napier University

            10 Colinton Road, Edinburgh, UK
            Article
            10.14236/ewic/BCSHCI2023.16
            ca953372-80c2-435d-92a5-2ac861b75a63
            © McKelvey et al. Published by BCS Learning and Development Ltd. Proceedings of BCS HCI 2023, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            36th International BCS Human-Computer Interaction Conference
            BCS HCI 23
            36
            University of York, UK
            28–29 August 2023
            Electronic Workshops in Computing (eWiC)
            The BCS Human-Computer Interaction Conference 2023 was co-located with the INTERACT 2023 conference, the theme of which was "Design for Equlity and Justice", as increasingly, computer science as a discipline is becoming concerned about issues of justice and equality – from fake news to rights for robots, from the ethics of driverless vehicles to the gamergate controversy. The BCS HCI Conference welcomed submissions on all aspects of human-computer interaction. Topics included: User Experience, usability testing and interaction design; Education and Health; Smart Energy, Smart Transport and the Internet of Things; Interaction Technologies and Applications.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/BCSHCI2023.16
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual Reality,Olfaction,Temple Presence Inventory,Odor,Scent

            REFERENCES

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            10. [10] M. de Paiva Guimarães, J. M. Martins, D. R. C. Dias, R. de F. R. Guimarães, and B. B. Gnecco, “An olfactory display for virtual reality glasses,” Multimed Syst, vol. 28, no. 5, pp. 1573–1583, Oct. 2022, doi: 10.1007/S00530-022-00908-8/FIGURES/8.

            11. [11] M. Ischer et al., “How incorporation of scents could enhance immersive virtual experiences,” Front Psychol, vol. 5, no. JUL, 2014, doi: 10.3389/fpsyg.2014.00736.

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            13. [13] N. S. Herrera and R. P. McMahan, “Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences,” in Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, in ImmersiveMe ’14. New York, NY, USA: Association for Computing Machinery, 2014, pp. 1–6. doi: 10.1145/2660579.2660584.

            14. [14] M. Lombard, T. B. Ditton, and L. Weinstein, “Measuring Presence: The Temple Presence Inventory,” 2009.

            15. [15] M. Lombard, L. Weinstein, and T. Ditton, “Measuring Telepresence: The Validity of The Temple Presence Inventory (TPI) in a Gaming Context ,” in ISPR 2011: THE INTERNATIONAL SOCIETY FOR PRESENCE RESEARCH ANNUAL CONFERENCE, P. Turner, Ed., Edinburgh, 2011.

            16. [16] B. G. Witmer and M. J. Singer, “Measuring presence in virtual environments: A presence questionnaire,” Presence: Teleoperators and Virtual Environments, vol. 7, no. 3, pp. 225–240, Mar. 1998, doi: 10.1162/105474698565686.

            17. [17] T. Schubert, F. Friedmann, and H. Regenbrecht, “The experience of presence: Factor analytic insights,” Presence: Teleoperators and Virtual Environments, vol. 10, no. 3, pp. 266–281, Jun. 2001, doi: 10.1162/105474601300343603.

            18. [18] NatureManufacture, “Environment Set.” Epic Games, 2017. Accessed: Feb. 24, 2021. [Online]. Available: https://www.unrealengine.com/marketplace/en-US/product/environment-set

            19. [19] E. P. Köster and R. A. de Wijk, “Olfactory Adaptation,” in The Human Sense of Smell, Berlin, Heidelberg: Springer Berlin Heidelberg, 1991, pp. 199–215. doi: 10.1007/978-3-642-76223-9_10.

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