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      Optimising the front foot contact phase of the cricket fast bowling action.

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          Abstract

          Cricket fast bowling is a dynamic activity in which a bowler runs up and repeatedly delivers the ball at high speeds. Experimental studies have previously linked ball release speed and several technique parameters with conflicting results. As a result, computer simulation models are increasingly being used to understand the effects of technique on performance. This study evaluates a planar 16-segment whole-body torque-driven simulation model of the front foot contact phase of fast bowling by comparing simulation output with the actual performance of an elite fast bowler. The model was customised to the bowler by determining subject-specific inertia and torque parameters. Good agreement was found between actual and simulated performances with a 4.0% RMS difference. Varying the activation timings of the torque generators resulted in an optimised simulation with a ball release speed 3.5 m/s faster than the evaluation simulation. The optimised technique used more extended front ankle and knee joint angles, increased trunk flexion and a longer delay in the onset of arm circumduction. These simulations suggest the model provides a realistic representation of the front foot contact phase of fast bowling and is suitable to investigate the limitations of kinematic or kinetic variables on fast bowling performance.

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          Author and article information

          Journal
          J Sports Sci
          Journal of sports sciences
          Informa UK Limited
          1466-447X
          0264-0414
          Sep 2020
          : 38
          : 18
          Affiliations
          [1 ] School of Science and Technology, Nottingham Trent University , Nottingham, UK.
          [2 ] School of Sport, Exercise and Health Sciences, Loughborough University , Loughborough, UK.
          Article
          10.1080/02640414.2020.1770407
          32475221
          d075fa7b-42fa-4888-aa56-b83eb776137d
          History

          modelling,biomechanics,ball release speed,performance,Computer simulation

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