See how this article has been cited at scite.ai
scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.
[1] C. Javerliat, P. P. Elst, A. L. Saive, G. Lavoué, and P. Baert, “Nebula: An Affordable Open-Source and Autonomous Olfactory Display for VR Headsets,” Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Nov. 2022, doi: 10.1145/3562939.3565617.
[2] C. Wooten, “Anatomy of the Olfactory Nerves,” Nerves and Nerve Injuries, vol. 1, pp. 273–276, Jan. 2015, doi: 10.1016/B978-0-12-410390-0.00019-6.
[3] P. Rubin, Future Presence. HarperOne, 2018.
[4] J. K. Olofsson, S. Niedenthal, M. Ehrndal, M. Zakrzewska, A. Wartel, and M. Larsson, “Beyond Smell-O-Vision: Possibilities for Smell-Based Digital Media,” Simul Gaming, vol. 48, no. 4, pp. 455–479, 2017, doi: 10.1177/1046878117702184.
[5] T. Nakamoto, S. Otaguro, M. Kinoshita, M. Nagahama, K. Ohinishi, and T. Ishida, “Cooking up an interactive olfactory game display,” IEEE Comput Graph Appl, vol. 28, no. 1, pp. 75–78, 2008, doi: 10.1109/MCG.2008.3.
[6] B. G. Munyan Iii, S. M. Neer, D. C. Beidel, and F. Jentsch, “Olfactory Stimuli Increase Presence in Virtual Environments,” 2016, doi: 10.1371/journal.pone.0157568.
[7] C. Sarafoleanu, C. Mella, M. Georgescu, and C. Perederco, “The importance of the olfactory sense in the human behavior and evolution,” J Med Life, vol. 2, no. 2, pp. 196–198, 2009.
[8] M. Lombard, F. Biocca, J. Freeman, W. Ijsselsteijn, and R. J. Schaevitz, Immersed in media: Telepresence Theory, Measurement & Technology. 2015. doi: 10.1007/978-3-319-10190-3.
[9] M. Lombard and T. Ditton, “At the Heart of It All: The Concept of Presence,” Journal of Computer-Mediated Communication, vol. 3, no. 2, pp. 0–0, Jun. 1997, doi: 10.1111/j.1083-6101.1997.tb00072.x.
[10] M. de Paiva Guimarães, J. M. Martins, D. R. C. Dias, R. de F. R. Guimarães, and B. B. Gnecco, “An olfactory display for virtual reality glasses,” Multimed Syst, vol. 28, no. 5, pp. 1573–1583, Oct. 2022, doi: 10.1007/S00530-022-00908-8/FIGURES/8.
[11] M. Ischer et al., “How incorporation of scents could enhance immersive virtual experiences,” Front Psychol, vol. 5, no. JUL, 2014, doi: 10.3389/fpsyg.2014.00736.
[12] FEELREAL, “FeelReal | Multisensory VR Mask Review - YouTube,” 2019. https://www.youtube.com/watch?v=A2d5TPW26pw (accessed Jul. 01, 2019).
[13] N. S. Herrera and R. P. McMahan, “Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences,” in Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, in ImmersiveMe ’14. New York, NY, USA: Association for Computing Machinery, 2014, pp. 1–6. doi: 10.1145/2660579.2660584.
[14] M. Lombard, T. B. Ditton, and L. Weinstein, “Measuring Presence: The Temple Presence Inventory,” 2009.
[15] M. Lombard, L. Weinstein, and T. Ditton, “Measuring Telepresence: The Validity of The Temple Presence Inventory (TPI) in a Gaming Context ,” in ISPR 2011: THE INTERNATIONAL SOCIETY FOR PRESENCE RESEARCH ANNUAL CONFERENCE, P. Turner, Ed., Edinburgh, 2011.
[16] B. G. Witmer and M. J. Singer, “Measuring presence in virtual environments: A presence questionnaire,” Presence: Teleoperators and Virtual Environments, vol. 7, no. 3, pp. 225–240, Mar. 1998, doi: 10.1162/105474698565686.
[17] T. Schubert, F. Friedmann, and H. Regenbrecht, “The experience of presence: Factor analytic insights,” Presence: Teleoperators and Virtual Environments, vol. 10, no. 3, pp. 266–281, Jun. 2001, doi: 10.1162/105474601300343603.
[18] NatureManufacture, “Environment Set.” Epic Games, 2017. Accessed: Feb. 24, 2021. [Online]. Available: https://www.unrealengine.com/marketplace/en-US/product/environment-set
[19] E. P. Köster and R. A. de Wijk, “Olfactory Adaptation,” in The Human Sense of Smell, Berlin, Heidelberg: Springer Berlin Heidelberg, 1991, pp. 199–215. doi: 10.1007/978-3-642-76223-9_10.